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Subject Item
n2:
rdfs:label
Helm of Opposite Alignment Helm of opposite alignment
rdfs:comment
The helm of opposite alignment is a helm that will alter your alignment when worn, with the message “Your mind oscillates briefly.” This will remove any divine protection you have acquired. Removing the helm will restore your original alignment and remove any protection obtained under your temporary alignment, but this is made more difficult by the fact that the helm will autocurse when worn. Wearing or removing the helm will never restore any lost points of protection. This metal hat looks like a typical helmet. When placed upon the head, however, its curse immediately takes effect (Will DC 15 negates). On a failed save, the alignment of the wearer is radically altered to an alignment as different as possible from the former alignment—good to evil, chaotic to lawful, neutral to some extreme commitment (LE, LG, CE, or CG). Alteration in alignment is mental as well as moral, and the individual changed by the magic thoroughly enjoys his new outlook. A character who succeeds on his save can continue to wear the helmet without suffering the effect of the curse, but if he takes it off and later puts it on again, another save is required. The curse only works once; that is, a character whose alignment has been changed cannot change it again by donning the helme
dcterms:subject
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n22:
autocursesopposite alignment
n16:
helm
n6:
helm of opposite alignment
n18:
50
n11:
1
n10:
50
n9:
iron
n17:abstract
The helm of opposite alignment is a helm that will alter your alignment when worn, with the message “Your mind oscillates briefly.” This will remove any divine protection you have acquired. Removing the helm will restore your original alignment and remove any protection obtained under your temporary alignment, but this is made more difficult by the fact that the helm will autocurse when worn. Wearing or removing the helm will never restore any lost points of protection. A lawful character donning the helm will become chaotic, and a chaotic character donning the helm will become lawful. A neutral character will randomly become either lawful or chaotic each time they don the helm. The helm is trivial to identify as you will never be able to put it on while you are in the quest branch (but will still lose all protection trying): "You narrowly avoid losing all chance at your goal" normally or "You are suddenly overcome with shame and change your mind" if permanently converted. Besides the various Alignment Advantages and Disadvantages listed in the Alignment article the following effects can be noted: This metal hat looks like a typical helmet. When placed upon the head, however, its curse immediately takes effect (Will DC 15 negates). On a failed save, the alignment of the wearer is radically altered to an alignment as different as possible from the former alignment—good to evil, chaotic to lawful, neutral to some extreme commitment (LE, LG, CE, or CG). Alteration in alignment is mental as well as moral, and the individual changed by the magic thoroughly enjoys his new outlook. A character who succeeds on his save can continue to wear the helmet without suffering the effect of the curse, but if he takes it off and later puts it on again, another save is required. The curse only works once; that is, a character whose alignment has been changed cannot change it again by donning the helmet a second time. Only a wish or a miracle can restore former alignment, and the affected individual does not make any attempt to return to the former alignment. (In fact, he views the prospect with horror and avoids it in any way possible.) If a character of a class with an alignment requirement is affected, an atonement spell is needed as well if the curse is to be obliterated. When a helm of opposite alignment has functioned once, it loses its magical properties. Aura : Strong transmutation Caster Level : CL12th Prerequisites : Create Wondrous Item,Creator must be 12th level Price : 4,000 gp Weight : 3 lb.