This HTML5 document contains 131 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n41http://dbkwik.webdatacommons.org/resource/IQ9FbIkUeY7Urowsm-b47A==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n72http://dbkwik.webdatacommons.org/resource/MUcBWUuBuYzNTKYtr6bjTA==
n116http://dbkwik.webdatacommons.org/resource/-WrXb9qxCWZwMFE44MGTrA==
n7http://dbkwik.webdatacommons.org/resource/oXFvYAqvDV05ysqMhTvNQg==
n33http://dbkwik.webdatacommons.org/resource/gtSI98MpFOU_CZeXxftU-Q==
n104http://dbkwik.webdatacommons.org/resource/4Y6cniajg2LUtqG-P-oy1w==
n4http://dbkwik.webdatacommons.org/resource/XaDpObHi9IqSXyZb282liA==
n3http://dbkwik.webdatacommons.org/resource/-F5QeGLIivf5Q1Viz6RcIQ==
n56http://dbkwik.webdatacommons.org/resource/WNu1ZNVb3AeVT6HnJQnNKA==
n94http://dbkwik.webdatacommons.org/resource/QtWJbLD2322SEYrSvjKyAg==
n75http://dbkwik.webdatacommons.org/resource/z7ia9LgyTjYbtxARHBMLcg==
n95http://dbkwik.webdatacommons.org/resource/peox7JKzDzkQCtnfIWzjqQ==
n66http://dbkwik.webdatacommons.org/resource/FraVqfMyTHIIvUQBHDvDhg==
n22http://dbkwik.webdatacommons.org/fallout/property/
n65http://dbkwik.webdatacommons.org/resource/j9mZSiS2wPD0Q8BPQpGmkg==
n30http://dbkwik.webdatacommons.org/guildwars/property/
n60http://dbkwik.webdatacommons.org/resource/wPv_0Pp6GBcgov3L9QvV9Q==
n37http://dbkwik.webdatacommons.org/resource/kfI_k4VMQlPNu0y7SsQC4w==
n70http://dbkwik.webdatacommons.org/resource/gk7VFDOatg2gd0EEc_JKTg==
n49http://dbkwik.webdatacommons.org/resource/RKjxr5CJpx9c1dYhH65JVg==
n34http://dbkwik.webdatacommons.org/resource/xqELOm7dnRnhUTKlhy-E3w==
n98http://dbkwik.webdatacommons.org/resource/srW_5T4xREtgYAXafJRnvw==
n55http://dbkwik.webdatacommons.org/resource/zlEE5TXeaIJWcZw5C-doBA==
n107http://dbkwik.webdatacommons.org/resource/QRLeHcRJXncbiolmBExODA==
n24http://dbkwik.webdatacommons.org/farmville/property/
n90http://dbkwik.webdatacommons.org/resource/dqd2cL9_HkxXg0Rwt9J2_A==
n82http://dbkwik.webdatacommons.org/resource/VhHZwGkEGXZ_eYl7AxEcSQ==
n71http://dbkwik.webdatacommons.org/godeater/property/
n103http://dbkwik.webdatacommons.org/resource/TiDnJx7HdHQR4QrfBFWhFQ==
n52http://dbkwik.webdatacommons.org/resource/D8sapMAL4xxnMdnTGQyYTg==
n76http://dbkwik.webdatacommons.org/resource/hybP5k8dY2ofP-1kwE13hQ==
n115http://dbkwik.webdatacommons.org/resource/D_q5F2Sb4WaSJ6fSd51U8g==
n31http://dbkwik.webdatacommons.org/resource/vMSwwHKKgf-6e40Y_wvugw==
xsdhhttp://www.w3.org/2001/XMLSchema#
n2http://dbkwik.webdatacommons.org/resource/_ysHayR6a34_1u87m_utvg==
n18http://dbkwik.webdatacommons.org/wowwiki/property/
n26http://dbkwik.webdatacommons.org/resource/4i7t_sLwczeJwvNSFTnkEQ==
n25http://dbkwik.webdatacommons.org/resource/bKL93juPUywxpcebTITV5g==
n93http://dbkwik.webdatacommons.org/pso/property/
n40http://dbkwik.webdatacommons.org/resource/aPtNBd4SfthAvqDjlAef-A==
n111http://dbkwik.webdatacommons.org/resource/juxLfTXklGhICt6Ymmd2xQ==
n23http://dbkwik.webdatacommons.org/resource/sfBr1CE6XY4rIjrCIBIWQg==
n89http://dbkwik.webdatacommons.org/resource/z6tXVsIxDKZcp5vbQOSU_g==
dctermshttp://purl.org/dc/terms/
n69http://dbkwik.webdatacommons.org/resource/iVHwcCqpu4mn-DCo9vRgUA==
n83http://dbkwik.webdatacommons.org/resource/HymsLXN8gUzzFhGeBmUCYg==
n109http://dbkwik.webdatacommons.org/resource/I53aea5b96ottLNR52EJVw==
