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Deities
rdfs:comment
he is awsome Religion is an important part on life in the worlds of the D&D multiverse.When gods walk the world, clerics channel divine power, evil cults perform dark sacrifices in subterranean lairs, and shining paladins stand like beacons against the darkness, it’s hard to be ambivalent about the deities and deny their existence.Many people in the worlds of D&D worship different gods at different times and circumstances.People in the Forgotten Realms, for example, might pray to Sune for luck in love, make an offering to Waukeen before heading to the market, and pray to appease Talos when a severe storm blows in—all in the same day.Many people have a favorite among the gods, one whose ideals and teachings they make their own.And a few people dedicate themselves entirely to a single god, usually servin Faerûn is influenced by beings of great power, referred to as gods or deities. Ao the Overgod is the most important of them, for he rules over all other deities, even though he has few worshippers. Except for Ao, every deity's power is directly connected to how many people worship them. Like in most of the Forgotten Realms, the gods also play a vital role throughout the Baldur's Gate series, most notably the dead god of murder Bhaal, who's children – the Bhaalspawn – are the center of the story. The deities are among the most powerful beings in the universe. Traditional Wiccan ritual addresses two deities, one male and the other female. The names of these are, in British Traditional Wicca, kept secret, making public descriptions of them necessarily incomplete. Some things that can be said about these deities are: In British Traditional Wicca, A Wiccan is introduced to the God and Goddess at their First Degree Initiation, but the names are not revealed until a later degree. This practice of keeping the names of gods secret, including that of having other names that are used in public, is common throughout religious practice, for example in Judaism. Many deities are worshiped by the peoples of Sanctuary. The following is a list of known deities of various faiths and peoples: Along with an adventurer's race and class, religions is also the basis for much of their faction standing, and, for some races, from which they begin. Norrathians cannot convert to another religion at any point in life, and must deal with both benefits and repercussions of their beliefs. Some choose to be Agnostic, but here are the gods that are most worshipped by Norrath's people. There are 6 major deities that created the land of Syrindof and have watched over it for centuries. These Gods take on diffrent forms, ranging from dragons to mermaids. Each god or goddess watches over a different aspect of Syrindof, aspects such as magic, water and hunting. These Gods get their power from the six fountains that can be found at the area. In the game eternal glory, these gods are brainwashed into destroying the world by an evil cult known as the eradicators, who wish to rebuild the area as the start of their new empire. The only way to stop these gods is to defeat them in battle and give them an antidote given to you earlier in the game. Deities are low carb better for you all occasion saviors and stuff. Everybody gets their own. The Deities of Dragonlance, also commonly referred to as gods, are the high powers of the fictional world of Krynn. The gods of Krynn are formless, and represent a particular aspect of creation. They periodically send messengers, omens, visions, and their own aspects to the world. The gods of Krynn never bring their full essence into the world. The gods of Krynn are very active in the lives of the people of Krynn. Many of them frequently roam the mortal world in a variety of guises They work to maintain the world, but all of them have different ways of going about it. For example, Takhisis, the major goddess of evil, believes in subjugating the world to bring order. Paladine, the major god of good, tries to educate the people to bring about order, and Gilean, the major god of neutrality be Gods/Deities, or the Old Gods, are a race of immortal supernatural entities, with each being a prime authority in the religion or pantheon that they established or belonged to. Despite having a role in human religion and possessing free will, the plurality of them are cruel, petty, uncaring, and only concerned with themselves and their survival. Some of them are neutral or indifferent to humans, and a handful of them have even been shown to be acting in accordance to the well being of humanity (Prometheus), but many are evil. Many of them are known to have a taste for human flesh and they are confirmed to use humans as a food source as well as offerings through virgin sacrifices. The deities of Polaqu are many. Where they dwell is unknown, how many there are is unknown, and where clerics draw their power from is unknown. For each island, nation, race, and village, there are separate gods. They draw their power, but not even the wisest archmages can determine the location of the gods. Some are even atheists, claiming that the world always was and always will be. Because of this, no deities have statistics, but they all still have divine ranks like a normal deity. The