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Quasi Seal
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Quasi Seal first appeared in Tales of Eternia as one of Reid Hershel's many Divine Skills. It is activated as an extension to Omega Seal, which is the final arte that Reid learns after mastering both the "Slash" and "Thrust" attack styles. When Quasi Seal is activated, the slashing movement for the final part of Omega Seal summons several blades of wind that impale the enemy from all directions while it is trapped in the air. Because Quasi Seal can only be activated if the enemy is near death, it is guaranteed to kill the enemy as the finishing strike.
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Quasi Seal first appeared in Tales of Eternia as one of Reid Hershel's many Divine Skills. It is activated as an extension to Omega Seal, which is the final arte that Reid learns after mastering both the "Slash" and "Thrust" attack styles. When Quasi Seal is activated, the slashing movement for the final part of Omega Seal summons several blades of wind that impale the enemy from all directions while it is trapped in the air. Because Quasi Seal can only be activated if the enemy is near death, it is guaranteed to kill the enemy as the finishing strike. In Tales of the World: Radiant Mythology and its sequel, the attack is reintroduced as an arcane arte that is available to the Ninja class, following a natural arte progression from Cyclone Seal. It also reappears in Tales of Vesperia as one of Judith's elemental burst artes, requiring her Wind-elemental skills to be equipped before it can be activated. In Tales of Symphonia: Dawn of the New World, Quasi Seal returns as Sheena Fujibayashi's mystic arte, replacing the ten Summon Spirits she used in the original Tales of Symphonia. While it remains as a Wind-elemental attack, Sheena uses thousands of cards to represent the blades of wind as she executes the attack.