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Subject Item
n2:
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Bunkers
rdfs:comment
It is appear to be set in an exit of Utah Beach. Objectives Americans: The Americans must grab a set of explosives and destroy two anti-aircraft guns. Germans: The Germans are defending the guns and must not let both guns be destroyed for 10 minutes. Sumary: A simple fort where defending pigments constantly spawn until the building is destroyed. It is also guarded by a circle of troops without a leader. Pigments spawned from these fortresses behave like tracker formations and as such, are easily handled when a triangle mercenary in on the battlefield. Pigments that are deployed by these bunkers don't contribute to an attacker's reserve bar.
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n9:abstract
It is appear to be set in an exit of Utah Beach. Objectives Americans: The Americans must grab a set of explosives and destroy two anti-aircraft guns. Germans: The Germans are defending the guns and must not let both guns be destroyed for 10 minutes. Sumary: A simple fort where defending pigments constantly spawn until the building is destroyed. It is also guarded by a circle of troops without a leader. Pigments spawned from these fortresses behave like tracker formations and as such, are easily handled when a triangle mercenary in on the battlefield. Pigments that are deployed by these bunkers don't contribute to an attacker's reserve bar. Tips: It is generally a good idea to put these bunkers in the Front so that the constant waves of pigments slowly whittles down attacking armies. Early armies unless they have a Triangle Merc, will have a difficult time taking out bunkers without suffering some serious damage due to their lack of reserves.