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Overlord: Minions Combat
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Reds- are the primary ranged fighter throwing fireballs and are immune to fire. Are also very weak in melee. If you can try to position them to where enemies cannot reach them. (ie. in melvins kitchen, position browns between enemies, or just somewhere close to you to provide support.) you can get them to be very powerfull. Normally 5-10 Reds will be enough to light enemies on fire. but definatly support them with some kind of melee minion.
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Reds- are the primary ranged fighter throwing fireballs and are immune to fire. Are also very weak in melee. If you can try to position them to where enemies cannot reach them. (ie. in melvins kitchen, position browns between enemies, or just somewhere close to you to provide support.) you can get them to be very powerfull. Normally 5-10 Reds will be enough to light enemies on fire. but definatly support them with some kind of melee minion. Greens- although primarliy a melee fighter they do have good range with their assassin attacks. They also become immune to damage if they attach themselves to the back of an enemy. they have the highest damage rate of all the minions.(If they can get on their backs) So in a way they are more useful then reds to take out enemies. But they also expose themselves to more danger that way. Also Greens have to go back to you or the guard marker to attack again unless they are attacked or blocked by enemies. But then their lose their damage bonus and have less health then browns and cannot do as much damage. So are venerable to stronger enemies.