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Module Module Module Module Module Module
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In radio control, a module is a term for a solid-state frequency synthesizer that is easily removed from a high-end R/C transmitter in order to switch operating frequencies via a change to another module. This is not to be confused with a crystal. Recent developments by Spektrum allow a modular 75 MHz radio used for surface models to operate on the internationally standardized 2.4 GHz band. Les modules sont des objets spéciaux qui apparaissent dans Breath of the Wild. Modules are primary subsystems that can be built on Motherships, Carriers and Shipyards in Homeworld 2. They can fulfill a variety of roles. In 2369, Keiko O'Brien asked several chair-carrying Starfleet officers to place these chairs in a semi-circle around the module before she opened her school the next day. (DS9: "A Man Alone") Modules can take up a number of slots on a user's Public Page or Page Builder. Each Public Page has 12 slots available in a three-by-four grid. This limits the number of Modules which can be placed on a Public Page. Some modules are three slots wide such as the Dinosaur Excavation Module, others have two such as the Factory Module, and others take up only one slot such as the Orange Mixing Truck Module. There are some fundamental properties that characterize Modules: Hier sind die Module von Allwar aufgelistet. Zurück zur Hauptseite Modules are self-contained game files that hold all of the gameplay information for a particular adventure. NWN2 modules will not be backward compatible with NWN modules, because the graphics engine has been rewritten. However, some NWN content -- most likely conversations and scripts -- will be able to be imported into NWN2 modules. This article is a stub. You can help NWN2Wiki by [ expanding it]. Modules are any item that can be fitted into a ship which will allow the ship to perform certain actions or boost its performance. Examples of modules include weapon systems like Missile Launchers, sensor equipments like Signal Amplifiers, and repair items such as Armor Repair Systems. All modules are added to a ship using the Fitting screen. All ships have a specific number of slots into which modules can be placed. These are divided into High Slots, Mid Slots, and Low Slots. Each module can fit into only one type of slot. For example, weapon system only fit into High Slots. From [[w:|]][[Category: derivations|Module]] module < [[w:|]][[Category: derivations|Module]] modulus (“‘a small measure, a measure, mode, meter’”), diminutive of modus (“‘measure’”); see mode. A module is Een Module is een onderdeel van SAP. Een module bestaat weer uit submodules, transacties en bestanden. Test Colin Maloney trapped Vera Juarez within one and burned her to prevent her from leaking information about conditions at the San Pedro Overflow Camp. (TV: The Categories of Life) Geraint Cooper was scheduled to be incinerated inside a module; he had suffered from a fatal heart attack. However, Geraint was rescued by his daughter Gwen, who later blew another module up. (TV: The Middle Men) Le Module apparaît dans le Multijoueur de Ratchet & Clank: QForce. Sur une carte, il y a 7 modules qui peuvent être capturés pas les équipes pendant le temps de reconnaissance. Ils fonctionnent comme le module d'armements QForce; c'est-à-dire, qu'ils fournissent des armes mais beaucoup d'autres paramètres changent comme l'aspect. A module is essentially a story written for Neverwinter Nights. It is usually a self-contained adventure, although some modules—particularly persistent world modules—span a geographic area of a gameworld. Multiple modules can be strung together into a campaign (for example, the original campaign consists of seven modules), with player characters automatically going to the next module as the current one ends. A module contains all the areas, non-player characters, items, and other objects that make up the story's setting, as well as the conversations and scripts that implement the plot of the story being told. In short, it contains all that a player can see while playing. Les Modules sont des Panneaux dans Kingdom Hearts: 358/2 Days permettant de renforcer l'arme du joueur en les ajoutant aux cases vides des Panneaux d'armes.
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A module is essentially a story written for Neverwinter Nights. It is usually a self-contained adventure, although some modules—particularly persistent world modules—span a geographic area of a gameworld. Multiple modules can be strung together into a campaign (for example, the original campaign consists of seven modules), with player characters automatically going to the next module as the current one ends. A module contains all the areas, non-player characters, items, and other objects that make up the story's setting, as well as the conversations and scripts that implement the plot of the story being told. In short, it contains all that a player can see while playing. The things not necessarily contained in a module are the things a player can do while playing. The core game supplies spells, classes, etc. which normally will be in effect in all modules. Some of these can be altered for a given module (for example, a module can supply a replacement script for a spell, changing what that spell does), but the core game is there should a module builder not want to customize these things. (On the other hand, some modifications, such as defining which spells exist, cannot be done within a module but require a hak pak, while other modifications, notably most things dealing with combat, cannot be done at all.) Modules can be created with the Toolset, which is included with the Windows versions of the game. The settings of modules can vary as much as the people who make them. While BioWare was bound by their license to use the Forgotten Realms setting, players are free to use any setting desired, even historical (or modern) settings like medieval France, or perhaps just a nameless haunted forest located "somewhere". Some modules are created by a Dungeon Master for their personal use as a multiplayer host, while others are shared, some supporting multiplayer (hosted by someone other than the module builder), others strictly single-player adventures. Since anyone who has bought Neverwinter Nights can make a module, there have been a large number of modules made (the Neverwinter Vault has thousands of modules available for download). Some of these link into the stories of the official campaigns, but most weave their own tales. Naturally, as there is no central oversight of these modules, the quality