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Subject Item
n2:
rdf:type
n7: n62:
rdfs:label
Debilitate Debilitate
rdfs:comment
|} If defensive abilities are reset by any means, debilitate will be affected. Although the enemy will retain the debilitate debuff for its full duration, the player will not take reduced damage as his invisible buff has been removed. Fortitude increases the accuracy of this ability by 10%, making it more effective than Turmoil and equivalents, but less effective than Malevolence and equivalents. The Shield Bashing perk increases the damage of this ability by 15% per rank. Debilitate is a root ability for the non-guardian version of the [Terrorguard]. [[w:|]][[Category: derivations|Debilitate]] debilitatus, past participle of debilitare (“‘to weaken, debilitate’”), from the adjective debilis (“‘weak’”), from de- + habilis (“‘able’”).
n28:
50 55
dcterms:subject
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n3:
200
n52:
Channeled
n70:
Debilitate.gif
n69:
1.5
n8:
60
n46:
30.0 30
n64:
-15
n11:wikiPageUsesTemplate
n12:
n44:wikiPageUsesTemplate
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n17: n26: n34: n43: n78:
n4:wikiPageUsesTemplate
n5: n15: n23: n30: n58: n59: n61: n63: n67: n68:
n39:wikiPageUsesTemplate
n40: n53:
n35:wikiPageUsesTemplate
n36: n51:
n18:wikiPageUsesTemplate
n19: n42: n71: n76: n81:
n27:
30.0 5
n29:
Debilitate
n65:
n66:
n75:
Debilitate
n47:
Threshold Offensive
n25:
A debilitating attack from behind the target that cripples target's defenses, greatly decreases their crushing, piercing, and slashing mitigation.
n41:
30.0
n49:
Rooted.
n54:
No
n72:
Evolution of Combat: Now Live!
n50:
72.0
n55:
Defence
n21:
n22: Brigand
n33:
30.0 0.6
n37:
103
n56:
n57:
n48:
0.5
n79:
2012-11-20
n31:
Any
n24:
Enemy
n38:
/
n60:
* Inflicts melee damage on target * Decreases Mitigation of target vs all physical damage by * Must be behind
n6:wikiPageDisambiguates
n10: n20: n73:
n77:
50
n6:abstract
|} Debilitate is a root ability for the non-guardian version of the [Terrorguard]. [[w:|]][[Category: derivations|Debilitate]] debilitatus, past participle of debilitare (“‘to weaken, debilitate’”), from the adjective debilis (“‘weak’”), from de- + habilis (“‘able’”). If defensive abilities are reset by any means, debilitate will be affected. Although the enemy will retain the debilitate debuff for its full duration, the player will not take reduced damage as his invisible buff has been removed. Fortitude increases the accuracy of this ability by 10%, making it more effective than Turmoil and equivalents, but less effective than Malevolence and equivalents. The Shield Bashing perk increases the damage of this ability by 15% per rank.