This HTML5 document contains 25 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n14http://dbkwik.webdatacommons.org/resource/bHvi38pspchEOgynfzNwHg==
n26http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
n2http://dbkwik.webdatacommons.org/resource/YdyD01Tif3jSxhkcIqV-DA==
n5http://dbkwik.webdatacommons.org/resource/1b8uUYZWoyjZfrlOekWHWQ==
n17http://dbkwik.webdatacommons.org/resource/YjeWTNEqofOVQz12IQLjiA==
n9http://dbkwik.webdatacommons.org/resource/wA2iZ2ycfida-fQGCuOvog==
n25http://dbkwik.webdatacommons.org/resource/U9lL0VxMwSh5yCUZP2BpwQ==
n3http://dbkwik.webdatacommons.org/team-fortress/property/
n21http://dbkwik.webdatacommons.org/resource/C1IIUDBxA1GfaS75Mdni3g==
n29http://dbkwik.webdatacommons.org/resource/ompvaL2_hK2LEFYCtDH5kA==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n32http://dbkwik.webdatacommons.org/resource/gavv99Hi98O-GzCSUKsI8Q==
n23http://dbkwik.webdatacommons.org/resource/cLqEELg9hBe-K3ciUBAnlw==
n7http://dbkwik.webdatacommons.org/resource/fzGYTuPAQpoymos7zkuE8w==
n10http://dbkwik.webdatacommons.org/resource/y9Wva45-Ajd-TwqTGhI9YA==
n24http://dbkwik.webdatacommons.org/resource/k3Op2ZPZY8tuIRwDo-H1jQ==
n13http://dbkwik.webdatacommons.org/teamfortress/property/
n12http://dbkwik.webdatacommons.org/resource/59E4n-YjTmMrl10B4Kzngg==
n16http://dbkwik.webdatacommons.org/resource/6TkPBpmfkkyZdaG05NbD8Q==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n22http://dbkwik.webdatacommons.org/resource/HJhpCCb0HIh7g4jzb5FrpQ==
n18http://dbkwik.webdatacommons.org/resource/hJj7Zk2RI_-ZTzWhz2gnUg==
n28http://dbkwik.webdatacommons.org/resource/niZvPZFmdzXVeNIPcR8Bzw==
n31http://dbkwik.webdatacommons.org/resource/CYeKEZ3KlrpWZnb4x7al6Q==
n27http://dbkwik.webdatacommons.org/resource/4J9spGgivf7DTYVJbYeOew==
xsdhhttp://www.w3.org/2001/XMLSchema#
n30http://dbkwik.webdatacommons.org/resource/m5268hoCy0FopVdhvAYd7w==
n6http://dbkwik.webdatacommons.org/resource/SlQbyiZ50UGARn0FmdGg_Q==
n8http://dbkwik.webdatacommons.org/resource/f3no1xlaZObB35giIZnvXg==
n4http://dbkwik.webdatacommons.org/resource/fVmBtOjpMeH5x2QRrf8KFg==
n20http://dbkwik.webdatacommons.org/resource/C0nbIId6nw1yqwLZpig9CA==
n19http://dbkwik.webdatacommons.org/resource/ut9VAGyI8j-f6pqYAvIV-g==
Subject Item
n25:
n26:wikiPageDisambiguates
n2:
Subject Item
n2:
rdf:type
n10:
rdfs:label
Well (Control Point)
rdfs:comment
Well is a Standard Control Point map. There are three buildings, the first and last of which hold 2 control points. The second building holds a neutral control point. The map is symmetrical from both sides of the center building. Objective: In Well, you must capture all 5 control points to win the round. Each team starts with 2 control points closest to them and 1 neutral control point in the middle of the map. TF2's Well drastically changes from TFC's version, but keeps the two bases, Sniper ports, and the neutral building.
dcterms:subject
n16: n24:
n13:wikiPageUsesTemplate
n14: n18: n21: n29:
n31:
Yes
n30:
Well
n3:wikiPageUsesTemplate
n4: n9: n19: n27:
n12:
15
n7:
n8:
n32:
Industrial
n28:
20
n20:
Daylight, sunny
n22:
n23:
n5:
n6: n17:
n26:abstract
Well is a Standard Control Point map. There are three buildings, the first and last of which hold 2 control points. The second building holds a neutral control point. The map is symmetrical from both sides of the center building. Objective: In Well, you must capture all 5 control points to win the round. Each team starts with 2 control points closest to them and 1 neutral control point in the middle of the map. Keep in mind that like all other standard control point maps, such as Granary, only the 2 control points nearest to each other can be captured by the enemy side. All other control points have a lock symbol on them in the HUD and cannot be taken by one side or another. There are 6 train tracks - 2 in each yard and 2 going through the neutral building. Only the 2 in the neutral building actually have trains traveling on them, as at a random time of about 5 minutes, a train passes through which will instantly kill any player it comes in contact with. TF2's Well drastically changes from TFC's version, but keeps the two bases, Sniper ports, and the neutral building.