This HTML5 document contains 9 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
dctermshttp://purl.org/dc/terms/
n13http://dbkwik.webdatacommons.org/ontology/
n6http://dbkwik.webdatacommons.org/resource/H6avMEE_RNqxjgU-OERkvQ==
n5http://dbkwik.webdatacommons.org/residentevil/property/
n11http://dbkwik.webdatacommons.org/resource/xp0YEog-RLm9bznpSfrFGg==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n2http://dbkwik.webdatacommons.org/resource/bY5hPqc1ieRIsQZpFGI4zA==
n3http://dbkwik.webdatacommons.org/resident-evil/property/
n10http://dbkwik.webdatacommons.org/resource/WLUHia3Gi46npIApRZXgWg==
n4http://dbkwik.webdatacommons.org/resource/79qEZozvkCVVESy6d4K0bg==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n12http://dbkwik.webdatacommons.org/resource/b4o2F3OzM72me-Pl8T9SDQ==
n7http://dbkwik.webdatacommons.org/resource/jhNYll6L2cwNekTPkMGC4w==
xsdhhttp://www.w3.org/2001/XMLSchema#
Subject Item
n2:
rdfs:label
Resident Evil Survivor/gameplay
rdfs:comment
Contrary to Sega's The House of the Dead, and Capcom's Umbrella Chronicles, Resident Evil Survivor is not an on-rails shooter. All movement is based around the wish of the gamer as they walk around the three-dimensional setting. The game features branching paths that allows the player to determine how the story will unfold and who they will meet along the way.
dcterms:subject
n10: n11:
n3:wikiPageUsesTemplate
n4: n7:
n5:wikiPageUsesTemplate
n6: n12:
n13:abstract
Contrary to Sega's The House of the Dead, and Capcom's Umbrella Chronicles, Resident Evil Survivor is not an on-rails shooter. All movement is based around the wish of the gamer as they walk around the three-dimensional setting. The game features branching paths that allows the player to determine how the story will unfold and who they will meet along the way.