following are deities according to races, locations, and similar. In D&D, deities are powerful supernatural entities. They transcend the laws of reality as described in the rulebooks, being powerful, knowledgeable and widely travelled without being omnipotent, omniscient or omnipresent. Deities are the most powerful and important beings in the worlds of the Legend of Zelda series. Deities vary widely in their form and the extent of their power. Terms such as deity, god, and spirit have been applied to many beings, and there is no clear definition of what is a deity and what is not. These terms are likely not defined levels of power nor races of being but are representative of the speaker's view of the one being described. Ganondorf for example, who is a powerful Gerudo but not generally considered a deity, has once been called a god. The most powerful deities are the Golden Goddesses, who descended from a Distant Nebula and created Hyrule and the life that exists there. There are three Golden Goddesses; Din, Goddess of Power, Nayru, Goddess of Wisdom, and Farore, Goddess Some info on deities in general. While there does not appear to be a clear hierarchy among the gods, there are still notable differences in power and significance between them. __TOC__ Like everything else, Torr deities don't follow any pre-existing pantheons from D&D works or Forgotten Realms. The god Torm is being used as a name to coincide with the prestige class. Any other coincidences of similar names or ideologies are just that. There is one major god for each of the 9 specific alignments. These gods follow a loose and broad embodiment of their specific alignment. There are also some lesser gods beneath the major ones which generally "specialize" in one element or aspect of that alignment (Revenge, Justice, Greed, Archery, Murder). Deities are a race of powerful immortal primordial beings that reside within the universe. They have control over cosmic forces and influence over mortal beings. There are several deities who appear in "The Southern Vampire Mysteries". A Deity or a god is an immortal supernatural being, usually (but not always) with significant power, worshiped, conceived as holy, divine or sacred, held in high esteem and respected by his/her followers and supporters. Deities assume a variety of forms, but often are depicted as a human or animal. Sometimes it is considered blasphemous to imagine the deity with any concrete form. They have personalities, consciences, intellects, desires and emotions like humans. They are also attributed to natural phenomena such as lightning, floods and storms, and miracles, and can be conceived as the authorities or controllers of every aspect of human life (such as birth or the afterlife). Some deities are considered the directors of time and destiny, the givers of morality and human laws, the final jud
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Like everything else, Torr deities don't follow any pre-existing pantheons from D&D works or Forgotten Realms. The god Torm is being used as a name to coincide with the prestige class. Any other coincidences of similar names or ideologies are just that. There is one major god for each of the 9 specific alignments. These gods follow a loose and broad embodiment of their specific alignment. There are also some lesser gods beneath the major ones which generally "specialize" in one element or aspect of that alignment (Revenge, Justice, Greed, Archery, Murder). Faerûn is influenced by beings of great power, referred to as gods or deities. Ao the Overgod is the most important of them, for he rules over all other deities, even though he has few worshippers. Except for Ao, every deity's power is directly connected to how many people worship them. Like in most of the Forgotten Realms, the gods also play a vital role throughout the Baldur's Gate series, most notably the dead god of murder Bhaal, who's children – the Bhaalspawn – are the center of the story. Deities are a race of powerful immortal primordial beings that reside within the universe. They have control over cosmic forces and influence over mortal beings. There are several deities who appear in "The Southern Vampire Mysteries". In D&D, deities are powerful supernatural entities. They transcend the laws of reality as described in the rulebooks, being powerful, knowledgeable and widely travelled without being omnipotent, omniscient or omnipresent. Some info on deities in general. Deities are the most powerful and important beings in the worlds of the Legend of Zelda series. Deities vary widely in their form and the extent of their power. Terms such as deity, god, and spirit have been applied to many beings, and there is no clear definition of what is a deity and what is not. These terms are likely not defined levels of power nor races of being but are representative of the speaker's view of the one being described. Ganondorf for example, who is a powerful Gerudo but not generally considered a deity, has once been called a god. The most powerful deities are the Golden Goddesses, who descended from a Distant Nebula and created Hyrule and the life that exists there. There are three Golden Goddesses; Din, Goddess of Power, Nayru, Goddess of Wisdom, and Farore, Goddess of Courage. Before returning to