This HTML5 document contains 195 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n131http://dbkwik.webdatacommons.org/resource/HOcUX9gfVt8_LrwNRWh9XQ==
n162http://dbkwik.webdatacommons.org/resource/m5268hoCy0FopVdhvAYd7w==
n108http://dbkwik.webdatacommons.org/resource/KJhL3iHGwqTrWkk2GfcgMw==
n152http://dbkwik.webdatacommons.org/fallout-fanon/property/
n140http://dbkwik.webdatacommons.org/resource/VIq90nk_kELyMPX25MNVyw==
n105http://dbkwik.webdatacommons.org/resource/AUrfFL4QVjEYYt-L1GLRXQ==
n77http://dbkwik.webdatacommons.org/resource/7d41nGj7_bv7V7a-4jmrng==
n189http://dbkwik.webdatacommons.org/resource/XeoL0ilpXHZDmqzI2tKVLQ==
n2http://dbkwik.webdatacommons.org/resource/Syo3BEKDmF_O56y4Kcb82g==
n54http://dbkwik.webdatacommons.org/resource/S4se4dREFe2q2P2DUvnBkw==
n29http://dbkwik.webdatacommons.org/resource/3QmCFHqZTkv4-oqDwejR4A==
n172http://dbkwik.webdatacommons.org/resource/Mt2U4_mAFWwKSvpFu8Dgng==
n73http://dbkwik.webdatacommons.org/resource/yZHxKhqddP5RToB-8gsdEg==
n177http://dbkwik.webdatacommons.org/resource/teus0T039e2lGlahH5nuCQ==
n109http://dbkwik.webdatacommons.org/resource/u7ysgFgF1GGj2wLrJgBu8g==
n42http://dbpedia.org/resource/The_Well_(Waking_Ashland_album)
n135http://dbkwik.webdatacommons.org/resource/1vTvcMZmhdqrENaLnLuOdQ==
n76http://dbkwik.webdatacommons.org/resource/F6Kf226zep4xO9vKZPL19A==
n64http://dbkwik.webdatacommons.org/resource/ewHwRT4qXyoKtsHn0SHZqg==
n143http://dbkwik.webdatacommons.org/resource/T1Jmo4uSSRlv8fedstCq4w==
n130http://dbkwik.webdatacommons.org/resource/-i_pHgH5DjaWfC-lXFbLbA==
n103http://dbkwik.webdatacommons.org/resource/iz_XCL733bmLA4KuHVk99w==
n44http://dbkwik.webdatacommons.org/resource/rvojHaCPp5-a6MI7adDp2Q==
n127http://dbkwik.webdatacommons.org/resource/AYPks5I9oxs1Yu0ZBzXz1A==
n49http://dbpedia.org/resource/The_Well_(TV_series)
n94http://dbkwik.webdatacommons.org/resource/TgOVbXtoSofCtrjpr1F5Hw==
n23http://dbkwik.webdatacommons.org/resource/0PPNRnWX8cegtcHuvREjvQ==
n31http://dbkwik.webdatacommons.org/resource/K2ve_7TI_xg9QbJc_NEHxA==
n82http://dbkwik.webdatacommons.org/resource/_qzixFANXYv0tntGnz2jyw==
n191http://dbkwik.webdatacommons.org/resource/4Sy4lFaQSF5votdkQ0v5vA==
n154http://dbkwik.webdatacommons.org/resource/l4dq1X3jGpVQb8MnKJCicQ==
n176http://dbkwik.webdatacommons.org/resource/VTOD5f7LZdEakIjyxPapGg==
n20http://dbkwik.webdatacommons.org/resource/9IrPbOiDVJCrZOwqeDmJYg==
n156http://dbkwik.webdatacommons.org/resource/Vom46_elQ_e6oV4wRiE1zQ==
owlhttp://www.w3.org/2002/07/owl#
n65http://dbkwik.webdatacommons.org/resource/fiOuesgpID6ICQjfJjAzrg==
n150http://dbkwik.webdatacommons.org/resource/YBJC5kJm5tLxRLme6F6L1Q==
n183http://dbkwik.webdatacommons.org/resource/IRo9-tgxEwMl5PCLgvkidw==
dbrhttp://dbpedia.org/resource/
n92http://dbkwik.webdatacommons.org/resource/ZQZLA1UDMDTeEVsodMTgbw==
n84http://dbkwik.webdatacommons.org/resource/ewic1qPaK5u_qAtzeYDMUQ==
n21http://dbkwik.webdatacommons.org/resource/uqE1TWdKD9MuzO3AyT6_fw==
n37http://dbkwik.webdatacommons.org/nickelodeon/property/
n66http://dbkwik.webdatacommons.org/resource/xXLsM3cPo0IV0UgvDLzK4w==
n111http://dbkwik.webdatacommons.org/fallenlondon/property/
n134http://dbkwik.webdatacommons.org/resource/BzA6jT1abKu74Zs6mjCzYg==
n53http://dbkwik.webdatacommons.org/resource/g5nsgn9Fle5AE9kd4PeAmA==
n165http://dbkwik.webdatacommons.org/resource/htcXcZxQTxEU860MY0InPQ==
n69http://dbkwik.webdatacommons.org/resource/1bS4yvIHCgD49L8Od996Eg==
n97http://dbkwik.webdatacommons.org/resource/zkOsxRpWdC1UZq0bg2OAIQ==
n171http://dbkwik.webdatacommons.org/resource/4CANTCcStwGl7uKB6kUfQw==
n187http://dbkwik.webdatacommons.org/resource/oBtmnY2_lh15l95G8FId1Q==
n128http://dbkwik.webdatacommons.org/resource/sNtuKMvuNGaqGZFqB4HXag==
n32http://dbkwik.webdatacommons.org/resource/Zu8w0jMUZ2Yx7SZDqwtDZg==
n138http://dbkwik.webdatacommons.org/resource/LbwLMb2OEiZdxvfCdGJvRQ==
n144http://dbkwik.webdatacommons.org/resource/-ojS9Vp7yFPE0yzSBcTDqQ==
dctermshttp://purl.org/dc/terms/
n100http://dbkwik.webdatacommons.org/resource/-pDTH2DXlkM_o29en-6Cfg==
n90http://dbkwik.webdatacommons.org/resource/ZTFLKmdBgTDD8S_zhUeJcA==
n61http://dbkwik.webdatacommons.org/resource/VQ7Do_qWuFwGb85KrG0pNA==
