This HTML5 document contains 17 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n9http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
foafhttp://xmlns.com/foaf/0.1/
n12http://dbkwik.webdatacommons.org/resource/fuvENQSQ4eVLR3I8qMyYtQ==
n6http://dbkwik.webdatacommons.org/doom/property/
n2http://dbkwik.webdatacommons.org/resource/T_VehWDuM0RPS_410bBjbQ==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n11http://cutstuff.net/blog/
n5http://dbkwik.webdatacommons.org/resource/oGfQduBgKzjXPyOatxabYQ==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n8http://dbkwik.webdatacommons.org/resource/h_FljxpWDAl0VaM85-6mOA==
xsdhhttp://www.w3.org/2001/XMLSchema#
n7http://dbkwik.webdatacommons.org/resource/PfkFV5ZG2mOse6BvkQWOVQ==
n3http://dbkwik.webdatacommons.org/resource/IJISC3Q7KQGcubu6gRsbkA==
Subject Item
n2:
rdfs:label
The Ghoul's Forest (series)
rdfs:comment
The Ghoul's Forest is a series of PWADs for ZDoom made by Cutmanmike. There are three WADs in the series; each one takes place in a large, dark forest, with one or more "ghouls" inside. The "ghouls" are fast-moving, usually instantly-killing monsters with a disturbing appearance. The point of each WAD is to kill the ghouls before they kill the player. The WADs are considered to be some of the scariest ever made, evoking feelings of terror. The author constantly reminds players that the wads are not for the faint of heart.
dcterms:subject
n5: n12:
foaf:homepage
n11:
n6:wikiPageUsesTemplate
n7:
n8:
Ghoul's Forest Ghoul's Forest 2 Ghoul's Forest 2 - ST edition Ghoul's Forest 3 Ghouls vs Humans
n3:
15030 14769 14623 13281 15553
n9:abstract
The Ghoul's Forest is a series of PWADs for ZDoom made by Cutmanmike. There are three WADs in the series; each one takes place in a large, dark forest, with one or more "ghouls" inside. The "ghouls" are fast-moving, usually instantly-killing monsters with a disturbing appearance. The point of each WAD is to kill the ghouls before they kill the player. The WADs are considered to be some of the scariest ever made, evoking feelings of terror. The author constantly reminds players that the wads are not for the faint of heart.