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Grand Theft Auto World
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The Grand Theft Auto World is a fictional world containing the settings or otherwise-mentioned locations of all the Grand Theft Auto games (for example, Liberty City, Vice City, Carcer City, and the State of San Andreas). It is assumed that the rest of the real world exists within the fictional world, although possibly without some of the major cities to which the GTA locations are analogous (Liberty City/state of Liberty may replace New York City/New York State, for example). Continuity is generally retained throughout the games pertaining to the specific "universe" that the game is a part of, creating a coherent fictional universe.
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The Grand Theft Auto World is a fictional world containing the settings or otherwise-mentioned locations of all the Grand Theft Auto games (for example, Liberty City, Vice City, Carcer City, and the State of San Andreas). It is assumed that the rest of the real world exists within the fictional world, although possibly without some of the major cities to which the GTA locations are analogous (Liberty City/state of Liberty may replace New York City/New York State, for example). Continuity is generally retained throughout the games pertaining to the specific "universe" that the game is a part of, creating a coherent fictional universe. A map selection screen in the first Grand Theft Auto game reveals that the contemporary renditions of Liberty City, San Andreas, and Vice City are located in or near New York, California, and Florida respectively. It is unclear whether these locations are canon with the rest of the series; however, it is known that Vice City is located in the state of Florida. Furthermore, during one mission in Grand Theft Auto San Andreas, the player could fly a plane eastwards and arrive, after a cutscene, in Liberty City. This relationship is similar to the real-world geographical placing of the states of California and Nevada (upon which San Andreas is based) to New York (upon which Liberty City is based). This does involve crossing a vast body of water, but bodies of water are used to isolate game-worlds in the GTA series, and do not necessarily indicate that these game-worlds are truly islands. A worldmap that can be found in Grand Theft Auto V suggests that the sea level in the GTA world has increased significantly, suggesting that the islands are formed by the rising sea. In between game "universes", the recurring locations of GTA are represented very differently. Liberty City appeared in Grand Theft Auto 1 and GTA III with almost no similarities other than that they were both broadly based on New York City. Liberty City retained continuity throughout the 3D Universe (compare GTA III's rendition to that of Grand Theft Auto: Liberty City Stories and Grand Theft Auto Advance), however Grand Theft Auto IV marked the beginning of a new "universe", and started a new continuity while introducing a new, more realistic rendition of Liberty City.