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Subject Item
n2:
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Wounded legs
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Wounded legs is an intrinsic property generally considered undesirable. With wounded legs, your dexterity is reduced by one and abused every five turns. You are unable to jump, kick, or ride anything, and you become significantly more burdened. However, it is temporary, lasting usually only a few turns. After it is gone, your dexterity returns to its normal level and your encumbrance returns to its previous level. Legs may be wounded by: Wounded legs may be healed by:
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n8:
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n4:
n5:abstract
Wounded legs is an intrinsic property generally considered undesirable. With wounded legs, your dexterity is reduced by one and abused every five turns. You are unable to jump, kick, or ride anything, and you become significantly more burdened. However, it is temporary, lasting usually only a few turns. After it is gone, your dexterity returns to its normal level and your encumbrance returns to its previous level. Legs may be wounded by: * A xan's attack * An exploding land mine * Jumping out of a bear trap (this wound can last a very long time) * Trying to jump when you are stuck in the floor (from being caught in lava when it solidified) * Fumbling with a cursed digging tool * Kicking walls, objects, or nothing * Falling off your steed * Dropping a heavy iron ball into a hole, trapdoor, or down stairs while caught in a bear trap Wounded legs may be healed by: * Eating a blessed or uncursed lump of royal jelly * Quaffing a blessed or uncursed potion of speed * Prayer; it is considered a minor problem * Sitting on a throne and feeling "much, much better!" * Waiting for legs to heal on their own