n179http://dbkwik.webdatacommons.org/banjokazooie/property/
n52http://dbkwik.webdatacommons.org/resource/n6q8WFKFHCK6o8NV3Mf-_Q==
n85http://dbkwik.webdatacommons.org/resource/b2K5DOSkGeneoS94FJ5krA==
n13http://dbkwik.webdatacommons.org/resource/DAoSi4wOx1blDgXeR_wSDg==
n193http://dbkwik.webdatacommons.org/resource/1ULzSfdAz9d9Jf0GvCZUoA==
n80http://dbkwik.webdatacommons.org/resource/af_5AFYauOfk-NJqxVvyUw==
n30http://dbkwik.webdatacommons.org/resource/lRsJlnKvxKtIxGpHmd_pZA==
n24http://dbkwik.webdatacommons.org/marvelcinematic-universe/property/
rdfshttp://www.w3.org/2000/01/rdf-schema#
n75http://dbkwik.webdatacommons.org/banjo-kazooie/property/
n26http://dbkwik.webdatacommons.org/resource/trfjqLLLyULcbQAc4Tlm9w==
n8http://dbkwik.webdatacommons.org/marvelcinematicuniverse/property/
n25http://dbkwik.webdatacommons.org/resource/GXYkxUsbdRhVFRvb_huEgw==
n112http://dbkwik.webdatacommons.org/resource/JsPg5OOra3DcxOCLF6OcMQ==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n35http://dbkwik.webdatacommons.org/resource/Hx8LBcIYM2-TpK2ON9f6jQ==
n163http://dbkwik.webdatacommons.org/resource/uVhMOm0rUy9rltdj1Z5KPg==
n173http://dbkwik.webdatacommons.org/resource/UQaCqe_tRI3sjr1OKxzCFQ==
n79http://dbkwik.webdatacommons.org/creepy-pasta/property/
n126http://dbkwik.webdatacommons.org/resource/LFLT8tfGh5AiJ80kSbkijA==
n161http://dbkwik.webdatacommons.org/resource/iYP39W4NEf0qdNyonwrnfA==
n147http://dbkwik.webdatacommons.org/resource/UK3IXS9L2fXEVfEG0IyKAg==
n141http://dbkwik.webdatacommons.org/resource/cAKPinTd8c6ZlKFJvUhHpQ==
n14http://dbkwik.webdatacommons.org/everquest/property/
n169http://dbkwik.webdatacommons.org/resource/GPqDYPniyncyK16SYUKPoQ==
n136http://dbkwik.webdatacommons.org/resource/ztsrEMeZO9sUJlcj-LBwyw==
n99http://dbkwik.webdatacommons.org/resource/RNJS3-5-5wFu6lkaYAxneA==
n110http://dbkwik.webdatacommons.org/resource/m8vn3Nrk3zlLFAGieid-lQ==
n41http://dbkwik.webdatacommons.org/resource/8Gttvyk_uFlobsPrN0NspA==
n149http://dbkwik.webdatacommons.org/resource/bMNSiw6oS8nNu3ewkn58hA==
n93http://dbkwik.webdatacommons.org/resource/055Y6cP4fgP4F2jKbqxjrA==
n133http://dbkwik.webdatacommons.org/resource/tgFTJSozYIuxIQoGYWL_yw==
n121http://dbkwik.webdatacommons.org/resource/T_NGFh3CP3W07p_wjVR6Rg==
n148http://dbkwik.webdatacommons.org/resource/kK38ZLcczzD7Oc9seyiENQ==
n10http://dbkwik.webdatacommons.org/starwars/property/
n74http://dbkwik.webdatacommons.org/resource/B73I9cYkJmL0qvE717Gvow==
n57http://dbkwik.webdatacommons.org/resource/o0_afuSDyLfa5rQ3l9hf_Q==
n124http://dbkwik.webdatacommons.org/resource/XUC2A3SkXurMsfkXV7M6kg==
n175http://dbkwik.webdatacommons.org/resource/yqcV3mF4LeQLsqKzqGUsTw==
n167http://dbkwik.webdatacommons.org/resource/1DYqvBOqhPcJ8VFd98GwuQ==
n4http://dbkwik.webdatacommons.org/ontology/
n129http://dbkwik.webdatacommons.org/resource/kNGl313XXNCFtHRXxwUe1Q==
n98http://dbkwik.webdatacommons.org/resource/XsfJ8KX3INRYTPWaMbpHaQ==
n160http://dbkwik.webdatacommons.org/resource/GBdCslm7ONH1ZpJoLqPSqg==
n96http://dbkwik.webdatacommons.org/resource/KAsTFqup5DVBfCyo8JNzXQ==
n114http://dbkwik.webdatacommons.org/resource/1cistrwjnaPTaIxuCsafzg==
n28http://dbkwik.webdatacommons.org/resource/Ly7awDhJmWDXCzy8klMrww==
n95http://dbkwik.webdatacommons.org/resource/BOfve-8ehGmxtsq9n5g8Tg==
n86http://dbkwik.webdatacommons.org/resource/XJ02lsDGSInR7EXy5cAvxA==
n180http://dbkwik.webdatacommons.org/resource/djrvLXjAg6wKolKiXuj01w==
n142http://dbkwik.webdatacommons.org/resource/RMajDmV_btn_d8P1ToFY-w==
n168http://dbkwik.webdatacommons.org/resource/ypMVEBmEB7BV47jKixdi-g==
n146http://dbkwik.webdatacommons.org/resource/S1kLkkN3lmx5B0yGFFlGBg==
n81http://dbkwik.webdatacommons.org/resource/4NMl53RJc1OAYQx3iu40NA==
n184http://dbkwik.webdatacommons.org/resource/J-zOiYlQrfmSCD7Q-RUatQ==
n119http://dbkwik.webdatacommons.org/creepypasta/property/
n194http://dbkwik.webdatacommons.org/resource/aRQTJm5dR7VB3y12U58T6A==
n185http://dbkwik.webdatacommons.org/resource/q5jHY3Qk1gG_mBN7RUVvZw==
n18http://dbkwik.webdatacommons.org/falloutfanon/property/
n48http://dbkwik.webdatacommons.org/resource/KMIPmzl5C7DLYbDqqEymog==