n11http://dbkwik.webdatacommons.org/resource/mybUUniBqup5O3m04bAa6g==
n114http://dbkwik.webdatacommons.org/resource/3cn7OV5_c0vu7ga7KIYwVQ==
n8http://dbkwik.webdatacommons.org/resource/FXK7No4Jex5wULpIihrStA==
n43http://dbkwik.webdatacommons.org/resource/IwHp_w8uF7FAcrxISJLAwg==
n54http://dbkwik.webdatacommons.org/resource/PK-_HTlIeBZF8ix0K3AfdQ==
n28http://dbkwik.webdatacommons.org/resource/C-pEOptqMuisgukDTfN89Q==
n47http://dbkwik.webdatacommons.org/resource/_C6zxHBfxZIGY5GfDxCnQA==
n59http://dbkwik.webdatacommons.org/resource/tmOJ3IhoasOL7PjqECZciA==
n87http://dbkwik.webdatacommons.org/resource/_sNU4YxaoCU9W6pzr2SNZQ==
n53http://dbkwik.webdatacommons.org/resource/vTNVpddpENfS-qu1SIUo3A==
n105http://dbkwik.webdatacommons.org/resource/9c61_11QsfhHNZYuetRgDA==
n21http://dbkwik.webdatacommons.org/resource/RQdIA6UYMkZIdpVBBGWMEw==
n51http://dbkwik.webdatacommons.org/resource/Hm8mS6gd4D9On9uhmnfgRw==
n27http://dbkwik.webdatacommons.org/arua-rose/property/
n102http://dbkwik.webdatacommons.org/resource/Uvh53lg3bvx7UbTeybfFYg==
n96http://dbkwik.webdatacommons.org/el.wow/property/
n74http://dbkwik.webdatacommons.org/resource/avZpC9GaJYFfaRK08K9b6w==
n81http://dbkwik.webdatacommons.org/resource/rxMEk-qAD12jxguenMZwaw==
n62http://dbkwik.webdatacommons.org/legouniverse/property/
n77http://dbkwik.webdatacommons.org/resource/DgHnqvaFliT68pRWXC3VYA==
n42http://dbkwik.webdatacommons.org/resource/8cHJtvwgZwcBGe1rxUzixw==
n84http://dbkwik.webdatacommons.org/resource/UlmKfSHx5Tygm4hA4D02xQ==
n101http://dbkwik.webdatacommons.org/resource/pi0ZRDqzjxacVJGa7ooxoQ==
n63http://dbkwik.webdatacommons.org/resource/4lEAvUsnJUWKrNo_bxrdbw==
n97http://dbkwik.webdatacommons.org/resource/N6w4DHJOm4cHkwKMQoDJiQ==
n108http://dbkwik.webdatacommons.org/resource/V9InrPu-zEGtD4GfhJXq7g==
n58http://dbkwik.webdatacommons.org/resource/c6PAm72BSZEf61-tMCApAw==
n78http://dbkwik.webdatacommons.org/resource/XMNTjKG5u8_Ql5ZbsLqEYg==
n113http://dbkwik.webdatacommons.org/resource/y_ThSSeBjPWgpXXw-hCGGA==
n5http://dbkwik.webdatacommons.org/resource/RiaMY-W7ua567zJeXjY1LA==
n112http://dbkwik.webdatacommons.org/resource/S1wRfW4LrxAKKt1Vp-MerA==
n15http://dbkwik.webdatacommons.org/lego-universe/property/
n16http://dbkwik.webdatacommons.org/resource/u3EYaX7Fdn-tA1qK6tJBqQ==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n38http://dbkwik.webdatacommons.org/resource/a_1Z07TTt3JScTLzwFrNQg==
n85http://dbkwik.webdatacommons.org/resource/qOise4yJvdiVU8ItIXspmg==
n19http://dbkwik.webdatacommons.org/resource/IJioOs0MTiWKp57j69K24A==
n80http://dbkwik.webdatacommons.org/resource/aPzMf18SSu9-FcOHHxXGNA==
n50http://dbkwik.webdatacommons.org/resource/xMOdsdJ14Ufte14uvr76Pg==
n35http://dbkwik.webdatacommons.org/wakfu/property/
n110http://dbkwik.webdatacommons.org/resource/b5otZWZmBFHSEgenlaMTkg==
n100http://dbkwik.webdatacommons.org/resource/Dyb5YElrRMn6F6xiDhMeTw==
n73http://dbkwik.webdatacommons.org/destiny/property/
n118http://dbkwik.webdatacommons.org/resource/USc1fmvX-HwtxBZEgww4uw==
n10http://dbkwik.webdatacommons.org/resource/GWbBn9LodsjHZ3bpqGlD7w==
n39http://dbkwik.webdatacommons.org/resource/n1Fr1TYXIT02U-f-bvS--w==
n79http://dbkwik.webdatacommons.org/resource/69EBKUeSo8T_cU1K10-xdg==
n91http://dbkwik.webdatacommons.org/resource/E4lGu-cunwYG3EwhPwV7Fg==
n12http://dbkwik.webdatacommons.org/ontology/
