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dctermshttp://purl.org/dc/terms/
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Subject Item
n2:
rdfs:label
Anti-Aircraft Jamming
rdfs:comment
AA Jamming is a passive ability which means it is permanently enabled and costs no craft to use. It also won't reveal the Scouts cover. Whenever a Special Forces or Elite Special Forces scout unit moves close to an enemy AA system, it disables it's weapon systems. This works with both stationary and mobile anti-aircraft systems. Affected AA systems show a red Jammed in their infobox when selected, but only stationary AA systems will also have yellow sparkles around them. A Scout currently jamming sends out bluish-white pulses and a distinctive sound is heard.
dcterms:subject
n4: n5: n6: n7:
n9:abstract
AA Jamming is a passive ability which means it is permanently enabled and costs no craft to use. It also won't reveal the Scouts cover. Whenever a Special Forces or Elite Special Forces scout unit moves close to an enemy AA system, it disables it's weapon systems. This works with both stationary and mobile anti-aircraft systems. Affected AA systems show a red Jammed in their infobox when selected, but only stationary AA systems will also have yellow sparkles around them. A Scout currently jamming sends out bluish-white pulses and a distinctive sound is heard. Note that only the target's AA weapon systems are disabled - stationary defenses will still be able to spot hidden units such as the Scout unit disabling it, while mobile anti-aircraft can simply move out of jamming range. The only ways to make affected anti-aircraft to work again is to eliminate the responsible scout(s) or wait for those units to move.