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Subject Item
n2:
rdfs:label
137dB TerriFi
rdfs:comment
107dB TerriFi, 112dB TerriFi, 117dB TerriFi, 122dB TerriFi, 127dB TerriFi, 132dB TerriFi, 142dB TerriFi, and 145dB TerriFi
n16:
37
dcterms:subject
n6: n24: n25: n33:
n18:
Head Back Shoulder Body Front Shoulder Front Arm Back Arm
n28:
N/A
n3:
Supersonic Vortex Tuning Forks Hi-dB Drill Resonator TerriFy-ing Screech
n4:
40700
n29:
4 5 1 2
n15:
None Laser n27:
n21:
70
n13:
1 3 5
n14:
19
n22:wikiPageUsesTemplate
n23: n34:
n26:
504
n30:
56
n31:
n32:
n9:
This mecha's haunting melodies will leave your opponent TerriFied! For Star Captains, this mecha will power up with improved damage and specials!
n35:
None
n17:
407000
n8:
A high-pressure burst of sound will drill into your foe, potentially disconnecting their head weapon and inflicting heavy damage! Damage increases with each use of either shoulder. Increasing damage with a chance to crit. Also adds defense with each use. Rotates at high speed to create a resonance that decreases enemy defense; echoes cause high damage that may persist over time. The wails of this chassis will strike true fear into your enemy! A high critical hit chance combined with residual HP and EP damage ensure this will be a devastating attack. Summon a flock of bats to attack! Their screeches will amplify your damage and leave your foe dizzied. They may also paralyze your foe if you are a Star Captain.
n10:
Numbers listed as NSC 110% damage Increases damage by +30% every use Chance for a crit Adds 3 defense every use - lasts for 3 turns Numbers listed as NSC Both start with 110 damage Increase their damage by 20 every use Increase their crit chance by +5 every use ----> only shoulders Against equippables, chance for decapitating Numbers listed as NSC Hit 1: Chance for a crit, normal EP DoT Hit 2: Chance for a crit, normal HP DoT Numbers listed as NSC Increasing damage per Hit. Each Hit gets +20% damage more than the last one. Each Hit decreases enemy defense by 8 Hit 1&3: Chance for a normal EP DoT, stacking - lasts for 3 turns Hit 2&4: Chance for a normal HP DoT, stacking - lasts for 3 turns Numbers listed as NSC Increasing damage per Hit. Each Hit gets +15% damage more than the last one. Each connecting hit gives +5 general damage boost for 5 turns Each connecting hit gives -4 Bth for the enemy Hit 1 to 4 decrease immo resistance by 25 with each connecting Hit, Hit 5 tries to stun for 1 turn and gets a 5% chance for 2 turns
n19:
563
n11:
TerriFi.png
n20:
62 60 61 50
n7:abstract
107dB TerriFi, 112dB TerriFi, 117dB TerriFi, 122dB TerriFi, 127dB TerriFi, 132dB TerriFi, 142dB TerriFi, and 145dB TerriFi