n14http://dbkwik.webdatacommons.org/resource/R1u19h7FuGRJ0y9Un84-CQ==
n86http://dbkwik.webdatacommons.org/resource/Apwwr64MfOkAc-8nqQV9YA==
n45http://dbkwik.webdatacommons.org/resource/1Dq28QBJP_iFAnbtkAChBA==
n36http://dbkwik.webdatacommons.org/resource/8DJMWAbmtI47HO7F5VSSYg==
n106http://dbkwik.webdatacommons.org/resource/usQ6tCpH8n5V1yuqKRqivQ==
n117http://dbkwik.webdatacommons.org/resource/6L6TiLeq8DGg3t6hOUiVbA==
n46http://dbkwik.webdatacommons.org/resource/SezvAWd78AnNW4xy3vJBnA==
n64http://dbkwik.webdatacommons.org/resource/csbRoEmgrue_HtetbGLL4g==
n92http://dbkwik.webdatacommons.org/resource/00f8UJOe0t5fFPqvxBOanQ==
n29http://dbkwik.webdatacommons.org/resource/Aiz8-ajrJFtrQ9GqXrCA6w==
n17http://dbkwik.webdatacommons.org/resource/Lb8FNKaBWc8uEI0xG2EtZw==
n48http://dbkwik.webdatacommons.org/resource/2C2_FVFQq-D0QnXN6muEFg==
n44http://dbkwik.webdatacommons.org/resource/Erpfrt4epNhYqyTw5nM04A==
n67http://dbkwik.webdatacommons.org/aruarose/property/
n61http://dbkwik.webdatacommons.org/resource/mv-526R3J06vN6AlQGuZmg==
n99http://dbkwik.webdatacommons.org/resource/WVPXZqDO95vK9z2P-g3sHw==
n20http://dbkwik.webdatacommons.org/resource/taMx-UL6kG0Bl-08HRC4Tw==
n57http://dbkwik.webdatacommons.org/resource/e7yIz-xQaUZbQw869rK1Fw==
n88http://dbkwik.webdatacommons.org/resource/uL0Mgqn-VFQq4RH8HpKYig==
n13http://dbkwik.webdatacommons.org/resource/euykGAJOWx1PwjOTokz67w==
n32http://dbkwik.webdatacommons.org/resource/1uF14YjwMiUe2Bwf7hXuMQ==
n68http://dbkwik.webdatacommons.org/resource/ABCVOIYT79gw_Ph1PXeCwA==
Subject Item
n92:
n5:
n2:
Subject Item
n47:
n5:
n2:
Subject Item
n57:
n5:
n2:
Subject Item
n111:
n5:
n2:
Subject Item
n37:
n5:
n2:
Subject Item
n95:
n5:
n2:
Subject Item
n106:
n5:
n2:
Subject Item
n56:
n5:
n2:
Subject Item
n45:
n5:
n2:
Subject Item
n43:
n5:
n2:
Subject Item
n69:
n5:
n2:
Subject Item
n60:
n5:
n2:
Subject Item
n114:
n5:
n2:
Subject Item
n107:
n5:
n2:
Subject Item
n14:
n5:
n2:
Subject Item
n112:
n5:
n2:
Subject Item
n26:
n5:
n2:
Subject Item
n79:
n5:
n2:
Subject Item
n64:
n5:
n2:
Subject Item
n7:
n5:
n2:
Subject Item
n34:
n5:
n2:
Subject Item
n105:
n5:
n2:
Subject Item
n82:
n5:
n2:
Subject Item
n51:
n5:
n2:
Subject Item
n65:
n5:
n2:
Subject Item
n17:
n5:
n2:
Subject Item
n46:
n5:
n2:
Subject Item
n87:
n5:
n2:
Subject Item
n103:
n5:
n2:
Subject Item
n118:
n5:
n2:
Subject Item
n2:
rdfs:label
Consumable Consumable
rdfs:comment
Consumables are items that assist with your farming and are typically single-use only. The High Energy Biscuit was FarmVille's first consumable. As of February 19, 2010, Arborists and Farmhands are available for purchase from the Upgrade Farm section of the market for 5 farm cash each. When collecting or harvesting from your Horse Stable , there is a chance of finding Arborists or Farmhands consumables. Consumables are a type of item available in both Phantasy Star Online and Phantasy Star Online 2. They are absent in Episode III, as combat works differently in that game. Most consumables may be purchased at a specific shop. In the original game, there were only two types of consumables: Drinks and Atomizers. In the sequel, a few new consumables were added, namely buffs and boosters. There are multiple types of tickets which may also be considered consumables, for they present players with