n158http://dbkwik.webdatacommons.org/resource/yCXMHo_soVDEJeDwuy4KDw==
n3http://dbkwik.webdatacommons.org/resource/h_FljxpWDAl0VaM85-6mOA==
n182http://dbkwik.webdatacommons.org/resource/XP6jswZM6lz5OvoX2hvHYA==
n125http://dbkwik.webdatacommons.org/resource/SHUjHlOaiGI5ctYFvOOqJg==
n186http://dbkwik.webdatacommons.org/resource/c99xSo9g15J6DXWnWGkQtA==
n107http://dbkwik.webdatacommons.org/resource/DQ3f-yrWaOOKDEWFtAeuuA==
n58http://dbkwik.webdatacommons.org/resource/8q5OZCcu_kfqXNOAKmosPw==
n40http://dbkwik.webdatacommons.org/es.inmortalkombat/property/
n67http://dbkwik.webdatacommons.org/resource/N-3mjiZZbKAReAlISrzkSg==
n45http://dbpedia.org/resource/The_Well_(1913_film)
n89http://dbkwik.webdatacommons.org/resource/bru9iaM68dyhe56pEjhzwg==
n178http://dbkwik.webdatacommons.org/resource/ttBuVKz0F8UIM-5F64mG5g==
n11http://dbkwik.webdatacommons.org/resource/_BUXnrqsjwbQau8OhALunQ==
n59http://dbkwik.webdatacommons.org/resource/TiQioEO66zbsd5ClCNHnyA==
n106http://dbkwik.webdatacommons.org/resource/XH03ATaxzFv_Ijv__x9z7w==
n39http://dbkwik.webdatacommons.org/resource/0oXZ3l8mo7pl3Z2Bm_00gA==
n113http://dbkwik.webdatacommons.org/resource/9eLmQPjCTe6FJAkTwxOshw==
n88http://dbkwik.webdatacommons.org/resource/m1Sw-Yd3HS7yeIVxhpeG2g==
n5http://dbkwik.webdatacommons.org/childrensbooks/property/
n43http://dbpedia.org/resource/The_Well_(novel)
n153http://dbkwik.webdatacommons.org/resource/63Xx4UdnBoCOGZd3G7tgrA==
n19http://dbkwik.webdatacommons.org/resource/UCALiPHQq4T5zmGeXe8uDA==
n87http://dbkwik.webdatacommons.org/resource/HKcJmw5o0Na7r8SQaxo1VQ==
n6http://dbkwik.webdatacommons.org/resource/vx70tr7-a06cnU-HfeChMA==
n78http://dbkwik.webdatacommons.org/resource/gR_Bg5IRL2Xetb9zhAWURw==
n56http://dbkwik.webdatacommons.org/es.inmortal-kombat/property/
n166http://dbkwik.webdatacommons.org/resource/P9cx2ppGhfVzGI2xNJRCqw==
n164http://dbkwik.webdatacommons.org/resource/FUVD-UGnnnYvDnzw5LxrjQ==
n123http://dbkwik.webdatacommons.org/resource/IxkTOEGTZC3XNitarg2bxA==
n181http://dbkwik.webdatacommons.org/resource/JIcoHNVxIakUA_k2D0CBmQ==
n137http://dbkwik.webdatacommons.org/resource/TkEXqjh6ctngl8-YBTguBA==
n115http://dbkwik.webdatacommons.org/resource/jqiagBYt7gleQRig0FoSXQ==
n68http://dbkwik.webdatacommons.org/resource/rCWiAlUg5P274D7cU6pQFQ==
n15http://dbkwik.webdatacommons.org/resource/AUSjUvo9gUv9KAdKAuaTFw==
n91http://dbkwik.webdatacommons.org/resource/EcZaN8ys4UN0i_hLmW0ynA==
n62http://dbkwik.webdatacommons.org/agentsofshield/property/
n190http://dbkwik.webdatacommons.org/resource/JwM2h3NWtlQ5Zc5IFLqh4Q==
n102http://dbkwik.webdatacommons.org/resource/SlIrAEe50lSYDcPQeYWD4A==
n60http://dbkwik.webdatacommons.org/resource/4wyP5pWNtPzYk5h4anbEJw==
n139http://dbkwik.webdatacommons.org/resource/6-cjk5__DeSAvRWeT6sf6w==
n38http://dbkwik.webdatacommons.org/resource/lSWK9Cg249l5uWlMxpCWtQ==
n104http://dbkwik.webdatacommons.org/resource/ARqOAJn4cdXleyOfjx8tQA==
n192http://dbkwik.webdatacommons.org/resource/iHjls9v5SGELF-dx5iG1Dg==
n16http://dbkwik.webdatacommons.org/resource/cJ0jOjXbwV92kNkdODn6fQ==
n145http://dbkwik.webdatacommons.org/fable/property/
n155http://dbkwik.webdatacommons.org/resource/alVbXZ3ceDipxsjB0Bhswg==
n120http://dbkwik.webdatacommons.org/resource/jDHVxrVDT_Mgzt0JkJ3Ofw==
n71http://dbkwik.webdatacommons.org/resource/bSW1OFFIgz4ZSsDSOUVbTw==
n63http://dbkwik.webdatacommons.org/resource/wzw4dwGKf2ILk3sZ7_IhxQ==
n17http://dbkwik.webdatacommons.org/resource/kMHkgnqhB4wQVCaHQQSblw==
n22http://dbkwik.webdatacommons.org/marvel-cinematicuniverse/property/
n116http://dbkwik.webdatacommons.org/resource/RiInX7l5E-eoMQhJEGYNVQ==
n117http://dbkwik.webdatacommons.org/resource/uJtkfjz8r5WY2x8l-FbL2g==
n27http://dbkwik.webdatacommons.org/resource/E-Zlfmu_kyFfhEPj8iYGqA==
n188http://dbkwik.webdatacommons.org/resource/dyd0n7nYgmtyJuOakJ4T9Q==
n122http://dbkwik.webdatacommons.org/resource/yTb5WbS7dBCN1CYbxmA27w==
n83http://dbkwik.webdatacommons.org/agents-of-shield/property/
n151http://dbkwik.webdatacommons.org/resource/C-w-pz8OOiqZLDhWznCSrQ==
n101http://dbkwik.webdatacommons.org/resource/s8aqtQuwkfMJAQ87ZcRrFw==
n118http://dbkwik.webdatacommons.org/resource/F8l8mJDikIytrVMvucinpw==
