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Craig Mullins
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Craig Mullins is a freelance concept artist hired by Bethesda Softworks to create some early concept art for Fallout 3. Craig Mullins is an artist and painter. He worked on Halo: Combat Evolved as a Matte and Concept artist. He worked closely with other artists, such as Shi Kai Wang, to produce the concept art for the landscapes of Halo, the architecture of the UNSC Pillar of Autumn and the Truth and Reconciliation. He also helped design the appearance and culture of the creatures of the Covenant, and even some of the weapons. Craig Mullins was a concept artist on the video game Aliens: Colonial Marines.
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Craig Mullins
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FO3
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Freelance
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1964
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Craig Mullins was a concept artist on the video game Aliens: Colonial Marines. Craig Mullins is a freelance concept artist hired by Bethesda Softworks to create some early concept art for Fallout 3. Craig Mullins is an artist and painter. He worked on Halo: Combat Evolved as a Matte and Concept artist. He worked closely with other artists, such as Shi Kai Wang, to produce the concept art for the landscapes of Halo, the architecture of the UNSC Pillar of Autumn and the Truth and Reconciliation. He also helped design the appearance and culture of the creatures of the Covenant, and even some of the weapons.