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Science Lab Science lab
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The science lab is a room built in Fallout Shelter. Houses a research station, located on the upper floor of the docking area. Science Labs are research buildings in Tropico 5. Scientists work in these buildings to conduct various kinds of experiments, producing research points as a result. The Environmentalist and Religious factions oppose science labs; the former because they utilize animal testing and the latter because they challenge religious dogma. The Science Lab is a building in Worms Forts: Under Siege. Like the Hospital, Weapon Factory, and Wonder, it is a Special Building, which is different from the normal siege buildings in the game (Tower, Keep, Castle, Citadel). The Science Lab increases the power of all your weapons by approximately 50% of their original damage each time one is built. They increase the power exponentially (one gives 1.5x base value, two give 2.25x base value), and the blast radius also increases. Once deployed, it cannot be moved or removed. Just like the other buildings, the Science Lab comes in different varieties, like Greek, Egyptian, Medievel and Oriental. The general research and prep area aboard the Bus used by FitzSimmons for their technological and biological projects. Served as a quarantine zone in "FZZT" when Simmons was infected with the Chitauri virus. Science lab is a page where all the Science Lab experiment Blogs or articles will be featured and listed. Anyone can contribute to our ever growing list of scientific experiments and practicals. They can also include notes based on practical experiments. Types of ways to publish an experiment:- * through blog * creating a page This is where Sims can get a job in the Science Career, attend Logic, Gardening, Inventing, Science and Scuba Diving classes. Sims can also tour the science lab. If a Sims is collecting insects they can sell them as specimens to the lab. Donating insects is slightly more rewarding than selling them via the inventory, so it is worth the trip. Sims can WooHoo in these rabbit holes, but they might get caught by security and be asked to leave. This is also one of the properties Sims can partner with and own in The Sims 3. It's the most expensive but also the most profitable. If Ambitions is installed, the firefighter profession has a special disaster, which is a Space-Time Rift, and Sims can go join the Ghost Hunter profession at the science lab. If Seasons is installed, aliens can get a part-
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Poor to Rich, Well-off average
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$22,000, 110 MW
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Wealth Provided
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$200 to $420, $310 average
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6
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Era Unlocked
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Building Statistics
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except What They Become All Season 1 & 2 episodes
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FOS
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Medium
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Destroyed
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N/A
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Science Lab FutureSim Labs
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Science lab used by Leo Fitz and Jemma Simmons Active Career Lot
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Science Labs are research buildings in Tropico 5. Scientists work in these buildings to conduct various kinds of experiments, producing research points as a result. The Environmentalist and Religious factions oppose science labs; the former because they utilize animal testing and the latter because they challenge religious dogma. The general research and prep area aboard the Bus used by FitzSimmons for their technological and biological projects. Served as a quarantine zone in "FZZT" when Simmons was infected with the Chitauri virus. The Science Lab is a building in Worms Forts: Under Siege. Like the Hospital, Weapon Factory, and Wonder, it is a Special Building, which is different from the normal siege buildings in the game (Tower, Keep, Castle, Citadel). The Science Lab increases the power of all your weapons by approximately 50% of their original damage each time one is built. They increase the power exponentially (one gives 1.5x base value, two give 2.25x base value), and the blast radius also increases. Once deployed, it cannot be moved or removed. Just like the other buildings, the Science Lab comes in different varieties, like Greek, Egyptian, Medievel and Oriental. File:W4 Girder.png This page is in need of more information. You can improve this article by adding information to it. Help the worms improve this wiki! Houses a research station, located on the upper floor of the docking area. Science lab is a page where all the Science Lab experiment Blogs or articles will be featured and listed. Anyone can contribute to our ever growing list of scientific experiments and practicals. They can also include notes based on practical experiments. Types of ways to publish an experiment:- * through blog * creating a page The experiment that you publish can be any exisitng practical experiment done in schools or at college level or one that you yourself have made. Caution: You must first validate and take sole responsibilty of the experiment that you publish(be it yours or any existing one). Every experiment should state out the precautions and warnings before the material. The science lab is a room built in Fallout Shelter. This is where Sims can get a job in the Science Career, attend Logic, Gardening, Inventing, Science and Scuba Diving classes. Sims can also tour the science lab. If a Sims is collecting insects they can sell them as specimens to the lab. Donating insects is slightly more rewarding than selling them via the inventory, so it is worth the trip. Sims can WooHoo in these rabbit holes, but they might get caught by security and be asked to leave. This is also one of the properties Sims can partner with and own in The Sims 3. It's the most expensive but also the most profitable. If Ambitions is installed, the firefighter profession has a special disaster, which is a Space-Time Rift, and Sims can go join the Ghost Hunter profession at the science lab. If Seasons is installed, aliens can get a part-time job as an Alien test-subject at the science lab, and they can also steal space rocks from the lab between 8 PM and 6 AM. If a Sim gets the Oh My Ghost! opportunity, they can take a loved one's urn to the lab for testing and restore them as a playable ghost. Science labs generate the following red map tag in-game:
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