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SNK vs. Capcom: SVC Chaos SNK vs. Capcom: SVC Chaos
rdfs:comment
SNK vs. Capcom: SVC Chaos (エス・エヌ・ケイ バーサス カプコン エスブイシー カオス Esu Enu Kei Bāsasu Kapukon Esbuishī Kaosu?) is a crossover fighting game developed by SNK. It was released two years after Capcom released Capcom vs. SNK 2 but has many differences regarding the game's system. In Japan and Europe, the game was ported for both the PlayStation 2 and the Xbox. In North America, however, it was released for the Xbox exclusively, due to Sony Computer Entertainment game approval policy. SNK vs. Capcom: SVC Chaos is a fighting game by Playmore (now SNK). The game aims to bring together the best of Capcom and SNK fighting games, but unlike the two Capcom vs. SNK games before it, SNK was the developer and, as a result, has many differences regarding the game system. In Japan and Europe it was ported for both the PS2 and Xbox. In the United States, however, it was released for the Xbox exclusively, due to SCEA's game approval policy. __TOC__ SNK vs Capcom: SVC Chaos (エス・エヌ・ケイ バーサス カプコン エスブイシー カオス Esu Enu Kei Bāsasu Kapukon Esbuishī Kaosu?) es un juego de lucha creado por SNK Playmore. Al ser desarrollada por otra empresa, cuenta con bastantes diferencias con respecto a los juegos hechos por Capcom (Capcom vs. SNK y Capcom vs. SNK 2). Apareció primero para arcade y posteriormente en los sistemas domésticos PlayStation 2 y Xbox. En este juego, Zero (en su apariencia de la serie Mega Man Zero ) es un personaje jugable oculto. SNK vs. Capcom: SVC Chaos is a fighting game developed by SNK. It was released two years after Capcom released Capcom vs. SNK 2 but has many differences regarding the game's system. The game includes 18 SNK characters and 18 Capcom characters. In Japan and Europe, the game was ported for both the PS2 and the Xbox. In the United States, however, it was released for the Xbox exclusively, due to SCEA game approval policy. SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels, and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, SVC Chaos features no air guards and has no "groove system", instead focusing on quicker gameplay. Characters are provided with a 3 bar system for executing special attacks on varying levels with filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in command lists.
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n69:_SVC_Chaos
dcterms:subject
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Arcade , PlayStation 2, Xbox Arcade, PS2, Xbox
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Arcade, Neo Geo, PlayStation 2, Xbox
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SNK vs. Capcom: SVC Chaos
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n11: n20: Fighting game
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2003
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Neo Geo cover
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Raster, 304 x 224 pixels , 4096 colors
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SNK vs. Capcom: SVC Chaos
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Up to 2 players simultaneously
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250
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8
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Upright
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--07-24 Arcade Xbox --11-13 --10-07 --12-25
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--07-24 --10-07 --12-25 --11-13
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Neo-Geo
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SNK n13: Playmore, [[w:c:capcom:Capcom
n15:abstract
SNK vs. Capcom: SVC Chaos (エス・エヌ・ケイ バーサス カプコン エスブイシー カオス Esu Enu Kei Bāsasu Kapukon Esbuishī Kaosu?) is a crossover fighting game developed by SNK. It was released two years after Capcom released Capcom vs. SNK 2 but has many differences regarding the game's system. In Japan and Europe, the game was ported for both the PlayStation 2 and the Xbox. In North America, however, it was released for the Xbox exclusively, due to Sony Computer Entertainment game approval policy. SNK vs. Capcom: SVC Chaos is a fighting game developed by SNK. It was released two years after Capcom released Capcom vs. SNK 2 but has many differences regarding the game's system. The game includes 18 SNK characters and 18 Capcom characters. In Japan and Europe, the game was ported for both the PS2 and the Xbox. In the United States, however, it was released for the Xbox exclusively, due to SCEA game approval policy. SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels, and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, SVC Chaos features no air guards and has no "groove system", instead focusing on quicker gameplay. Characters are provided with a 3 bar system for executing special attacks on varying levels with filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in command lists. To face a midboss in this game, the player can meet varying requirements to face them: * To battle Zero or Mars People, the player must use an Exceed in every match prior to the mid boss fight. To battle Geese or Dimitri, the player's Exceed must fail to connect to the opponent on the match prior to the midboss fight. To battle Dan or Goenitz, the player must use an Exceed twice in any number of rounds prior to the midboss fight. To face the secret bosses in this game, the player has to meet one of two varying requirements to face them. However, as a difficulty curve, the player has only one chance to defeat them. Failing to meet either requirement is the same result if the player loses to them, a text-only ending that states the player character was never seen again. * A way to tell if the player meets the requirement to face the secret bosses is during the aftermath of the battle with Shin Akuma/Serious Mr. Karate, if the player character's winquote comes up, then the player has failed to meet a requirement. If an extra cinematic plays, then the player has succeeded in meeting the requirement to face a secret boss. * To battle Athena, the player must not lose a round and avoid winning by chip damage. The requirement to battle Red Arremer is same as with Athena, the only difference being that the player must win a round by chip damage. * If the player defeats the secret bosses, God will appear before the character, stating that he never imagined them defeated. But then he states that they are not supposed to be in the secret bosses' location anymore, and sends the player character back to their home series, and their ending plays. * If the secret bosses defeat the player character, an extra scene will play, and they will use a Heaven Spell (Athena), or a Makai Spell (Red Arremer) and transform the character into something strange unique to that character, and then the bad ending plays from there. SNK vs Capcom: SVC Chaos (エス・エヌ・ケイ バーサス カプコン エスブイシー カオス Esu Enu Kei Bāsasu Kapukon Esbuishī Kaosu?) es un juego de lucha creado por SNK Playmore. Al ser desarrollada por otra empresa, cuenta con bastantes diferencias con respecto a los juegos hechos por Capcom (Capcom vs. SNK y Capcom vs. SNK 2). Apareció primero para arcade y posteriormente en los sistemas domésticos PlayStation 2 y Xbox. En este juego, Zero (en su apariencia de la serie Mega Man Zero ) es un personaje jugable oculto. SNK vs. Capcom: SVC Chaos is a fighting game by Playmore (now SNK). The game aims to bring together the best of Capcom and SNK fighting games, but unlike the two Capcom vs. SNK games before it, SNK was the developer and, as a result, has many differences regarding the game system. In Japan and Europe it was ported for both the PS2 and Xbox. In the United States, however, it was released for the Xbox exclusively, due to SCEA's game approval policy. __TOC__