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Subject Item
n2:
rdfs:label
Obsidian Miasma
rdfs:comment
Boss 3 The first thing to be aware of in this fight, is that Cooke is being held by Tentacle C in this fight. Now each of the Tentacles have the ability Soul Drain which will take between 20 and 30 HP. They also have the ability Energy Drain which will take between 40 and 50 HP as well as some MP. If she dies, it's an automatic game over. Because of that, you should start by having every single one of your attacks being used on Tentacle C. Have Jansen casting Flare, while Seth and Kaim attack. Once Cooke is freed, she'll be added to your back row, making the fight a little easier.
n10:
wakes up Mack hits one row for high damage Hits entire party for high damage Inflicts Terror on one party member
dcterms:subject
n20: n22:
n8:
n9: Chime Obsidian Sigh Fear
n17:
Magic Killer Rings
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n18:
0
n5:
None
n14:
Obsidian Miasma
n13:
Magic
n11:
None
n12:
Immune to All Status Effects
n25:
None
n24:
0
n21:
930
n6:
n7:
n4:abstract
Boss 3 The first thing to be aware of in this fight, is that Cooke is being held by Tentacle C in this fight. Now each of the Tentacles have the ability Soul Drain which will take between 20 and 30 HP. They also have the ability Energy Drain which will take between 40 and 50 HP as well as some MP. If she dies, it's an automatic game over. Because of that, you should start by having every single one of your attacks being used on Tentacle C. Have Jansen casting Flare, while Seth and Kaim attack. Once Cooke is freed, she'll be added to your back row, making the fight a little easier. Because the Tentacles have such good defense Kaim and Seth won't be of much use; just keep them around to use Zephyr each turn, or to use a Healing Herb if you need to heal really quickly. It will take two Flares one from Cooke, and one from Jansen to take down a Tentacle, so that's one each turn. In this time you'll be taking some painful attacks. The tentacles can damage an entire row with Black Whip, and the main body of the monster, which you can't target yet, can do the same with Obsidian Sigh. He also has Powera at his disposal, so that he can make his attacks stronger. If your party's HP gets below 300 or so there could be a problem, so try not to let that happen. Once all of the Tentacles are down, you'll have Mack released as a puppet to the Obsidian beast. Cast Sleep on him, and he'll be out of the way. If you kill him, that's a game over. When Mack is asleep you'll be able to attack the Obsidian Miasma. Like the tentacles he has high physical defense, so you'll want to use magic. His attacks can be harmful, so you'll want to use your magic as quickly as possible, while doing your best to keep your mage's alive. You'll also have to keep a close eye on Mack before you choose the actions on your turn. If he wakes up you'll have to cast Sleep on him again. When you finally deplete the HP of the Obsidian Miasma the battle will end. If you find that you are taking too much damage in the fight,consider tossing an All-Barrier once Cooke is freed.