This HTML5 document contains 8 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n8http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
n4http://dbkwik.webdatacommons.org/resource/bPPplMqFJfptN0IhuO8Xug==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n11http://dbkwik.webdatacommons.org/resource/wlTAep7P9JLAuPWmJT7Kdg==
n5http://dbkwik.webdatacommons.org/disgaea/property/
n2http://dbkwik.webdatacommons.org/resource/TDIQOIP3QWstJAUV6g77pA==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n9http://dbkwik.webdatacommons.org/resource/nsoug0f5skI5stXAnBoLAA==
xsdhhttp://www.w3.org/2001/XMLSchema#
n10http://dbkwik.webdatacommons.org/resource/R71-HipJTYxnyzGpINlKSQ==
n6http://dbkwik.webdatacommons.org/resource/WZXoXPsG0FGs_hLFw8yF8Q==
Subject Item
n2:
rdfs:label
List of Disgaea 5 Evilities
rdfs:comment
Evilities makes a return in Disgaea 5: Alliance of Vengeance. The Evility System has been overhauled for Disgaea 5. There are two Evility Types: Unique and Common. Unique Evilities function identically to past games. However, characters can obtain a Generic Class' Unique Evility by mastering the corresponding Subclass and buying the Class' Unique Evility from the Skill Shop. A character can have up to three customizable Unique Evility slots in addition to their default Unique Evility. Common Evilities function similarly to the secondary Evility slots from previous games, except they have their own individual cost associated with them. A character can have a maximum of 20 Common Evility slots.
dcterms:subject
n4: n9: n10:
n5:wikiPageUsesTemplate
n6: n11:
n8:abstract
Evilities makes a return in Disgaea 5: Alliance of Vengeance. The Evility System has been overhauled for Disgaea 5. There are two Evility Types: Unique and Common. Unique Evilities function identically to past games. However, characters can obtain a Generic Class' Unique Evility by mastering the corresponding Subclass and buying the Class' Unique Evility from the Skill Shop. A character can have up to three customizable Unique Evility slots in addition to their default Unique Evility. Common Evilities function similarly to the secondary Evility slots from previous games, except they have their own individual cost associated with them. A character can have a maximum of 20 Common Evility slots.