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Subject Item
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n2:
Subject Item
n2:
rdf:type
n23:
rdfs:label
Cyclops Drone Cyclops Drone Cyclops Drone Cyclops Drone
rdfs:comment
__NOWYSIWYG__ __NOEDITSECTION__ __NOWYSIWYG__
n33:
None.
n39:
Fire, Energy, Poison
n44:
Energy Damage , Ice Damage and Holy Damage
n82:
yes
n7:
8.1
n31:
Fights to the death with strong melee and distance attack. They can throw boulders even off screen. Runs away at low hp Fights until death with a strong melee and distance attack.
n60:
Earth Damage and Death Damage
n12:
Humanoids Humanoids Humanoids
n67:
no
n81:
Giant
n62:
no
n55:
no
n80:
100.0
n48:
525
n52:
100.0 105.0
n25:
100.0 80.0
n50:
Nothing
n64:
Cyclops drones have strong melee and distance attacks. They can throw boulders even off screen.
n79:
None
n8:
-- -- --
n3:
cyclops drone
n75:
100
n72:
99 100.0
n57:
90.0
n51:
100.0
n15:
190 180 330
n5:
100.0 110.0
n34:
No No
n46:
Medium
n20:
yes yes
n37:
no no no
n43:
The so-called Cyclops Drones are the workers among the cyclops society. They are born physically different from their kin. The most prominent feature of a Cyclops Drone are its four muscular arms. They are stronger and more persistent than the ordinary cyclops, though they lack considerably on intelligence. They are usually calm, but their fellow cyclopes train and condition them in order to ensure that their passive attitude changes quickly when facing one of the 'lesser' races. Conditioned Cyclops Drones usually attack on sight. Fortunately, they hardly seem to understand what they are doing and therefore rarely use the full strength of their imposing arms. Still, the sheer force of a thoughtless blow can crush bones and break weapons and armour. Cyclops Drones are not numerous, and as they are also not much valued among the cyclops, they are usually found deep underground working under supervision of other cyclops.
n59:
cyclopsdrone
n77:
100
n36:
yes yes
n78:
0
n18:
Giants Giants Giants
n16:wikiPageUsesTemplate
n17:
n29:wikiPageUsesTemplate
n30: n35: n45: n73:
n65:wikiPageUsesTemplate
n66:
n27:wikiPageUsesTemplate
n28: n38: n61: n69:
n32:
a
n42:
99
n24:
Cyclops Drone Cyclops Drone Cyclops Drone
n21:
n22: Melee , Distance Fighting Melee , Boulder Throw , Throw Player , Stun, Disarm n68: Melee , Throws Boulder 0-85?).
n70:
700 200
n49:
0 615
n71:
cyclops drones
n26:
Creature added in the Christmas Update 2007. A subspecies of cyclops with four arms. Judging from the rocks that they carry, they are the workers of cyclops society. New creature in the christmas update 2007. A subspecies of cyclops with four arms. Judging from the rocks that they carry, they are the workers of cyclops society. Creature added in the Christmas Update 2007. A subspecies of cyclops with four arms. Judging from the rocks that they carry, they are the workers of cyclops society. Be careful of luring too much as they can throw you several tiles away
n53:
"Fee! Fie! Foe! Fum!", "Luttl pest!", "Me makking you pulp!", "Humy tasy! Hum hum!" "Fee! Fie! Foe! Fum!"; "Luttl pest!"; "Me makking you pulp!"; "Humy tasy! Hum hum!".
n76:
1680 325
n13:
n14: n19: n56: n58: Cyclopolis, Mount Sternum and Mistrock. Cyclopolis, Mount Sternum, Mistrock and in the Cyclops version of the Forsaken Mine.
n9:
Mages try keep a little distance from them as their melee is quite strong. Paladins should have about 50 distance to hunt them, try to run them in a circle and not in a straight line so that you do not run into more of them. Bow is not advised because of their distance melee attacks, so you may better use shield and throwing weapons. Knights they are stronger than cyclops so you need quite good skills and at least level 20 to hunt them together with other cyclops for a long time as they never are found alone. Knights: They are stronger than cyclops, it is recommended to have skills 65/65 and level 20 or higher to hunt them. They are never found alone and are usually together with other kinds of cyclops. Paladins should have about 50 distance to hunt them, try to run them in a circle and not in a straight line so that you do not run into more of them. Bow is not advised because of their distance melee attacks, so you may better use shield and throwing weapons. Mages: Try to keep a little distance from them as their melee is quite strong. If you are a Druid try to use Terra rod or, if possible, Springsprout Rod as they are weak to Earth Damage. Mages: Try to keep a little distance from them as their melee is quite strong. If you are a Druid try to use Terra rod or, if possible, Springsprout Rod as they are weak to Earth Damage. Paladins should have about 50 distance to hunt them and bow is not advised because of their distance attacks. So use spears and a shield instead. Remember that they might be found with cyclops smiths so caution is advised. Knights: They are stronger than cyclops, it is recommended to have skills 65/65 and level 20 or higher to hunt them. They are never found alone and are usually together with other kinds of cyclops.
n4:
0
n74:abstract
__NOWYSIWYG__ __NOEDITSECTION__ __NOWYSIWYG__
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