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Biotech Research Area 1
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Biotech Research Area 1 (バイオテクノロジー研究エリア1, Baiotekunorojī Kenkyū Eria 1) is a lab in which Space Pirate experiments are carried out. It is a room found in the Frigate Orpheon in Metroid Prime, and the game takes the player through it twice, once during the escape from the frigate. In the first trip through, the path around the upper level is taken; upon returning, one can see that two out of the three Parasite Queens have broken out of their containment, leaving shattered containment tubes. This time, Samus approaches from the lower floor, and two Space Pirates and the remaining mutated creature are killed in an explosion. A ventilation cap explodes when it is approached, providing a way out.
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Before crash: Injured Space Pirates, Parasite Queen After crash: Aqua Pirates, Jelzaps
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Before crash: Combat Tutorial, After crash: None
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Metroid Prime
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Biotech Research Area 1
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Before crash: Parasite Queen stasis tube After crash: Water, De-energized Door, wreckage
n21:abstract
Biotech Research Area 1 (バイオテクノロジー研究エリア1, Baiotekunorojī Kenkyū Eria 1) is a lab in which Space Pirate experiments are carried out. It is a room found in the Frigate Orpheon in Metroid Prime, and the game takes the player through it twice, once during the escape from the frigate. In the first trip through, the path around the upper level is taken; upon returning, one can see that two out of the three Parasite Queens have broken out of their containment, leaving shattered containment tubes. This time, Samus approaches from the lower floor, and two Space Pirates and the remaining mutated creature are killed in an explosion. A ventilation cap explodes when it is approached, providing a way out. The wall on the top floor of the room features a diagram explaining different stages of Phazon mutation of a Parasite Queen. The room is completely flooded when Samus returns to the frigate on her way to the Phazon Mines. The room is completely lopsided and contains a large amount of debris. The walkway above the main room is now almost entirely blocked by debris, except close to the doors leading to Deck Beta Conduit Hall and Deck Beta Security Hall. The door leading to Connection Elevator to Deck Beta is blocked by debris. The hatch leading to Subventilation Shaft Section A was replaced by a large inactive door, but the hatch covering a shaft below it was destroyed. However, it is blocked by debris. On the first visit, 3 Aqua Pirates are found in the room, but in the second visit, 4 Jelzaps can be found in their place. The door leading to Deck Beta Conduit Hall is de-energized and must be powered by three Power Conduits. The first is on the wall to the right of the door leading to Deck Beta Security Hall. The second is near the open tunnel. The last is directly below the door.