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Energy weapons Energy Weapons
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Energy weapons are just as popular, if not slightly more popular, than standard bullet firing weapons. The highest power output for an energy weapon legal for use by civilians is 12. Military weapons usually go much higher than this. Civilian pistols usually range from a power output of 1 to 5, and civilian rifles are usually a bit higher. power outputs of 1-3 are enough for hunting small game with, while a power output of 30 is enough to pierce 2 inch plates of nova. Rifles: * GDA standard energy assault rifle * GDA standard energy long range rifle Pistols: Other: Energy type ammunition is a slightly more powerful, more convenient type of ammunition that discharges energy in the form of concentrated blasts of energy or lasers whose intense heat can easily tear through enemies. Although each weapon has a preset reserve of finite power, it takes energy from the AC in order to operate at full power. Because energy weapons do not utilize rounds or magazines, there is no need to pay for refills, as they recharge after a battle, thus making them cost-efficient, although they're relatively costly to purchase. (In For Answer there seems to be a fatal error causing most ranged EN weapons to have quite expensive "shells", some costing over 300 per shot). Energy Weapons is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics skill. This skill determines the player's combat effectiveness with energy-based weapons. User can create energy weapons from nothing or by shaping the existing energy, they are capable of creating virtually any weapon and how many they wish. Depending on the energy weapon is made of, it can posses a variety of abilities and be very effective in both offensive and defensive combat. Energy Weapons are guns designed to fire using electricity as ammunition. They a are powered by standardized energy cells. Their high damage output, homogenized ammo type and unique damage types far outshadow the rather expensive price of energy ammo.As reference, in the following weapon statistics Mag Size represents the amount of charge needed to fire one shot from the gun, rather then the size of the clip. How much ammo that is in the gun is dependant on the individual battary type in the gun. Here is a noteworthy Energy Weapon from World War Z
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create weapons from energy
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Damage done by Energy Weapons Accuracy with Energy Weapons
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Fallout 3 and Fallout: New Vegas perk image 140
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Energy Weapons
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FO3 FNV FO1, FO2, FOT
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Kyle Rayner up against an arsenal with his energy constructed sword.
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n6:abstract
Energy Weapons is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics skill. This skill determines the player's combat effectiveness with energy-based weapons. User can create energy weapons from nothing or by shaping the existing energy, they are capable of creating virtually any weapon and how many they wish. Depending on the energy weapon is made of, it can posses a variety of abilities and be very effective in both offensive and defensive combat. Energy Weapons are guns designed to fire using electricity as ammunition. They a are powered by standardized energy cells. Their high damage output, homogenized ammo type and unique damage types far outshadow the rather expensive price of energy ammo.As reference, in the following weapon statistics Mag Size represents the amount of charge needed to fire one shot from the gun, rather then the size of the clip. How much ammo that is in the gun is dependant on the individual battary type in the gun. Energy type ammunition is a slightly more powerful, more convenient type of ammunition that discharges energy in the form of concentrated blasts of energy or lasers whose intense heat can easily tear through enemies. Although each weapon has a preset reserve of finite power, it takes energy from the AC in order to operate at full power. Because energy weapons do not utilize rounds or magazines, there is no need to pay for refills, as they recharge after a battle, thus making them cost-efficient, although they're relatively costly to purchase. (In For Answer there seems to be a fatal error causing most ranged EN weapons to have quite expensive "shells", some costing over 300 per shot). Energy weapons often have special models made which have the features of other weapons, such as energy machine guns and laser & pulse rifles with a shotgun spread effect. Some models of energy weapons have become symbols of the Armored Core franchise, including the MOONLIGHT laser blades, and the KARASAWA/CANOPUS Laser Rifles (High-Laser Rifles in Nexus and later). Energy weapons are just as popular, if not slightly more popular, than standard bullet firing weapons. The highest power output for an energy weapon legal for use by civilians is 12. Military weapons usually go much higher than this. Civilian pistols usually range from a power output of 1 to 5, and civilian rifles are usually a bit higher. power outputs of 1-3 are enough for hunting small game with, while a power output of 30 is enough to pierce 2 inch plates of nova. Acuracy is measured on a scale of 1-10, 1 being the worst; your shot could go pretty much anywhere. 10 being the best; your shot will hit within a 3 milimeters of the target. An accuracy of 5 is generally acceptable for most pistols, and an accuracy of 7-10 is generally acceptable for most rifles. Rifles: * GDA standard energy assault rifle * GDA standard energy long range rifle Pistols: * GDA S-12 energy sidearm/pistol Other: Here is a noteworthy Energy Weapon from World War Z
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