n70http://dbkwik.webdatacommons.org/resource/kKk6KCMczX75ISRZKRIaLw==
n132http://dbkwik.webdatacommons.org/resource/SU5rUJ8fvYotjxbNUSEV_Q==
n55http://dbkwik.webdatacommons.org/resource/ZUwxRiv2ZfRlAZ6jr2T9hg==
n47http://dbkwik.webdatacommons.org/resource/n5enqGnEuF4M1aUI6WMRfg==
n51http://dbkwik.webdatacommons.org/resource/U9lL0VxMwSh5yCUZP2BpwQ==
n157http://dbkwik.webdatacommons.org/resource/RiaMY-W7ua567zJeXjY1LA==
n174http://dbkwik.webdatacommons.org/resource/bW0KZj04gHTlg6wOPmrd_w==
n9http://dbkwik.webdatacommons.org/resource/XSlvfrL64os5cvRUwJMMRQ==
n50http://dbkwik.webdatacommons.org/resource/eH6GTCNCk-jTh9_bPjN7qA==
n170http://dbkwik.webdatacommons.org/resource/rXKob7wZAvmu5GAOADJK3Q==
n46http://dbkwik.webdatacommons.org/resource/7ekJrSQzQk2vG7YYzG_RXA==
n72http://dbkwik.webdatacommons.org/resource/BqFntJQ1yLB3zJSkbF-5Ng==
xsdhhttp://www.w3.org/2001/XMLSchema#
n36http://dbkwik.webdatacommons.org/resource/7F3AG4fB4HR1KZwFXvce0g==
n159http://dbkwik.webdatacommons.org/resource/7IHmUswO-B_dFwOjZ3K6mw==
Subject Item
n95:
n92:
n2:
Subject Item
n51:
n4:wikiPageDisambiguates
n2:
Subject Item
n137:
n138:
n2:
Subject Item
n2:
rdf:type
n55: n115: n190:
rdfs:label
The Well The WeLL The Well
rdfs:comment
The Well is one of four tier 2 zones from EverQuest's 17th expansion, House of Thule, along with The Grounds, Erudin Burning, and The Library. While small, The Well is a convenient place for well-built groups to earn experience and loot while in their upper 80s. There are three instanced versions of The Well, each with their own mission or expedition: "What Lies Below" takes place in The Well: What Lies Below; "No Freedom in Death" takes place in The Well: No Freedom in Death; and "Terror in the Dark", a raid, takes place in The Well: Terror in the Dark. By all accounts, one should not go down it. We totally will. The Well was a room in Olmec's Temple. It occupied the bottom left-hand corner of the Temple. If entering from the Tomb of the Ancient Kings, the objective of the room was to ride the bucket into the room above or Climb the ladder into the Shrine of the Silver Monkey. If entering from above, the player could simply break through the stone wall into the Tomb of the Ancient Kings. No player who entered this room ever won the grand prize. Me and Henry walked down Innsmote Road every day after school. Our friendship was an unlikely one. Henry came from a poor town down south. His family name was neither prominent nor wealthy, and it was new in a very old city. Raised as an only child by his mother, Henry had not had a fair life for such a nice kid. Of course I had no idea at the time, I was only young, but his father had been a mad alcoholic. His mother had left town for Henry's sake. He never spoke of this, as he was probably too small to remember it, but we never mentioned his father regardless. It was clear he did not wish to remember him. Henry was not a particularly bright student, either. The day we met was the very first day of school, when he leaned across from his desk to mine and asked if he could copy my answers. The Well is the eighth episode of the first season of the television series Agents of S.H.I.E.L.D. The Well is a small, winding cave in Wraithmarsh, accessible from a ladder behind the north-west building of the Drowned Farm. The cave is damp, with pools of water, and is reinforced with wooden beams. The area is also swarmed with hollow men, who have infested the well. The WeLL is considered to be "the birthplace of the online community movement." It has been described as "a precursor of every online business from Amazon.com to eBay." The WeLL was structured similarly to modern online forums or bulletin boards, but ran through a complex piece of Unix-based conferencing software called Picospan at the outset. It was a true community, spawning massive online discussions as well as offline social activity. The Well is puzzle #1 in Virtual Villagers: A New Home. The Well is located in the North East corner of Mad Monster Mansion in Banjo Kazooie. It contains 7 Notes, one Jiggy, and a Mumbo Token. While