This HTML5 document contains 17 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n8http://dbkwik.webdatacommons.org/resource/qmid2jH6tkBQGMpWpNA2Pw==
dctermshttp://purl.org/dc/terms/
n21http://dbkwik.webdatacommons.org/resource/qUf-4PJ6FsoAnSmQ2Ncu1g==
n3http://dbkwik.webdatacommons.org/ontology/
n18http://dbkwik.webdatacommons.org/resource/ITYXKawwWHwPvwXEUiagvg==
n15http://dbkwik.webdatacommons.org/resource/gyKNrS36o5DqKw7u18yzxg==
n5http://dbkwik.webdatacommons.org/resource/FMgoM4Pgpdz_hwAZtVyx4g==
n17http://dbkwik.webdatacommons.org/resource/6LV-RVpU3F_mw0Qp-3wT-w==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n14http://dbkwik.webdatacommons.org/resource/7oXIz9CNIOIr_qolTJViLQ==
n10http://dbkwik.webdatacommons.org/resource/UdNlqxg-TcjBdR5Yd8PYPA==
n19http://dbkwik.webdatacommons.org/resource/tkNmyZbVBk_yd2ts_oKivg==
n7http://dbkwik.webdatacommons.org/resource/6JEqUgSEyd0wvboYFjJ6ew==
n2http://dbkwik.webdatacommons.org/resource/az5tUmO52msctnUz7zYsrw==
n11http://dbkwik.webdatacommons.org/resource/ICT3TARpZgXZr76nIkP-VQ==
n16http://dbkwik.webdatacommons.org/resource/wneUI82OVHrojJ_wGx4g8Q==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n4http://dbkwik.webdatacommons.org/mass-effect/property/
xsdhhttp://www.w3.org/2001/XMLSchema#
n13http://dbkwik.webdatacommons.org/resource/0gfJe6aCpnx1iJzgX-xnpQ==
n20http://dbkwik.webdatacommons.org/resource/cvMvw3kIWUo4oJPjP1YAWg==
n12http://dbkwik.webdatacommons.org/masseffect/property/
Subject Item
n2:
rdfs:label
Combat (Mass Effect 3)
rdfs:comment
Controls are mostly retained from Mass Effect 2 regardless of platform, but with some significant improvements in behavior. * Fatigue is now removed; Shepard can sprint indefinitely if the button for sprinting is held. On PC, it is still the spacebar key, and is now shared with a wide variety of context-sensitive cues. * Shepard can now perform a variety of actions with tapping the shared action button while holding a directional button, depending on context. * If on open ground, combat rolls can be performed in whichever direction fancied. * Getting into cover can be done in three different ways: moving into it and tapping the shared action button, via combat roll, or by sprinting into it. * Shepard can dart from cover to adjacent cover, also known as a swat turn. *
dcterms:subject
n7: n10: n15: n17: n18: n21:
n4:wikiPageUsesTemplate
n5: n8: n11: n16:
n12:wikiPageUsesTemplate
n13: n14: n19: n20:
n3:abstract
Controls are mostly retained from Mass Effect 2 regardless of platform, but with some significant improvements in behavior. * Fatigue is now removed; Shepard can sprint indefinitely if the button for sprinting is held. On PC, it is still the spacebar key, and is now shared with a wide variety of context-sensitive cues. * Shepard can now perform a variety of actions with tapping the shared action button while holding a directional button, depending on context. * If on open ground, combat rolls can be performed in whichever direction fancied. * Getting into cover can be done in three different ways: moving into it and tapping the shared action button, via combat roll, or by sprinting into it. * Shepard can dart from cover to adjacent cover, also known as a swat turn. * Shepard can vault over low obstacles or cover. It can also be done while sprinting toward the obstacle for minimum loss of momentum. * Shepard can now jump over gaps. * Rounding cover turn is now possible. On PC, a middle mouse click must be performed if on the edge of an L-shaped cover feature. * Shepard can traverse ladders simply by moving into it, automatically traveling to whichever elevation the ladder's end point is.