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Subject Item
n2:
rdfs:label
Light Laser Light laser
rdfs:comment
The light laser is one of the weakest energy weapon in the BattleTech universe. It does a very little damage to average modern mechs and has a medium fire recycle time The Light Laser is the second Defensive Structure that most players can build. It's used as fodder at all stages of the game, much like the Rocket Launcher, but is better in several ways. All the ships with Rapid Fire against the Light Laser are relatively slow. Light Lasers also have a higher weapon power than Rocket Launchers. Although the weapon power is only 25% higher, fodder is built in much larger numbers than anything else, and the difference quickly becomes rather significant. Short Description Concentrated firing at a target with photons can produce significantly greater damage than standard ballistic weapons. Long Description As technology developed and more sophisticated ships were created, it was determined that a stronger level of defense was needed to counter the attacks. As Laser Technology advanced, a new weapon was designed to provide the next level of defense. Light Lasers are simple ground based weapons that utilizes a special targeting systems to track your enemy and fire a high intensity laser designed to cut through the hull of the target. In order to be kept cost effective, they were fitted with an improved shielding system, however the structural integrity is the same of that as the Rocket Launcher.
dcterms:subject
n4: n32: n35:
n38:
Laser de Lumière
n46:
Equipa esta carta sólo a un monstruo de LUZ de Tipo Guerrero. Retira del juego cualquier monstruo que batalle con él, al final del Damage Step.
n21:
Λέιζερ Φωτός
n23:
Raitoireizā
n52:
Svjetlosni Laser
n22:
光属性・戦士族モンスターにのみ装備可能。装備モンスターと戦闘を行ったモンスターをそのダメージステップ終了時にゲームから除外する。
n36:
Equipaggia solo ad un mostro LUCE di Tipo Guerriero. Rimuovi dal gioco ogni mostro che combatte con questo mostro alla fine del Damage Step.
n55:
Laser de Luz
n37:
* Banishes from your opponent's field * Banishes battling monster at the end of the Damage Step
n8:
Equip only to a LIGHT Warrior-Type monster. Remove from play any monsters that battle with it at the end of Damage Step.
n45:
Laser Leggero
n31:
Light Eraser
n51:
11471117
n25:
빛 속성 / 전사족 몬스터에만 장착 가능. 장착 몬스터와 전투를 실행한 몬스터를, 그 데미지 스텝 종료시에 게임에서 제외한다.
n49:
Rüste nur ein LICHT Monster vom Typ Krieger mit dieser Karte aus. Entferne am Ende des Damage Steps alle Monster aus dem Spiel, die mit ihm kämpfen.
n12:
라이트 이레이저
n30:
Lichtlaser
n47:
Láser de la Luz
n13:
Équipable uniquement à un monstre LUMIÈRE de type Guerrier. Retirez du jeu tous les monstres qui le combattent à la fin de la Damage Step.
n54:
Spell
n29:
Condition, Continuous-like
n39:
6940
n15:wikiPageUsesTemplate
n16: n27: n48: n50: n53:
n6:wikiPageUsesTemplate
n7: n26: n28: n33: n56:
n18:
Equips only to a specific target
n24:
* LIGHT * Warrior
n42:
Leichtes_Lasergesch%C3%BCtz
n41:
Small Laser
n10:
Equip
n19:wikiPageUsesTemplate
n20: n44:
n43:
Lekkie_działo_laserowe
n40:
Artillerie_laser_l%c3%a9g%c3%a8re
n9:
Lille_Laserkanon
n34:
L%C3%A1ser_peque%C3%B1o
n14:
ضوء الليزر
n17:
ライトイレイザー
n11:abstract
The Light Laser is the second Defensive Structure that most players can build. It's used as fodder at all stages of the game, much like the Rocket Launcher, but is better in several ways. All the ships with Rapid Fire against the Light Laser are relatively slow. Light Lasers also have a higher weapon power than Rocket Launchers. Although the weapon power is only 25% higher, fodder is built in much larger numbers than anything else, and the difference quickly becomes rather significant. In the early- to mid-game, light lasers will serve you well as fodder. 100 Light Lasers are sufficient to repel 20 Cruisers, while 100 Rocket Launchers will be demolished by 20 Cruisers. The two downsides of the Light Laser are that it costs crystal in addition to metal, while Rocket Launchers cost only metal (if you go by a 3:2:1 ratio, the Light Laser is 25% more expensive, bringing it to the same cost-per-power ratio as the Rocket Launcher), and it is weak against Destroyers, while the Heavy Laser and Ion Cannon are not. Thus, due to their 'balanced' cost between Metal and Crystal, building Light Lasers is the best way to deploy a large amount of firepower and 'fodder units'. Short Description Concentrated firing at a target with photons can produce significantly greater damage than standard ballistic weapons. Long Description As technology developed and more sophisticated ships were created, it was determined that a stronger level of defense was needed to counter the attacks. As Laser Technology advanced, a new weapon was designed to provide the next level of defense. Light Lasers are simple ground based weapons that utilizes a special targeting systems to track your enemy and fire a high intensity laser designed to cut through the hull of the target. In order to be kept cost effective, they were fitted with an improved shielding system, however the structural integrity is the same of that as the Rocket Launcher. After a battle, there is up to a 70 % chance that failed defensive facilities can be returned to use. Rapidfire against Espionage Probe 5 Note: Requirements: Shipyard level 2, Energy Technology level 1. Laser Technology level 3 The light laser is one of the weakest energy weapon in the BattleTech universe. It does a very little damage to average modern mechs and has a medium fire recycle time