the heavens, the Golden Goddesses left the all-powerful Triforce in the Sacred Realm, a world parallel to Hyrule. Link is often said to be the hero chosen by the gods. This may be meant to indicate the Golden Goddesses, or perhaps other deities. In The Legend of Zelda: Skyward Sword, Link is the chosen hero of the Goddess Hylia, specifically. Gods/Deities, or the Old Gods, are a race of immortal supernatural entities, with each being a prime authority in the religion or pantheon that they established or belonged to. Despite having a role in human religion and possessing free will, the plurality of them are cruel, petty, uncaring, and only concerned with themselves and their survival. Some of them are neutral or indifferent to humans, and a handful of them have even been shown to be acting in accordance to the well being of humanity (Prometheus), but many are evil. Many of them are known to have a taste for human flesh and they are confirmed to use humans as a food source as well as offerings through virgin sacrifices. Pagan Deities are also one of the most recurring supernatural creatures in Supernatural. While there does not appear to be a clear hierarchy among the gods, there are still notable differences in power and significance between them. __TOC__ Along with an adventurer's race and class, religions is also the basis for much of their faction standing, and, for some races, from which they begin. Norrathians cannot convert to another religion at any point in life, and must deal with both benefits and repercussions of their beliefs. Some choose to be Agnostic, but here are the gods that are most worshipped by Norrath's people. Many deities are worshiped by the peoples of Sanctuary. The following is a list of known deities of various faiths and peoples: Deities are low carb better for you all occasion saviors and stuff. Everybody gets their own. Religion is an important part on life in the worlds of the D&D multiverse.When gods walk the world, clerics channel divine power, evil cults perform dark sacrifices in subterranean lairs, and shining paladins stand like beacons against the darkness, it’s hard to be ambivalent about the deities and deny their existence.Many people in the worlds of D&D worship different gods at different times and circumstances.People in the Forgotten Realms, for example, might pray to Sune for luck in love, make an offering to Waukeen before heading to the market, and pray to appease Talos when a severe storm blows in—all in the same day.Many people have a favorite among the gods, one whose ideals and teachings they make their own.And a few people dedicate themselves entirely to a single god, usually serving as a priest or champion of that god’s ideals.Your DM determines which gods, if any, are worshiped in his or her campaign. From among the gods available, you can choose a single deity for your character to serve, worship, or pay lip service to.Or you can pick a few that your character prays to most often.Or just make a mental note of the gods who are revered in your DM’s campaign so you can invoke their names when appropriate.If you’re playing a cleric or a character with the Acolyte background, decide which god your deity serves or served, and consider the deity’s suggested domains when selecting your character’s domain The Deities of Dragonlance, also commonly referred to as gods, are the high powers of the fictional world of Krynn. The gods of Krynn are formless, and represent a particular aspect of creation. They periodically send messengers, omens, visions, and their own aspects to the world. The gods of Krynn never bring their full essence into the world. The gods of Krynn are very active in the lives of the people of Krynn. Many of them frequently roam the mortal world in a variety of guises They work to maintain the world, but all of them have different ways of going about it. For example, Takhisis, the major goddess of evil, believes in subjugating the world to bring order. Paladine, the major god of good, tries to educate the people to bring about order, and Gilean, the major god of neutrality believes that mortals have to be able to choose their own path to have order. The gods of the three alignments (Good, Evil, and Neutrality) form the Balance of Krynn. Clerics serve all the gods except Lunitari, Nuitari, and Solinari, who grant the arcane magic of wizardry rather than clerical power. There are two eras in the Dragonlance world when the gods were not active in the world: the majority of the Age of Despair, and the early Age of Mortals. Traditional Wiccan ritual addresses two deities, one male and the other female. The names of these are, in British Traditional Wicca, kept secret, making public descriptions of them necessarily incomplete. Some things that can be said about these deities are: 1. * There is both a god and a goddess. 