the Pumpkin transformation is not required, it makes collecting the objects easier, since the Pumpkin does not need to breathe underwater. In the film, Wybie describes the legend of the well to Coraline when he first meets her. He states "that if one was to fall in the well and look up, they would see a sky full of stars, even in the daytime". This is due to the deepness of the well, as in both film and novel, Coraline attempts to measure its depth by dropping a stone (or pebbles and acorns in the novel) inside of it, and counts until it hits the ground. It is unclear whether or she actually hears it hitting the ground in the film, as the sound heard could have been the due to the rain in the next scene. At the end of the novel, Coraline counts to 40 before she hears the Other Mother's right hand splash at the bottom of the well. In the novel, an unknown person told Coraline that one would see stars if they were in a mineshaf "The Well" is the eighth episode of Season 1 in Agents of S.H.I.E.L.D.. The episode aired on November 19, 2013 on ABC. The Well was created by Rabi the Smith while seeking dark but just souls for Hammu. It originally lay miles deep in the Underdark, but Fang moved it to the inside world when Beacon's guard threatened The Well's extinction. The Well is home to Rakshasa, as well as illithid. The Well also contains the Provost's Courts, in which its inhabitants seek Justice. On the road to Abile is a small shack built around a fresh water well that had been significantly poisoned by radiation from the bombs. Unbeknownst to the residents of Radiation Junction, the well has been purified by use of judicious pourings of RadAway, which came from a nearby factory. The pourings of RadAway were not without their consequences, however. The denizens of The Well, a family of five, died of chemical poisoning and now the shack surrounding the well sits abandoned, filled with bottles upon bottles of water stored in old NukaCola bottles and Mr. Pipp cans. The Well is the source of unlimited Hell energy created by Hell Priest Deag Grav by utilizing the essence of the Wraith to give Hell the advantage against their war with the Night Sentinels. The UAC harnesses the unrefined plasma from this source of energy to create Argent Energy. Hogan steals a Luftwaffe codebook, but must organize a special mission when Newkirk drops it down a well. The Well es un escenario disponible en Mortal Kombat 4 y en Mortal Kombat Gold. En apariencia es un amplio cuarto visiblemente rodeado de fuego desde las amplias ventanas con marco de acero, y en las paredes se distinguen cráneos y huesos apilados. Unas cabezas de cadáveres están dispersas en el suelo, disponibles para arrojarlas contra el enemigo. Este escenario aparece en la versión del final de Quan Chi y Reiko para Nintendo 64 siendo reemplazado por otro escenario, Tomb, en la versión de PlayStation. Categoría:Arenas
owl:sameAs
dbr:The_WELL n42: n43: n45: n49:
n92:
n95:
n73:
1
dcterms:subject
n13: n16: n20: n26: n27: n28: n32: n39: n46: n53: n54: n58: n61: n67: n69: n74: n77: n78: n81: n82: n85: n97: n98: n99: n105: n106: n107: n123: n127: n129: n130: n131: n134: n151: n156: n158: n165: n167: n168: n170: n174: n181: n191: n193:
n135:
n136:
n171:
None
n104:
The Well
n187:
Max and Sam
n83:wikiPageUsesTemplate
n84: n96: n166: n178:
n62:wikiPageUsesTemplate
n63: n70: n71: n141:
n79:wikiPageUsesTemplate
n80:
n56:wikiPageUsesTemplate
n57:
n40:wikiPageUsesTemplate
n41:
n145:wikiPageUsesTemplate
n146: n169:
n111:wikiPageUsesTemplate
n112: n126: n164: n194:
n18:wikiPageUsesTemplate
n19: n90: n154:
n22:wikiPageUsesTemplate
n23: n31: n64: n65: n132: n150: n160: n163:
n24:wikiPageUsesTemplate
n25: n30: n44: n101: n118: n142: n161: n175:
n8:wikiPageUsesTemplate
n9: n50: n103: n113: n121: n133: n159: n172:
n37:wikiPageUsesTemplate
n38:
n10:wikiPageUsesTemplate
n11: n72: n128:
n93:
The Hub
n114:
2107
n188:
n189:
n108:
n109:
n17:
Poisoning of the Gonzales'
n88:
United States
n162:
The Well
n116:
n117:
n157:
Room Cave in Wraithmarsh
n102:
2013-11-19
n94:
The Well, en su aparición original en Mortal Kombat 4.
