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Subject Item
n2:
rdfs:label
Investiture of Wind
rdfs:comment
Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, wind whirls around you, and you gain the following benefits: * Ranged weapon attacks made against you have disadvantage on the attack roll. * You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it. * You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of
dcterms:subject
n4: n5: n6: n7: n8: n9: n10: n11: n14:
n13:abstract
Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, wind whirls around you, and you gain the following benefits: * Ranged weapon attacks made against you have disadvantage on the attack roll. * You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it. * You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the cube.