hairstyles, eyes, accessories, lobby actions, etc. Consumables refer to food items and pill items. These items are one-time-use items, and once they are used, they disappear from your inventory. Consumable items are items which can be used by double clicking them, for a sudden or a temporary effect (with the exception of the Perfect Salvage Kit). Consumable items can be acquired in many ways and are commonly rewarded at special events. Consumables are items that can be used by players in combat zones to replenish ammunition or provide temporary buffs to player characteristics. Consumable Bread made by a Baker are used to heal when outside of combat while a few others give temporary bonuses to maximum health. Food made by a Chef usually gives different stat bonuses to your Characteristics. It usually gives bonuses to Damage and Resistance, Lock, Dodge, Initiative and Critical Hits. Important items like KenKO which revives targets outside of combat and Raid Boole which removes De Darm are also included here. Most professions can create Profession Boosters that will reduce their gathering time by 10% and they last 15 minutes. There are three types of consumables: Consumable is a general term for single use or charge use consumable items like Fire Protection Potions produced by Alchemy, stamina buffing food like Tender Wolf Steak, or rogue energy boosters like Thistle Tea. Generally, consumables can greatly buff a players performance, but usually the components are hard to find and expensive. Particularly Flasks can be very hard on the wallet. The more expensive consumables are normally used only in raids, but there they are sometimes chain-quaffed. Players not properly buffing themselves in raids are usually frowned upon and sometimes even kicked. == Intelligence Potion Rank 8 - Consumable Recipe Weight: 5 sand Rarity: Uncommon Item Type: Consumable Recipe Required Tool Type: Distilling Recipe List: 1 Craw Leaf Dye, 8 Eldelberry Dye, 1 Crescent Top Wing Bones, 8 Mongoose Leg Bone, 7 Dark Ork Resin, 42 Bulk Pine Resin Used to Create:Intelligence Potion Rank 8 Items flagged as consumable are clickies that disappear from one's inventory after the item runs out of charges. Most consumable items can be assigned to the potion belt. Everlasting items, unlike normal consumables, can be used an infinite number of times, but will take up a whole backpack slot by themselves. These items generally have longer cooldown rates than others. An example of this would be the Everlasting Hiccup Tablets. Below is a list of almost all of the consumables in LEGO Universe. Consumable is a general term for single use or charge use consumable items like Fire Protection Potions produced by Alchemy, stamina buffing food like Tender Wolf Steak, or rogue energy boosters like Thistle Tea. Generally, consumables can greatly buff a players performance, but usually the components are hard to find and expensive. Particularly Flasks can be very hard on the wallet. The more expensive consumables are normally used only in raids, but there they are sometimes chain-quaffed. Players not properly buffing themselves in raids are usually frowned upon and sometimes even kicked. Consumables are items which disappear after use. These are usually Potions, Scrolls, Food and Skill Books.