n59:
n60:
n29:
None
n5:wikiPageUsesTemplate
n6:
n75:wikiPageUsesTemplate
n76: n110:
n179:wikiPageUsesTemplate
n180: n183:
n152:wikiPageUsesTemplate
n153: n184: n192:
n119:wikiPageUsesTemplate
n120:
n139:
n140:
n3:
The Well
n47:
n48:
n52:
None
n173:
The summit of Winking Isle is two dozen paces across[…] In the very centre stands a Well of black brick. As you cross the grass, scents arise: crushed flowers, camphor, ice. There may, or may not be, a lighthouse.
n176:
n177:
n21:
2013-11-19
n14:wikiPageUsesTemplate
n15:
n155:
The_Fire_Well.jpg
n149:
8
n89:
0
n186:
95
n35:
n36:
n100:
1995
n185:
Repairs
n68:
St Erzulie's Candle St Erzulie's Candle Prepare St Forthigan's Candle St Forthigan's Candle Leave Leave
n86:
n87:
n182:
Olmec
n124:
n125:
n66:
140380884
n122:
Winking Isle n144:
n143:
Elementos interactivos
n147:
n148:
n4:abstract
The Well is puzzle #1 in Virtual Villagers: A New Home. The Well is the source of unlimited Hell energy created by Hell Priest Deag Grav by utilizing the essence of the Wraith to give Hell the advantage against their war with the Night Sentinels. The UAC harnesses the unrefined plasma from this source of energy to create Argent Energy. The Well is one of four tier 2 zones from EverQuest's 17th expansion, House of Thule, along with The Grounds, Erudin Burning, and The Library. While small, The Well is a convenient place for well-built groups to earn experience and loot while in their upper 80s. There are three instanced versions of The Well, each with their own mission or expedition: "What Lies Below" takes place in The Well: What Lies Below; "No Freedom in Death" takes place in The Well: No Freedom in Death; and "Terror in the Dark", a raid, takes place in The Well: Terror in the Dark. The Well es un escenario disponible en Mortal Kombat 4 y en Mortal Kombat Gold. En apariencia es un amplio cuarto visiblemente rodeado de fuego desde las amplias ventanas con marco de acero, y en las paredes se distinguen cráneos y huesos apilados. Unas cabezas de cadáveres están dispersas en el suelo, disponibles para arrojarlas contra el enemigo. Este escenario aparece en la versión del final de Quan Chi y Reiko para Nintendo 64 siendo reemplazado por otro escenario, Tomb, en la versión de PlayStation. Categoría:Arenas The Well was a room in Olmec's Temple. It occupied the bottom left-hand corner of the Temple. If entering from the Tomb of the Ancient Kings, the objective of the room was to ride the bucket into the room above or Climb the ladder into the Shrine of the Silver Monkey. If entering from above, the player could simply break through the stone wall into the Tomb of the Ancient Kings. No player who entered this room ever won the grand prize. The Well is a small, winding cave in Wraithmarsh, accessible from a ladder behind the north-west building of the Drowned Farm. The cave is damp, with pools of water, and is reinforced with wooden beams. The area is also swarmed with hollow men, who have infested the well. There are two treasure chests here; one containing a health potion; the other, 400 gold. The Hero visits this area during the Evil in Wraithmarsh quest in an attempt to find the troublesome duo, Max & Sam. After rescuing them from the hollow men, the two brothers reveal that they accidentally unleashed a banshee upon Bloodstone. In the film, Wybie describes the legend of the well to Coraline when he first meets her. He states "that if one was to fall in the well and look up, they would see a sky full of stars, even in the daytime". This is due to the deepness of the well, as in both film and novel, Coraline attempts to measure its depth by dropping a stone (or pebbles and acorns in the novel) inside of it, and counts until it hits the ground. It is unclear whether or she actually hears it hitting the ground in the film, as the sound heard could have been the due to the rain in the next scene. At the end of the novel, Coraline counts to 40 before she hears the Other Mother's right hand splash at the bottom of the well. In the novel, an unknown person told Coraline that one would see stars if they were in a mineshaft, and wonders if the same applies to the well. "The Well" is the eighth episode of Season 1 in Agents of S.H.I.E.L.D.. The episode aired on November 19, 2013 on ABC. The Well is located in the North East corner of Mad Monster Mansion in Banjo Kazooie. It contains 7 Notes, one Jiggy, and a Mumbo Token. While the Pumpkin transformation is not required, it makes collecting the objects easier, since the Pumpkin does not need to breathe underwater. The Well was created by Rabi the Smith while seeking dark but just souls for Hammu. It originally lay miles deep in the Underdark, but Fang moved it to the inside world when Beacon's guard threatened The Well's extinction. The Well is home to Rakshasa, as well as illithid. The Well also contains the Provost's Courts, in which its inhabitants seek Justice. The Well is the eighth episode of the first season of the television series Agents of S.H.I.E.L.D. On the road to Abile is a small shack built around a fresh water well that had been significantly poisoned by radiation from the bombs. Unbeknownst to the residents of Radiation Junction, the well has been purified by use of judicious pourings of RadAway, which came from a nearby factory. The pourings of RadAway were not without their consequences, however. The denizens of The Well, a family of five, died of chemical poisoning and now the shack surrounding the well sits abandoned, filled with bottles upon bottles of water stored in old NukaCola bottles and Mr. Pipp cans. Horace Pearson and the residents of Radiation Junction noticed that the family who lived at the Shack, the Gonzales', stopped coming out several years ago and a posse went to check out their whereabouts. The posse turned back when they discovered