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Range (Civ6)
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File:Civ6Range.png Range is a property of Ranged Units in Civilization VI. It determines how far away the unit can attack. When File:Civ6Range.png Range is 1, the unit can only attack targets on the six tiles that are immediately next to it. With a File:Civ6Range.png Range of 2, the unit can attack any of the 18 nearest tiles. Units that have a File:Civ6Range.png Range of 3 can cover a total of 36 tiles. When a Ranged Unit uses its ranged attack, it itself is safe from any harm in that battle. This means that the unit or city being attacked cannot do damage to the unit using a ranged attack.
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File:Civ6Range.png Range is a property of Ranged Units in Civilization VI. It determines how far away the unit can attack. When File:Civ6Range.png Range is 1, the unit can only attack targets on the six tiles that are immediately next to it. With a File:Civ6Range.png Range of 2, the unit can attack any of the 18 nearest tiles. Units that have a File:Civ6Range.png Range of 3 can cover a total of 36 tiles. When a Ranged Unit uses its ranged attack, it itself is safe from any harm in that battle. This means that the unit or city being attacked cannot do damage to the unit using a ranged attack. Cities have a File:Civ6Range.png Range of 2. This means that units that have a File:Civ6Range.png Range of 3 can attack cities without exposing themselves to retaliation. Observation Balloons add 1 to the File:Civ6Range.png Range of any Ranged Units next to them. For example, a Catapult usually has a File:Civ6Range.png Range of 2, but with an Observation Balloon next to it it will have a File:Civ6Range.png Range of 3.