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Subject Item
n2:
rdfs:label
Storm of Zehir team build - Ro(30), F(30), Clr(30), Wiz(30)
rdfs:comment
Author: I doubt that making near-perfect team while first time playing SoZ is possible, so you may use these simple builds. * Most skills can be used (except for Open Lock, as Knock spell will be used instead, Set Trap as there are not enough skill points for Rogue, Heal as healing spells will be used instead, Craft Trap for same reason, and Perform as there are no Bards). * Adequate firepower: Wizard features powerful damage causing spells, Fighter may have good damage with buffs and enchanted equipment, Rogue can cause sneak attacks, Cleric has Divine power, Extend spell and Battletide, Extend spell when it will be really useful. * Cleric can let entire team stay alive with Healing domain powers and is protected well with Wolf animal companion. * Characters featured in this
n36:
Lawful Neutral
dcterms:subject
n30:
n45:
27 16 19
n50:
8 14 6
n3:
DEX+1 CON+1 STR+1 WIS+1 INT+1
n38:
10 12 26
n11:
12 15 19 25
n17:
20 8 10 14
n32:
14 22
n31:
30 16 10 14
n15:
PvE
n40:
8 10 14 30
n39:
8 28
n5:
6 14 8 22
n10:
8 16
n28:
14 10 20 16
n42:
0
n12:
Slippery Mind Combat Expertise Extend Spell Epic Prowess Greater Weapon Specialization Power Critical Epic Epell: Vampiric Feast Epic Weapon specialization Cleave Combat Insight Weapon Focus Blind-Fight Greater Weapon focus Great Wisdom Epic Spell: Vampiric Feast Improved Evasion Epic Resilience Expose Weakness Defensive Roll Craft Wand Law Domain, Time Domain Power attack Crippling Strike Quicken Spell Armor Skin Improved Critical Great Cleave Spell Penetration Automatic Quicken Spell: 0-2 Great Intelligence Weapon Specialization Epic Damage Reduction
n13:
15 30 22 21
n44:
6 8 14
n53:
14 8 6 18
n26:
18 14
n55:
Use Magic Device
n43:
Anything
n18:wikiPageUsesTemplate
n19: n47: n48: n52:
n8:
Persistent Spell Craft Wondrous Items Spell Penetration Automatic Quicken Spell: 0-3 Epic Prowess Epic Precision Luck of Heroes, Combat Expertise Great Dexterity Craft Magical Arms and Armor Luck of Heroes Great Intelligence Epic Spell Penetration Spellcasting Prodigy, Skill focus Greater Spell Penetration Steadfast Determination Toughness Great Strength Iron Will Leadership Improved Initiative Skill focus Epic Damage Reduction Indomitable Soul Epic toughness Great Wisdom Dodge Epic Dodge Blind-Fight Power attack Empower Spell Extend Spell Epic Weapon Focus Epic Spell: Damnation Weapon Finesse Feint Spellcasting Prodigy Automatic Quicken Spell: 0-1 Weapon Proficiency
n27:
Healing, Animal Law, Time
n24:
1 2
n25:
Lore Taunt
n51:
Craft Armor
n16:
1 4
n54:
4 1
n22:
4 1
n33:
Craft Weapon
n37:
Kelemvor
n21:
Cleric 30 Rogue 29, Cleric 1 Fighter 30 Wizard 30
n9:
Fighter Cleric Wizard Rogue
n46:
24 10 11 13
n6:
180 330 302 540
n4:
Sun Elf Shield Dwarf Human Strongheart halfling
n23:
4 1
n7:
Craft Alchemy Lore Diplomacy
n41:
Spellcraft Parry
n34:
1 4
n14:
Concentration Intimidation
n35:
1 4
n49:abstract
Author: I doubt that making near-perfect team while first time playing SoZ is possible, so you may use these simple builds. * Most skills can be used (except for Open Lock, as Knock spell will be used instead, Set Trap as there are not enough skill points for Rogue, Heal as healing spells will be used instead, Craft Trap for same reason, and Perform as there are no Bards). * Adequate firepower: Wizard features powerful damage causing spells, Fighter may have good damage with buffs and enchanted equipment, Rogue can cause sneak attacks, Cleric has Divine power, Extend spell and Battletide, Extend spell when it will be really useful. * Cleric can let entire team stay alive with Healing domain powers and is protected well with Wolf animal companion. * Characters featured in this build do their role - Fighter is tank, Wizard is DD, Cleric is priest, Rogue is rogue. * Crafting skills will be useful for enchanting and making wondrous items that are cheaper to make than to buy. * Rogue partially becomes spell caster due to Wizard's Craft Wand and Scribe Scroll abilities. * Campaing specific: Wizard gains numerous spells known due to certain merchants. * Cleric needs Divine Power to be a considerably strong fighter, Wizard receives Stoneskin only at Wizard level 7 (not the very beginning of the game where it would be very useful) and is the only source or Stoneskins unless you swap Cleric's pet for Earth domain. * Rogue, one who will travel in the Overland map, don't have Survival skill and will be pretty slow in some places. He will also miss several possible findings.