varies dramatically, with some being "trash" and others rated more highly than the official campaigns. To help players find the higher-quality modules, the Vault has a hall of fame consisting of a few hundred of the modules with high ratings from other players. A few BioWare-made modules are included with various editions of Neverwinter Nights in addition to those that make up the official campaigns. Several are just demonstrations of content that was new at the time, though. Test Modules are primary subsystems that can be built on Motherships, Carriers and Shipyards in Homeworld 2. They can fulfill a variety of roles. In 2369, Keiko O'Brien asked several chair-carrying Starfleet officers to place these chairs in a semi-circle around the module before she opened her school the next day. (DS9: "A Man Alone") Modules can take up a number of slots on a user's Public Page or Page Builder. Each Public Page has 12 slots available in a three-by-four grid. This limits the number of Modules which can be placed on a Public Page. Some modules are three slots wide such as the Dinosaur Excavation Module, others have two such as the Factory Module, and others take up only one slot such as the Orange Mixing Truck Module. There are some fundamental properties that characterize Modules: All Modules take Votes (clicks) from visiting users. Most Modules give an advantage to the owner per a certain number of click(s). To click on a Module, a visitor must click on the Vote button ( Image:Vote Button.png ). Occasionally, this button does not appear on the page; this usually means the owner has not "set up" the Module since the last click (see below) or the page visitor is out of clicks. Most Modules grow a number of Items per day on a given basis. The most well-known is the LEGO Tree Module, which grows 10 Red LEGO Bricks per day. When Items are available for harvest, they can be collected by clicking the Harvest button ( Image:Harvest Button.png ) on the Public Page. Modules have a limit on the number of Items the Module can grow between harvests; this is known as the harvest limit. When the number of Items stocked within the Module meets the harvest limit, the Items stop growing. Some Modules need to be "set up" by the owner before clicking and other functions are enabled. This is done by clicking the Setup button ( Image:Setup Button.png ) on the Public Page and giving up an Item so that it is "inside" the Module. If the Module has not yet performed its action, the owner may recover the Item at any time by pressing the Tear Down button ( Image:Tear Down Button.png ) on the Public Page. Upon performing the Module's action, the Item used to set up the Module is usually lost, and the owner must set up the Module with another Item before continuing. The first Module like this is the Hive Module. Players can find information on a particular Module by hovering over the Module in the Public View. It will display a brief description on how the Module behaves, although these descriptions are known to be occasionally incorrect (some purposely so, however) such as the Dino Ambush Module, Rank 1. There are some Modules that players cannot obtain, e.g. the Networker Trade Module and Networker Text Module. Players informally refer to these as "Networker Modules." In radio control, a module is a term for a solid-state frequency synthesizer that is easily removed from a high-end R/C transmitter in order to switch operating frequencies via a change to another module. This is not to be confused with a crystal. Recent developments by Spektrum allow a modular 75 MHz radio used for surface models to operate on the internationally standardized 2.4 GHz band. Hier sind die Module von Allwar aufgelistet. Zurück zur Hauptseite From [[w:|]][[Category: derivations|Module]] module < [[w:|]][[Category: derivations|Module]] modulus (“‘a small measure, a measure, mode, meter’”), diminutive of modus (“‘measure’”); see mode. Les Modules sont des Panneaux dans Kingdom Hearts: 358/2 Days permettant de renforcer l'arme du joueur en les ajoutant aux cases vides des Panneaux d'armes. Modules are any item that can be fitted into a ship which will allow the ship to perform certain actions or boost its performance. Examples of modules include weapon systems like Missile Launchers, sensor equipments like Signal Amplifiers, and repair items such as Armor Repair Systems. All modules are added to a ship using the Fitting screen. All ships have a specific number of slots into which modules can be placed. These are divided into High Slots, Mid Slots, and Low Slots. Each module can fit into only one type of slot. For example, weapon system only fit into High Slots. Some modules also require a certain amount of CPU and Powergrid to be assigned to them to be active. If you try to slot a module without the required CPU or Powergrid, the module will not be active in the ship. Les modules sont des objets spéciaux qui apparaissent dans Breath of the Wild. Modules are self-contained game files that hold all of the gameplay information for a particular adventure. NWN2 modules will not be backward compatible with NWN modules, because the graphics engine has been rewritten. However, some NWN content -- most likely conversations and scripts -- will be able to be imported into NWN2 modules. This article is a stub. You can help NWN2Wiki by [ expanding it]. Le Module apparaît dans le Multijoueur de Ratchet & Clank: QForce. Sur une carte, il y a 7 modules qui peuvent être capturés pas les équipes pendant le temps de reconnaissance. Ils fonctionnent comme le module d'armements QForce; c'est-à-dire, qu'ils fournissent des armes mais beaucoup d'autres paramètres changent comme l'aspect. D'abord, chaque module capturé par un équipe sera défendu par un petit bataillon de grongariens de leur couleur et si un adveraire essaye de s'en emparer, ils tenteront de le repousser en l'assaillant. Aussi, les modules peuvent subirent des améliorations pour mieux les défendre et éviter leurs pertes. En effet, il est très facile de perdre des modules, surtout lorsque l'on sait qu'il fournissent des boulons environ toutes les 5 secondes. Le nombre de boulons varie en fonction du nombre de module que l'on détient. Colin Maloney trapped Vera Juarez within one and burned her to prevent her from leaking information about conditions at the San Pedro Overflow Camp. (TV: The Categories of Life) Geraint Cooper was scheduled to be incinerated inside a module; he had suffered from a fatal heart attack. However, Geraint was rescued by his daughter Gwen, who later blew another module up. (TV: The Middle Men) Een Module is een onderdeel van SAP. Een module bestaat weer uit submodules, transacties en bestanden. A module is