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Subject Item
n2:
rdfs:label
Tetsu equipment
rdfs:comment
The ideal adventurers to gather plate are The Whaler (Fishing) and The Memory (Divination), with The Biologist (Herblore) and The Exile (Dungeoneering) providing duo voyages for plate; pearls are best gathered by The Architect (Construction) and The Chef (Cooking). One tsuba is awarded from the Guardians of the World trio missions, and more are available from occasional standard voyages (provided maximum distance has been reached in ports, and The Shield is the focused region).
dcterms:subject
n36: n44:
n23:
2178
n8:
yes
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n6: n15: n21: n22: n25: n27: n31: n37: n40: n48: n53:
n17:wikiPageUsesTemplate
n18: n24: n29: n32: n33: n42: n43: n46: n49: n50: n51:
n38:
7 2 3 -
n3:
n4: n10: n12: n16: n26: n30: n34: n45: n47: n52:
n19:
Slash
n20:
520
n11:
2178
n28:
Slash
n9:
1041
n7:
435 500 479 477 414 456 1630 108 1347
n39:
Melee
n13:
320 560 420 480 - 1260 280 1440 640
n14:abstract
The ideal adventurers to gather plate are The Whaler (Fishing) and The Memory (Divination), with The Biologist (Herblore) and The Exile (Dungeoneering) providing duo voyages for plate; pearls are best gathered by The Architect (Construction) and The Chef (Cooking). One tsuba is awarded from the Guardians of the World trio missions, and more are available from occasional standard voyages (provided maximum distance has been reached in ports, and The Shield is the focused region). Before the armour can be made, the ability to make the pieces must be unlocked. This is done by collecting 4 forgotten scrolls per part via scroll voyages in your port. A total of 12 scroll pieces are required to be able to craft the head, body, and leg pieces of the armour, and an additional 4 scroll pieces are needed to make the weapons. The (complete) scrolls for the gloves and boots are bought from the Ports Reward Shop (run by Boni on Waiko) for 2,500 chimes and 3 taijitu. The armour comes in two versions, tradeable and untradeable ('superior'). The superior version has higher stats than the tradeable one, has 20% more charges of combat, and can be augmented. The superior version can be repaired, but the tradeable version cannot and will degrade to nothing. The weapons, gloves, and boots are exclusively non-tradeable.