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PrefixNamespace IRI
n7http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
n6http://dbkwik.webdatacommons.org/resource/cWcHfK-ko31nj8AkSu3z_A==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n4http://dbkwik.webdatacommons.org/resource/CZBcZSel_ef_PINVINgCBA==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n2http://dbkwik.webdatacommons.org/resource/Xc-5xPuiKG5HXoZZk5r2jA==
xsdhhttp://www.w3.org/2001/XMLSchema#
Subject Item
n2:
rdfs:label
Monster behavior
rdfs:comment
Monsters in the Doom engine games have a primitive artificial intelligence that follows a set of behavioral rules. The following rules apply to all monsters, unless stated otherwise.
dcterms:subject
n4: n6:
n7:abstract
Monsters in the Doom engine games have a primitive artificial intelligence that follows a set of behavioral rules. The following rules apply to all monsters, unless stated otherwise.