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n8http://dbkwik.webdatacommons.org/resource/3iOqxIcOSVw8vngFyWwrug==
n2http://dbkwik.webdatacommons.org/resource/Zh6ZOk2rIL9sST4Ac6ZfvA==
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Subject Item
n2:
rdfs:label
Paths (GTA SA)
rdfs:comment
The 64 nodes*.dat files in gta3.img (or any other archive) contain the vehicle and ped paths and related information for GTA SA. There is a file for every 750×750 unit square, starting at the south-west corner (-3000, -3000) in row-major order. However, paths for planes and trains are not stored in the node-files. Nodes can only be influenced through SCM using the opcodes 01EB and 03DE. Trains use paths in the tracks(1-4).dat and there are also paths for several missions and concrete cars. These paths are carrecs.
dcterms:subject
n8: n11:
n3:wikiPageUsesTemplate
n4: n5: n6:
n9:abstract
The 64 nodes*.dat files in gta3.img (or any other archive) contain the vehicle and ped paths and related information for GTA SA. There is a file for every 750×750 unit square, starting at the south-west corner (-3000, -3000) in row-major order. However, paths for planes and trains are not stored in the node-files. Nodes can only be influenced through SCM using the opcodes 01EB and 03DE. Trains use paths in the tracks(1-4).dat and there are also paths for several missions and concrete cars. These paths are carrecs. Most cars and pedestrians use nodes if they are not linked to an SCM or carrec path in any way.