the entire front yard had been mined. Over the years the mines have exploded, but citizens of Radiation Junction who value their lives see no purpose in checking out the Well. As far as the Radiation Junction citizens figure, The Well's residents are obviously dead, probably from drinking the super-irradiated water of the well, so the Well sits, abandoned on a corpse of land, a small shack overlooking the road to Abile. Its front yard has claimed a few would-be drillers' lives as they went in search of loot in the house on their way to establish themselves in Abile. By all accounts, one should not go down it. We totally will. The WeLL is considered to be "the birthplace of the online community movement." It has been described as "a precursor of every online business from Amazon.com to eBay." The WeLL was structured similarly to modern online forums or bulletin boards, but ran through a complex piece of Unix-based conferencing software called Picospan at the outset. It was a true community, spawning massive online discussions as well as offline social activity. Hogan steals a Luftwaffe codebook, but must organize a special mission when Newkirk drops it down a well. Me and Henry walked down Innsmote Road every day after school. Our friendship was an unlikely one. Henry came from a poor town down south. His family name was neither prominent nor wealthy, and it was new in a very old city. Raised as an only child by his mother, Henry had not had a fair life for such a nice kid. Of course I had no idea at the time, I was only young, but his father had been a mad alcoholic. His mother had left town for Henry's sake. He never spoke of this, as he was probably too small to remember it, but we never mentioned his father regardless. It was clear he did not wish to remember him. Henry was not a particularly bright student, either. The day we met was the very first day of school, when he leaned across from his desk to mine and asked if he could copy my answers. The test was for math, hardly my strongest subject, but I beat him up for it anyway, after school. He nearly past out from the sun alone. I felt bad about beating him as I'd done it. He was a short, skinny kid and he couldn't put up much of a fight. I bought him an ice cream that day, and we talked properly for the first time. Afterwards we became inseparable. Even though I played football on hot days and he stayed in the library and read, even though he copied my answers in every test, we were best friends. In the bitter wind and the stinging rainfall, we did not laugh or share the days experiences with each other as usual. We endured the storm together, in silence. We would usually go down Church Street to the arcade in town, but today it was pouring with rain. The storm was one of the worst I have ever seen. The gutters were overflowing like flooded rivers and the bare foundations of the Innsmote houses creaked and groaned in the wind. Surrounded by the constant moaning of the old homes and bombarded by the screeching wind and ice cold rain, we were only more determined to get out and get home. I lived further than Henry, on Mayrary Ave, and I walked hastily, dripping wet. We walked straight ahead, until we reached the well. The slope was more evident than ever today, rainwater rolling down and draining into the hidden pit below. Were anyone other than us to walk past at that point in time, they would have not even have noticed the well mouth, wide open and hungry. We turned to look in its direction, an unspoken acknowledgement of our fears that we performed daily. It was then that Henry fell. He had misplaced a single step, and collapsed with a painful, muffled cry onto the concrete. Blood from his nose mixed in with the rain and slowly disappeared. As he tried to get up, pushing his body up on one arm and outstretching the other, he slipped. His yells echoed down the empty road. He slid down too fast for me catch his hand. His chin hit the concrete, and he let out a pained yelp. The skin had been ripped deep. I called his name, and ran towards him. The wind struck me hard, and I toppled down. I rolled across the slope, registering a sharp sudden pain in my side, and fell in the swamped weeds, mud soaked through to my skin. "Henry!" I cried, reaching my arm out blind. A sob of terror came from up ahead. I forced my eyes open and saw Henry, no more than a foot from where I lay, hanging desperately onto the well opening. His chin dripped blood. His slippery fingers were only barely keeping hold of the mud covered brick. "Henry!" I called again, willing myself to get up. As soon as I began to pull myself out of the weeds the pain in my side burned and sent spasms of pain shaking through my bones. I collapse, in pain, and tried to call his name again. I wanted to get up. I tried again, this time with his screams to guide me as a hand slipped. Once more the pain, the unbearable pain sent me into the dirt, so close to his little fingers. "Help me!" he screamed over the rain, "Please help me!" I craned my neck feebly to see Henry's eyes fill with tears. With one last sob of fear, his hand slipped. In an instant he vanished into the well. In that moment, it all went silent. Sound was gone the moment I saw the top his little brown head slip out of view. I heard only the thumping noises, dull hard sounds from far away, and I realized that all I could hear was my best friend hitting the brick well walls as he fell. Ignoring the pain, ignoring the storm, I lifted myself out of the dirt and ran. I didn't stop until I reached Mayrary Ave. I got home to find my mother waiting on the steps, her face wide eyed and her mouth curled into a scowl. "Where have you been? Get in here," she hissed. Her words were insonorous and drawn out. I stumbled indoors, leaving wet footprints on the carpet. She slammed