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Subject Item
n2:
rdf:type
n17:
rdfs:label
Hired Hand/HD
rdfs:comment
Hired Hands are AI-controlled friendly characters that follow the Spelunker around the level, attacking enemies and collecting treasure for the player. They are found in Hired Hand Shops for sale or Coffins in the level. They have all the same statistics and abilities as the player-controlled character but are clumsy and have sub-par intelligence, and as such, don't tend to survive for very long in dangerous environments. Any Spelunker found in a coffin will act as a Hired Hand as long as he/she lives. Hired Hands holding Teleporters can teleport to evade incoming damage, similar to Crocmen.
dcterms:subject
n9:
n7:
Yes
n11:
Hired Hand
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n6: n13:
n15:
125
n10:
• 1 • 1
n18:
4.0
n4:
Normal
n12:
• 'Hired Hands' Shops • Coffins, under certain conditions.
n14:
Yes
n16:abstract
Hired Hands are AI-controlled friendly characters that follow the Spelunker around the level, attacking enemies and collecting treasure for the player. They are found in Hired Hand Shops for sale or Coffins in the level. They have all the same statistics and abilities as the player-controlled character but are clumsy and have sub-par intelligence, and as such, don't tend to survive for very long in dangerous environments. Any Spelunker found in a coffin will act as a Hired Hand as long as he/she lives. Hired Hands are able to pick up gold, because of this, it's not recommended to keep them alive if you're trying to unlock the 'Low Scorer' achievement. They will also pick up any weapon and other items they come across, and have a habit of killing the Spelunker by accident if they get a hold of a dangerous item like the shotgun, and they will pick up and throw away bombs that are too close to them. If a Hired Hand picks up an item, it will be added to the Journal if the player didn't have it already, and Tunnel Man won't take items from Hired Hands to unlock shortcuts. While not extremely useful, they are able to grab certain items that the Spelunker can't, like bomb bags, bomb boxes, and even the Udjat Eye. Additionally, Hired Hands can open the Big Chest if they walk over it with the Key in their hands. Like other players, they won't take any damage from being hit with the whip, but will get stunned. They don't normally run during Adventure mode, but they are seen doing so very rarely. Hired Hands holding Teleporters can teleport to evade incoming damage, similar to Crocmen. When sacrificed on an Altar, They are worth 8 Favor Points stunned and 4 dead, thus making them a method of gaining extra favor. They are the only way to carry more than one item between levels while playing solo, and are able to pick up certain items that the spelunker will collect on touch, making them somewhat useful. Also, if an area is too dangerous to go into, throw the hired hand in and wait for him to die/kill the monsters. In the case the Spelunker is wanted by the Shopkeepers, they will automatically be 'free' and may attack the shopkeepers or leave the shop, this usually ends with them dying, but they sometimes can disarm shopkeepers and even kill them. Hired Hands will regain back their health after going to the next level, it is unknown whether this is a bug or a feature.