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Subject Item
n2:
rdfs:label
Jabberwock (Crisis Core)
rdfs:comment
The Jabberwock is an enemy in Crisis Core -Final Fantasy VII-, one greatly resembling the Behemoth, but noticeably more savage. Jabberwock is a powerful foe, capable of hitting hard and fast with physical attacks in addition to using the Ultima spell. Costly Punch is the preferred method of dealing with this enemy's massive amount of HP, but if one does not have access to it, they can attempt to attack it from behind and use rolls to dodge out of the way of its physicals. Ultima can be rolled if timed perfectly (it must be timed as the green light shows up, no sooner and no later), which if the player can avoid it as such, gives them plenty of time to damage the Jabberwock before having to dodge, and then give them a bit more time to still damage the foe afterwards. Keep Zack's HP at full
n41:
67
dcterms:subject
n18: n42:
n44:
5
n49:
Fat Chocobo Feather x2
n5:
143
n13:
Fat Chocobo Feather
n4:
123
n7:
Immune
n40:
32
n28:
212
n34:
Fat Chocobo Feather
n46:
42
n19:
Immune
n11:wikiPageUsesTemplate
n12: n37: n38: n45:
n15:wikiPageUsesTemplate
n16: n22: n25: n27:
n30:
Jabberwock
n10:
5260
n33:
Jabauokku
n8:
Comet 2, Gyro Tail, Thwack, Ultima, Double Claw Swipe, Double Tail Swipe
n14:
18
n26:
0.7
n23:
644220
n32:
2
n39:
11572
n29:
Carbon Bangle
n48:
ジャバウォック
n6:
1108
n24:
287580
n36:
Immune
n35:
200
n20:
n21: n43:
n31:
19
n9:
240
n47:abstract
The Jabberwock is an enemy in Crisis Core -Final Fantasy VII-, one greatly resembling the Behemoth, but noticeably more savage. Jabberwock is a powerful foe, capable of hitting hard and fast with physical attacks in addition to using the Ultima spell. Costly Punch is the preferred method of dealing with this enemy's massive amount of HP, but if one does not have access to it, they can attempt to attack it from behind and use rolls to dodge out of the way of its physicals. Ultima can be rolled if timed perfectly (it must be timed as the green light shows up, no sooner and no later), which if the player can avoid it as such, gives them plenty of time to damage the Jabberwock before having to dodge, and then give them a bit more time to still damage the foe afterwards. Keep Zack's HP at full before finishing the beast off, as it will use Comet 2 upon death to try and take Zack with him. The attack does roughly 3,000-5,000 damage.