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Subject Item
n2:
rdf:type
n3:
rdfs:label
Malevolent energy
rdfs:comment
Making the malevolent armour requires 91-93 Smithing along with a certain number of energy and reinforcing plates, the latter bought from Saro in Keldagrim. The full set of malevolent armour requires 84 energy and 6 reinforcing plates. Making the armour from scratch costs . Malevolent energy can also be used to recharge dyed malevolent armour. Making the malevolent armour requires 91-93 Smithing along with a certain number of energy and reinforcing plates, the latter bought from Saro in Keldagrim. The full set of malevolent armour requires 84 energy and 6 reinforcing plates. Making the armour from scratch costs
n33:
No
n19:
No
n16:
Anguish and malice, made manifest.
n42:
Yes
n22:
No
n25:
gemw
n36:
No
n37:
Drop
n34:
No
n41:
No
n39:
reclaimable
n7:wikiPageUsesTemplate
n8: n21: n28: n31: n46: n49:
n5:wikiPageUsesTemplate
n6: n12: n17: n18: n26: n48: n50:
n13:wikiPageUsesTemplate
n14: n24: n29: n30: n44: n45: n47:
n35:
Yes
n9:
Malevolent energy
n10:
10000
n4:
Yes
n27:
0
n11:
Barrows - Rise of the Six
n38:
30027
n20:
No
n32:
2013-11-13
n23:abstract
Making the malevolent armour requires 91-93 Smithing along with a certain number of energy and reinforcing plates, the latter bought from Saro in Keldagrim. The full set of malevolent armour requires 84 energy and 6 reinforcing plates. Making the armour from scratch costs Making the malevolent armour requires 91-93 Smithing along with a certain number of energy and reinforcing plates, the latter bought from Saro in Keldagrim. The full set of malevolent armour requires 84 energy and 6 reinforcing plates. Making the armour from scratch costs . Malevolent energy can also be used to recharge dyed malevolent armour.
Subject Item
n43:
n23:wikiPageDisambiguates
n2:
Subject Item
n40:
n23:wikiPageDisambiguates
n2: