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Shattering Shattering
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Shattering is the fifth novel in the Xaterex Multiverse Storyline. It details the continuation of Shardak, Fairon, and Valkyria's roles in the Second Xaterex Civil War. User is able to make objects shatter regardless of their hardness or condition. Trevor was shown demonstrating his ability by breaking glass from a few metres away, and it is unknown if he could affect anything else. He did attempt to use it on Sylar in self-defence, but then his intention could have been to simply shatter the man's glasses and use the shards to harm or blind him. He needed to make a shooting gesture and was blocked from using the ability when his arms were telekinetically trapped, but this could have simply been due to lack of experience with the ability. Shattering is a spell combination in Dragon Age: Origins. Shattering is the power to make objects explode or shatter. Not to be confused with Disintegration. The five eras of Changeling history can be divided into the Mythic Age, the Sundering, the Shattering, the Interregnum, and the Resurgence. Around the time of the Spanish Inquisition and the Black Plague (and the practice of last names coming into vogue), the pressure finally broke, causing the Shattering (prompting large numbers of Fae to either jump ship for Arcadia or adopt the Changeling Way, or hide). Between 1200-1400 AD and 1500-1600 AD, the breaking away of the mythic from the mundane became more complete. The pathway trods between the Mundane world and the Dreamings began to vanish and/or close, as did the routes leading to Arcadia. The coastlines of Kalimdor and the Eastern Kingdoms shifted, flooding some old lands and exposing new ones. Whole parts of the world, like Thousand Needles and a large chunk of Tanaris, ended up underwater. In some cases, tidal waves caused by the Cataclysm flooded or destroyed coastal settlements like Auberdine, Rut'theran Village, and Feathermoon Stronghold, forcing their residents to relocate — usually inland. Even far from the coast, fires, avalanches and lava eruptions changed some areas beyond recognition.
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Diccionario de cerámica Inglés/Español: Índice adicional
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Cause objects to shatter.
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Power/Ability to:
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destroy glass by making a shooting gesture
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Trevor Zeitlan Sylar World 3 Sylar World 8 Pearl Peter Petrelli World 3 Peter Petrelli World 8 Peter Petrelli World 11 Robert Max Rachelle Maitland
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Trevor causes a glass to shatter Trevor displays his ability by shattering a glass
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The Darkest Light
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The Final Prophecy
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Shattering is the power to make objects explode or shatter. Not to be confused with Disintegration. Shattering is a spell combination in Dragon Age: Origins. The five eras of Changeling history can be divided into the Mythic Age, the Sundering, the Shattering, the Interregnum, and the Resurgence. Around the time of the Spanish Inquisition and the Black Plague (and the practice of last names coming into vogue), the pressure finally broke, causing the Shattering (prompting large numbers of Fae to either jump ship for Arcadia or adopt the Changeling Way, or hide). Between 1200-1400 AD and 1500-1600 AD, the breaking away of the mythic from the mundane became more complete. The pathway trods between the Mundane world and the Dreamings began to vanish and/or close, as did the routes leading to Arcadia. This Changeling: The Dreaming-related article is a stub. You can help WWWiki by fixing it. Shattering is the fifth novel in the Xaterex Multiverse Storyline. It details the continuation of Shardak, Fairon, and Valkyria's roles in the Second Xaterex Civil War. User is able to make objects shatter regardless of their hardness or condition. Trevor was shown demonstrating his ability by breaking glass from a few metres away, and it is unknown if he could affect anything else. He did attempt to use it on Sylar in self-defence, but then his intention could have been to simply shatter the man's glasses and use the shards to harm or blind him. He needed to make a shooting gesture and was blocked from using the ability when his arms were telekinetically trapped, but this could have simply been due to lack of experience with the ability. The coastlines of Kalimdor and the Eastern Kingdoms shifted, flooding some old lands and exposing new ones. Whole parts of the world, like Thousand Needles and a large chunk of Tanaris, ended up underwater. In some cases, tidal waves caused by the Cataclysm flooded or destroyed coastal settlements like Auberdine, Rut'theran Village, and Feathermoon Stronghold, forcing their residents to relocate — usually inland. Even far from the coast, fires, avalanches and lava eruptions changed some areas beyond recognition. The tectonic shifts blocked some old routes, like the one between Badlands and Loch Modan, and opened some new ones through previously impassable mountains. The Shattering also damaged an ancient titan device previously hiding the Uldum complex, exposing access to it from Tanaris. The Shattering brought the Elemental Plane closer to Azeroth, bringing the world in direct conflict with the elemental lords — including Ragnaros, who, upon his return, assaulted Nordrassil, prompting Malfurion Stormrage to organize a defense of Mount Hyjal again. The goblin island of Kezan and the self-isolated nation of Gilneas suffered greatly from natural disasters, leading directly to events that affected the existing balance between the Alliance and the Horde, redrawing the political map of the world.
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