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PrefixNamespace IRI
n6http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
n4http://dbkwik.webdatacommons.org/resource/RfWVBC-dOTEbKNAkS6u2sw==
n2http://dbkwik.webdatacommons.org/resource/U9Q9JoUhLW-kE5Cwg40y8w==
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Subject Item
n2:
rdfs:label
The Missing Artisan
rdfs:comment
When entering the Ascalon Foothills, keep hugging the left wall, and you'll be led to the Artisan Rudger's location. It's not far, but there are powerful groups of Hydras, Boulder Elementals, and Stone Furies on the way. If you're unlucky, two of these groups will be spawn right next to each other and you will be in for a tough fight. Depending on the strength of your party, it may be wise to avoid the direct route and instead take the longer way looping through the valley bellow (to the right and downhill, then left again past some ruins and uphill again). This way has a greater number of foes overall, but they are spread out more. Sometimes multiple groups are completely blocking the entrance to the Foothills in which case you can rezone and hopefully the new spawn locations will be bett
dcterms:subject
n4:
n6:abstract
When entering the Ascalon Foothills, keep hugging the left wall, and you'll be led to the Artisan Rudger's location. It's not far, but there are powerful groups of Hydras, Boulder Elementals, and Stone Furies on the way. If you're unlucky, two of these groups will be spawn right next to each other and you will be in for a tough fight. Depending on the strength of your party, it may be wise to avoid the direct route and instead take the longer way looping through the valley bellow (to the right and downhill, then left again past some ruins and uphill again). This way has a greater number of foes overall, but they are spread out more. Sometimes multiple groups are completely blocking the entrance to the Foothills in which case you can rezone and hopefully the new spawn locations will be better.