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Subject Item
n2:
rdfs:label
Money making guide/Killing muspah
rdfs:comment
Muspah are unlocked after completing Fate of the Gods. They are found in Freneskae in the Cradle where they were originally encountered during the quest. The fastest means of reaching the world gate to enter Freneskae is by teleporting with a Sixth-Age circuit after having this teleport added by the Guthixian High Druid. It should be noted that Muspah have 100% accuracy, and do not seem to be affected by protection prayers.
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22
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Overload flasks or Holy overload potions Prayer renewal flasks Super restore flasks Tier 80+ magic weapon with runes for Ancient Magicks Beast of Burden Winter storage scrolls with a Pack yak Sixth-Age circuit recommended Shard of Zaros optional Magic notepaper recommended if not banking
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Fate of the Gods required Desert Treasure strongly recommended
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Combat/High
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Have had your Sixth-Age circuit improved by the druid at Guthix's shrine Be on the Ancient Magicks spellbook
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210000
n21:
7
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80
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Killing Muspahs
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Low
n20:
The profit rate assumes 350 kills per hour. Your actual profit may be higher or lower depending on your speed. Profit or loss from creating pouches from spines is not included. Muspah are unlocked after completing Fate of the Gods. They are found in Freneskae in the Cradle where they were originally encountered during the quest. The fastest means of reaching the world gate to enter Freneskae is by teleporting with a Sixth-Age circuit after having this teleport added by the Guthixian High Druid. When using Ancient Magicks, the High Level Alchemy spell will not be available, so a Pack Yak or Magic notepaper is required to keep the equipment drops. It is also possible to carry a Spring cleaner if a player owns it, which will convert and subsequently bank rune equipment into runite ore and coal, although the dragon equipment will need to be kept another way. Muspah have some unique drops: Elder energy, Muspah spines, and Elder charms, materials required to create Nightmare muspah pouches. They drop rune equipment and other valuable items considerably often. Muspah are also weak to Ancient Magicks, taking double damage from the spells. As such, the best way to kill them is by using any spell from the Ancient Spellbook, but players without Pack Yaks will need to bank any rune equipment and dragon maces that they drop often. Muspah are instanced, so players do not need to worry about competition from other players, and also have a very fast respawn rate. It is up to the player to decide whether or not they decide to collect the spines, keeping in mind that they cannot be noted with magic notepaper. With 99 Magic, tier 80+ weapons, a magic boost and Torment active, accuracy is 100%. Muspah are not very powerful, dealing little damage compared to other post-quest Grandmaster monsters. With Sunshine active, players can potentially kill Muspah within 3-5 hits, as they will be dealing 150% bonus damage along with their current magic weapon of choice. Players can opt to use Soul Split, but they drop sharks commonly enough for players to not use it. It should be noted that Muspah have 100% accuracy, and do not seem to be affected by protection prayers.
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124600 373800
n23:abstract
Muspah are unlocked after completing Fate of the Gods. They are found in Freneskae in the Cradle where they were originally encountered during the quest. The fastest means of reaching the world gate to enter Freneskae is by teleporting with a Sixth-Age circuit after having this teleport added by the Guthixian High Druid. When using Ancient Magicks, the High Level Alchemy spell will not be available, so a Pack Yak or Magic notepaper is required to keep the equipment drops. It is also possible to carry a Spring cleaner if a player owns it, which will convert and subsequently bank rune equipment into runite ore and coal, although the dragon equipment will need to be kept another way. Muspah have some unique drops: Elder energy, Muspah spines, and Elder charms, materials required to create Nightmare muspah pouches. They drop rune equipment and other valuable items considerably often. Muspah are also weak to Ancient Magicks, taking double damage from the spells. As such, the best way to kill them is by using any spell from the Ancient Spellbook, but players without Pack Yaks will need to bank any rune equipment and dragon maces that they drop often. Muspah are instanced, so players do not need to worry about competition from other players, and also have a very fast respawn rate. It is up to the player to decide whether or not they decide to collect the spines, keeping in mind that they cannot be noted with magic notepaper. With 99 Magic, tier 80+ weapons, a magic boost and Torment active, accuracy is 100%. Muspah are not very powerful, dealing little damage compared to other post-quest Grandmaster monsters. With Sunshine active, players can potentially kill Muspah within 3-5 hits, as they will be dealing 150% bonus damage along with their current magic weapon of choice. Players can opt to use Soul Split, but they drop sharks commonly enough for players to not use it. It should be noted that Muspah have 100% accuracy, and do not seem to be affected by protection prayers. Due to constantly changing prices on the Grand Exchange, some information in this article may or may not be current.It is strongly recommended to check the live prices on the Grand Exchange before making large investments in any method.All prices on this page are cached, meaning it is possible that they appear out of date.To force a new cache of this page, click this link.If a money making method is out of date, you can edit it or leave a message on the talk page.