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BattleTech: The Crescent Hawk's Revenge
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BattleTech: The Crescent Hawk's Revenge is a real-time strategy game based in the FASA BattleTech universe. Developed by Westwood Studios for Mediagenic, and produced by Scott Berfield, it is a major milestone in the gaming industry in that the game serves as the prototype for what would later become Dune 2, the first real-time strategy title on the PC.
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BattleTech: The Crescent Hawks' Revenge
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Battletech: The Crescent Hawk's Revenge
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Keyboard, Mouse
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/battletech-the-crescent-hawks-revenge
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1990
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n15: DOS: 286, 640KB RAM,
n17:abstract
BattleTech: The Crescent Hawk's Revenge is a real-time strategy game based in the FASA BattleTech universe. Developed by Westwood Studios for Mediagenic, and produced by Scott Berfield, it is a major milestone in the gaming industry in that the game serves as the prototype for what would later become Dune 2, the first real-time strategy title on the PC. Essentially, The Crescent Hawk's Revenge was the turning point in PC strategy gaming, where a genre formerly dominated by turn-based titles would begin a massive shift towards real-time. Later Westwood titles, Dune 2 and Command & Conquer, would expand this newly-established real-time strategy gameplay.