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Subject Item
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rdfs:label
Missile Weapons Missile weapons
rdfs:comment
Time Taken: One round or longer. Specializations: Type or model missile weapon — concussion missile, grenade launcher, Golan Arms FC1 flechette launcher, power harpoon. Missile weapons is the "ranged combat" skill used to fire all types of missile weapons, including grappling hook launchers, grenade launchers, and personal proton torpedo launchers. Missile weapons are any weapons that are meant to be thrown or shot. These include javelins, crystals (which are grenade equivalents), and batons. They generally help keep the user out of melee combat. Missile weapons is a stat for the main character and is used to best effect when using creations as a frontline to soak up melee damage. This page contains a list of all the types of missile weapons in ADOM. Slings can be used to fire rocks, all types of sling bullets, potions, lumps of clay, and gems. Bows can be used to fire all types of arrows. Hand crossbows can be used to fire black hurthling quarrels and dark elven quarrels. Other types of crossbows can be used to fire all other types of quarrels. While equipped, iron missile weapons cause 2 points of damage per turn to mist elf PCs. Wearing any type of gauntlets prevents this damage. Iron missile weapons are marked with a gray background in the list below.
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n22:abstract
This page contains a list of all the types of missile weapons in ADOM. Slings can be used to fire rocks, all types of sling bullets, potions, lumps of clay, and gems. Bows can be used to fire all types of arrows. Hand crossbows can be used to fire black hurthling quarrels and dark elven quarrels. Other types of crossbows can be used to fire all other types of quarrels. While equipped, iron missile weapons cause 2 points of damage per turn to mist elf PCs. Wearing any type of gauntlets prevents this damage. Iron missile weapons are marked with a gray background in the list below. Missile weapons are any weapons that are meant to be thrown or shot. These include javelins, crystals (which are grenade equivalents), and batons. They generally help keep the user out of melee combat. Missile weapons is a stat for the main character and is used to best effect when using creations as a frontline to soak up melee damage. Time Taken: One round or longer. Specializations: Type or model missile weapon — concussion missile, grenade launcher, Golan Arms FC1 flechette launcher, power harpoon. Missile weapons is the "ranged combat" skill used to fire all types of missile weapons, including grappling hook launchers, grenade launchers, and personal proton torpedo launchers.