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Vergil/UMvC3
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"Might controls everything." —Vergil's victory quote True to his playable incarnation in Devil May Cry 3: Special Edition, Vergil is less combo-oriented than his brother, relying on powerful attacks, both normal and special that possess incredible range, making him an ideal mix-up when using assists with solid close and mid-range attacks. Most people who have gotten experience with Vergil refer to him as a combination of Zero (in terms of health), Wesker (in terms of teleportation tricks) and his brother Dante (with his attack range). While not as fast as his brother, attack-wise, he can easily close and create gaps between his enemies using his Trick teleports to allow him to apply serious pressure to his foes.
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Vergil
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Hiroaki Hirata 850000 Daniel Southworth Vergil
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"Might controls everything." —Vergil's victory quote True to his playable incarnation in Devil May Cry 3: Special Edition, Vergil is less combo-oriented than his brother, relying on powerful attacks, both normal and special that possess incredible range, making him an ideal mix-up when using assists with solid close and mid-range attacks. Most people who have gotten experience with Vergil refer to him as a combination of Zero (in terms of health), Wesker (in terms of teleportation tricks) and his brother Dante (with his attack range). While not as fast as his brother, attack-wise, he can easily close and create gaps between his enemies using his Trick teleports to allow him to apply serious pressure to his foes. His Trick can also be Hyper Cancelled just before Vergil disappears, making it similar to Dante's Bold Cancelling in that most of his moves that can special follow-up with Trick can only be "somewhat Hyper Cancelled" this way. Also, shared normals with Dante are also a bit different, as Vergil has those usually as command normals. A weakness of his is that unlike Dante, his moveset seems to pale in comparison a bit more, but tops it off with his own tricks. Some of his moves can get easily punished as well as his health being on the low side (even lower than Dante's), so he can't afford to take many hits. His combos can be just as long as his brother's, but they require more technical use. Vergil's normals that involve his sword (his standing H, crouching H, jumping M, jumping H, standing S and its follow-up) can all cut down projectiles. Of course, to also top off his poking potential with his sword attacks, his standing H and S can even hit somewhat behind Vergil, so jumping behind him for cross-ups can be very difficult due to the size of such hitboxes.