n33:
cooldown
dcterms:subject
n10: n11: n13: n21: n32: n38: n42: n44: n48: n49: n55: n58: n59: n61: n89: n91: n115: n117:
n29:
Cooldown is the amount of time a player must wait before they can use an item again. Normal consumables usually have fast cooldown times, while everlasting items have longer cooldowns. For example, if you use an item that restores Armor, you will have to wait to use any item that restores Armor. The same is true for all powerups Also, there will be no cooldown time for other similar items if you use the last of a given item.
n27:wikiPageUsesTemplate
n28:
n67:wikiPageUsesTemplate
n68:
n73:wikiPageUsesTemplate
n74:
n96:wikiPageUsesTemplate
n97:
n22:wikiPageUsesTemplate
n23: n75:
n24:wikiPageUsesTemplate
n25: n41: n88:
n30:wikiPageUsesTemplate
n31: n52: n84: n108:
n93:wikiPageUsesTemplate
n94:
n35:wikiPageUsesTemplate
n36:
n18:wikiPageUsesTemplate
n19:
n15:wikiPageUsesTemplate
n16: n98:
n71:wikiPageUsesTemplate
n72: n109:
n62:wikiPageUsesTemplate
n63: n116:
n104:
135
n3:
:Magic Item :Food :Repair Tool :Engine Fuel :Medicine
n70:
48
n102:
White
n12:abstract
Consumables are items that assist with your farming and are typically single-use only. The High Energy Biscuit was FarmVille's first consumable. As of February 19, 2010, Arborists and Farmhands are available for purchase from the Upgrade Farm section of the market for 5 farm cash each. When collecting or harvesting from your Horse Stable , there is a chance of finding Arborists or Farmhands consumables. Consumables refer to food items and pill items. These items are one-time-use items, and once they are used, they disappear from your inventory. Consumable is a general term for single use or charge use consumable items like Fire Protection Potions produced by Alchemy, stamina buffing food like Tender Wolf Steak, or rogue energy boosters like Thistle Tea. Generally, consumables can greatly buff a players performance, but usually the components are hard to find and expensive. Particularly Flasks can be very hard on the wallet. The more expensive consumables are normally used only in raids, but there they are sometimes chain-quaffed. Players not properly buffing themselves in raids are usually frowned upon and sometimes even kicked. Conjured items are temporary, and therefore tend to also be consumable, for example, food and water conjured by Mages. Some items are both consumable or not, depending on how you choose to use them: * [Amulet of the Moon] * [Pendant of the Agate Shield] These can be used as jewelry for their stats, and if you can't afford to replace them, you simply do not use them up. Consumable Consumables are items which disappear after use. These are usually Potions, Scrolls, Food and Skill Books. Consumable items are items which can be used by double clicking them, for a sudden or a temporary effect (with the exception of the Perfect Salvage Kit). Consumable items can be acquired in many ways and are commonly rewarded at special events. Everlasting items, unlike normal consumables, can be used an infinite number of times, but will take up a whole backpack slot by themselves. These items generally have longer cooldown rates than others. An example of this would be the Everlasting Hiccup Tablets. Below is a list of almost all of the consumables in LEGO Universe. Consumables are items that can be used by players in combat zones to replenish ammunition or provide temporary buffs to player characteristics. Bread made by a Baker are used to heal when outside of combat while a few others give temporary bonuses to maximum health. Food made by a Chef usually gives different stat bonuses to your Characteristics. It usually gives bonuses to Damage and Resistance, Lock, Dodge, Initiative and Critical Hits. Important items like KenKO which revives targets outside of combat and Raid Boole which removes De Darm are also included here. Most professions can create