the door shut and yelled. She went on and on. I hardly registered a thing she was saying. She screeched about the weather, how worried she'd been. How I could have gotten hurt. I started to cry. At first I could only manage weak sobs, but I eventually found myself curled around my mothers legs, weeping. Her anger was replaced by surprise. Guilt perhaps. She asked what was wrong, why was I crying? I only bawled more, knowing I could never tell her I was ashamed. Ashamed I let my best friend die. The search for Henry was longer and more painful than I ever imagined it could be. His mother rang us first. I told her I hadn't seen Henry after school that day. I told her I didn't know where he was. What I didn't tell her was that I watched on as Henry fell to his death. What I didn't tell her was that I killed her son. After three weeks Henry's photograph was in newspapers. We saw his mother on the television often. She was crying. It was a local disappearance, and it garnered only local attention. The police spoke to me. Children at school spoke to me. Teachers spoke to me. I told them the same lie I had told Henry's mother. Each time I knew I could never go back. The consequence became worse every time I hid the truth. Eventually I knew I could never tell anyone what had really happened that day. Sometimes I liked to believe it myself, that I had not, for once, walked with Henry that day. That I too was mourning his disappearance, and not his death. The well was never even checked, because I said I had not walked with him that day. A teacher claimed to have seen him walking in the direction of Chruch Street, and it was presumed he had gone to the arcade. Murder was suspected. Chruch Street corner was where we met, everyday. After that I took the Chruch Road route. It was much longer. By the time I was thirteen no one spoke of Henry anymore. The police search ended indefinitely after a year, having found no evidence. Until any emerged, they could do nothing but wait. Henry's mother left town a year later. As I grew up I came to disbelieve that I had ever known a Henry at all. I told myself that I had been walking home alone the day that Henry boy, the quiet one I never talked to, disappeared. I wondered if they'd ever find him. By my last year of high school I had made new friends. Mostly footballers, like me. Times changed quickly. We went from playing at the arcade to getting drunk so soon. Girls and cars were more important to me now than cheating on maths tests and buying ice creams. One day, as I was walking home, I found myself enduring the worst storm our town had seen in eleven years. We had to cancel our after school match. I was devastated. As I heaved through the immense force of the wind and the piercing rain it occurred to me that the Church street was a needlessly long walk home. In weather like this, I was surely better off taking the Innsmote Road. The road was lined with decaying houses. I passed caved in roof's and overgrown rubble, all the while trying to force myself through the ice cold storm. It was as I walked past the crumbling area of pavement that a shiver crawled through my skin, and I turned to see a black pit in the earth, half hidden in the grass. How I had even noticed it, shadowed as it was beneath an overhanging williow branch was beyond me. I slowly turned to continue walking against the storm, just in time to see a length of corrugated iron come howling through the air. I was paralyzed in shock when it struck me, throwing me back and sending the taste of blood rushing into my mouth. I felt myself hit something hard, then light rapidly spiraling away from me. Cold air swept past my face, and the blood rushed to my head as I descended ever further, the light growing ever dimmer in the distance. When I came to I was in pain. After a pitiful attempt to stand up, I realized I had landed on my leg. Feeling around in the dark, I came across the split bone protruding from my knee, and something wet on my fingers, I screamed, and my cries echo a thousand times, all the way up the well until they faded away outside. With much effort I made myself look up. The speck of light above me was like a distant star. It took me sometime to realize that I was partially submerged. The coldness of the water was only as awful as the smell down there. Underneath me there was water and mud. All around I was surrounded by blackened brick walls. The constant noise of water dripping made me breath heavy. In my distressed state of mind I though I hear someone say my name. "Who's there?" I yelled, looking around madly into the empty blackness. No response. I shivered in the cold, staring aimlessly into the darkness. Next to me, someone mumbled something I couldn't make out. "Who are you?" I screamed, curling myself up close to the wall of the pit. Someone mumbled louder. A raspy noise. I knew I had heard it. A cold tingle rain down my neck as I made out an unclear shadow against the wall beside me. My heartbeat was electric. The thing on the wall began to shuffle towards me, mumbling again louder. I wanted to scramble away, to feel safe in the light. But I couldn't. I was trapped. I was trapped with someone else. The mumbling thing that inched closer and closer. I could feel its breath now, on my face. Tears streaked down my face. I opened my mouth to scream, but no sound emerged. Slowly, I turned to look. In the dark I could not make out the face precisely, but I saw all I needed. I screamed in horror at the sunken eye sockets, the gaping jaws and the dripping, rotten flesh hanging off what was once, surely, a human face. Its slender hands burst from the water and wrapped around me. It hunched over me, and I finally understood what it was saying when it hissed in my ear: "I've been waiting for you..."
Subject Item
n91:
n92:
n2: