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Combat (SR2)
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Combat was a notable and recurring feature in Soul Reaver 2, where it developed the auto-face style introduced in Soul Reaver. Soul Reaver 2's combat was perhaps the most complex of the series - offering a system of single attacks, combinations, blocking, ducking, dodging, counters, lunges, projectiles and fatal blows - that were designed to be easily accessible, whilst rewarding tactical gameplay.
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Raziel preparing for Combat in Soul Reaver 2
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n23:abstract
Combat was a notable and recurring feature in Soul Reaver 2, where it developed the auto-face style introduced in Soul Reaver. Soul Reaver 2's combat was perhaps the most complex of the series - offering a system of single attacks, combinations, blocking, ducking, dodging, counters, lunges, projectiles and fatal blows - that were designed to be easily accessible, whilst rewarding tactical gameplay.