2. * The God is often publicly described as a horned god, and the name Cernunnos is often used as a public name. However Alex Sanders used the name Karnayna 3. * The Goddess is often publicly referred to by the name Aradia. Gerald Gardner found it fruitful to think of her in terms of a Triple Goddess, a popular view of looking at goddesses at the time. In British Traditional Wicca, A Wiccan is introduced to the God and Goddess at their First Degree Initiation, but the names are not revealed until a later degree. This practice of keeping the names of gods secret, including that of having other names that are used in public, is common throughout religious practice, for example in Judaism. In line with the gerenal Orthopraxic nature of Wicca, there is little in the way of teachings about the nature of the gods; rather the experience of undergoing initiation and elevation, and of continual working of Wiccan ritual brings the initiate into contact with the gods, and this experience informs their view of deity. Hence different views of the divine that are of primary importance to faith-based religions (atheism, monotheism, polytheism, pantheism, agnosticism) may each be held by different Wiccans, though reconciling these beliefs with experiencing contact with the gods will take different approaches: 1. * Polytheism is most easily reconciled, as the existence of two gods clearly suggests such a polytheistic view. Differences will still exist on opinion about the existence of other gods, and the relationship of the gods of the Wicca to these other gods. 2. * Atheism can be reconciled with Wiccan practice by considering the experience of the divine to be entirely a human psychological reaction, though one that is still meaningful. 3. * Monotheism can be reconciled with Wiccan practice by considering the God and Goddess to be aspects of a single ultimate deity, as with Neoplatonism or the reconciliation between monotheism and polytheism expressed by Dion Fortune in saying "All gods are one God, all goddesses are one Goddess, and there is one Initiator". It can also be reconciled by considering that there are both gods such as the Wiccan God and Goddess, and also an ultimate creator-god of different nature. Gardner expressed such a view. 4. * Pantheism can be combined by considering that there is also an immanent aspect of the divine. Of these different attitudes, the atheist and monotheist seem to have declined in popularity, perhaps with the rise of other forms of witchcraft derived from Wicca, in which they are particularly popular. While the orthopraxic nature of Wicca does not lead to any established theology, there are certain aspects of how the gods are treated that one can talk about: 1. * The gods are not treated as omniscient, omnipotent or omnibenevolent. They are held to benefit from the rituals, and to need the help of the priesthood in giving help themselves. 2. * Most expressions of a belief in an ultimate deity do not result in it being addressed directly, with the implication that it is not active in human affairs; an opinion expressed directly by Gardner. 3. * As such, there is no need for a theodicy to explain how bad things happen, the gods being treated as not being all-powerful and the ultimate deity, when belief is expressed in it, being treated as uninvolved in human affairs. 4. * Other gods are commonly addressed by at least some Wiccans, implying that there is no mandate on exclusive worship of the Wiccan God and Goddess alone. he is awsome There are 6 major deities that created the land of Syrindof and have watched over it for centuries. These Gods take on diffrent forms, ranging from dragons to mermaids. Each god or goddess watches over a different aspect of Syrindof, aspects such as magic, water and hunting. These Gods get their power from the six fountains that can be found at the area. In the game eternal glory, these gods are brainwashed into destroying the world by an evil cult known as the eradicators, who wish to rebuild the area as the start of their new empire. The only way to stop these gods is to defeat them in battle and give them an antidote given to you earlier in the game. The deities are among the most powerful beings in the universe. A Deity or a god is an immortal supernatural being, usually (but not always) with significant power, worshiped, conceived as holy, divine or sacred, held in high esteem and respected by his/her followers and supporters. Deities assume a variety of forms, but often are depicted as a human or animal. Sometimes it is considered blasphemous to imagine the deity with any concrete form. They have personalities, consciences, intellects, desires and emotions like humans. They are also attributed to natural phenomena such as lightning, floods and storms, and miracles, and can be conceived as the authorities or controllers of every aspect of human life (such as birth or the afterlife). Some deities are considered the directors of time and destiny, the givers of morality and human laws, the final judges of value and human behavior and the designers and creators of the Earth and/or the universe. The deities of Polaqu are many. Where they dwell is unknown, how many there are is unknown, and where clerics draw their power from is unknown. For each island, nation, race, and village, there are separate gods. They draw their power, but not even the wisest archmages can determine the location of the gods. Some are even atheists, claiming that the world always was and always will be. Because of this, no deities have statistics, but they all still have divine ranks like a normal deity. The following are deities according to races, locations, and similar.
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