Profession Boosters that will reduce their gathering time by 10% and they last 15 minutes. There are three types of consumables: * Duration - Gives bonuses for a set amount of time, usually 15 minutes. It doesn't wear out even if you log out or your character dies/gets knocked out. During battle, the timer will continue ticking down. If the timer reaches zero during battle, the effect will wear off after the battle. Some items(like Dr. Pooper) gives a special cosmetic state to the player, usually by transforming them. They have a timer but it'll also wear off if you enter a battle. * One Battle - Gives bonuses only for a set amount of battles, usually one. It will last indefinitely until you enter combat. The bonuses are frequently related to Wisdom and Prospecting. It will wear off even if you win or lose a battle. * One Use - Items that can be only used once for a specific effect outside of battle. Bread, Fairyworks(fireworks), bombs, Lanterns, One Use Shovels and Emote scrolls all fall under this. You can only have one effect activated each for "duration" and "one battle". Consuming an item that gives another "duration" or "one battle" effect will overwrite the old one. You cannot stack or extend an effect even if it's from the same item or if it gives the same status or state. Items flagged as consumable are clickies that disappear from one's inventory after the item runs out of charges. Most consumable items can be assigned to the potion belt. Consumable is a general term for single use or charge use consumable items like Fire Protection Potions produced by Alchemy, stamina buffing food like Tender Wolf Steak, or rogue energy boosters like Thistle Tea. Generally, consumables can greatly buff a players performance, but usually the components are hard to find and expensive. Particularly Flasks can be very hard on the wallet. The more expensive consumables are normally used only in raids, but there they are sometimes chain-quaffed. Players not properly buffing themselves in raids are usually frowned upon and sometimes even kicked. Conjured items are temporary, and therefore tend to also be consumable, for example, food and water conjured by Mages. Some items are both consumable or not, depending on how you choose to use them: * [Amulet of the Moon] * [Pendant of the Agate Shield] These can be used as jewelry for their stats, and if you can't afford to replace them, you simply do not use them up. == Intelligence Potion Rank 8 - Consumable Recipe Weight: 5 sand Rarity: Uncommon Item Type: Consumable Recipe Required Tool Type: Distilling Recipe List: 1 Craw Leaf Dye, 8 Eldelberry Dye, 1 Crescent Top Wing Bones, 8 Mongoose Leg Bone, 7 Dark Ork Resin, 42 Bulk Pine Resin Used to Create:Intelligence Potion Rank 8 Consumables are a type of item available in both Phantasy Star Online and Phantasy Star Online 2. They are absent in Episode III, as combat works differently in that game. Most consumables may be purchased at a specific shop. In the original game, there were only two types of consumables: Drinks and Atomizers. In the sequel, a few new consumables were added, namely buffs and boosters. There are multiple types of tickets which may also be considered consumables, for they present players with hairstyles, eyes, accessories, lobby actions, etc.
Subject Item
n113:
n5:
n2:
Subject Item
n86:
n5:
n2:
Subject Item
n40:
n5:
n2:
Subject Item
n80:
n5:
n2:
Subject Item
n110:
n5:
n2:
Subject Item
n83:
n5:
n2:
Subject Item
n76:
n5:
n2:
Subject Item
n54:
n5:
n2:
Subject Item
n101:
n5:
n2:
Subject Item
n81:
n5:
n2:
Subject Item
n39:
n5:
n2:
Subject Item
n20:
n5:
n2:
Subject Item
n53:
n5:
n2:
Subject Item
n90:
n5:
n2:
Subject Item
n100:
n5:
n2:
Subject Item
n66:
n5:
n2:
Subject Item
n8:
n5:
n2:
Subject Item
n85:
n5:
n2:
Subject Item
n99:
n5:
n2:
Subject Item
n4:
n5:
n2:
Subject Item
n78:
n5:
n2:
Subject Item
n50:
n5:
n2:
Subject Item
n77:
n5:
n2: