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Subject Item
n2:
rdfs:label
Galleon Cannon
rdfs:comment
Sacrificing your mana to create another gargoyle, you catch it and attach it to yourself, charging energy through it and firing it's massive spike hand off like a rocket. It passes through the enemy and leaves behind a weaving trail of destructive energy. As a standard action, you gain a +4 bonus to your Strength, and Dexterity. In addition, you deal an additional 2d6 electricity damage on all attacks. Finally, your first attack in a round is a touch attack. This lasts for 1 round per 4 levels you possess. You can spend a standard action to discharge the technique early and deal normal damage as well as an additional 5d6 for every round you had left. The damage is divine damage, and creatures in a 60 foot cone extending from you must make a DC: 18+ Strength modifier reflex save to for half
dcterms:subject
n4: n5: n6: n8: n9: n10: n11: n12: n13:
n14:abstract
Sacrificing your mana to create another gargoyle, you catch it and attach it to yourself, charging energy through it and firing it's massive spike hand off like a rocket. It passes through the enemy and leaves behind a weaving trail of destructive energy. As a standard action, you gain a +4 bonus to your Strength, and Dexterity. In addition, you deal an additional 2d6 electricity damage on all attacks. Finally, your first attack in a round is a touch attack. This lasts for 1 round per 4 levels you possess. You can spend a standard action to discharge the technique early and deal normal damage as well as an additional 5d6 for every round you had left. The damage is divine damage, and creatures in a 60 foot cone extending from you must make a DC: 18+ Strength modifier reflex save to for half damage.