This HTML5 document contains 46 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n6http://dbkwik.webdatacommons.org/resource/UQaCqe_tRI3sjr1OKxzCFQ==
n14http://dbkwik.webdatacommons.org/resource/3pBGme8X9CC_HhYoFW_nhg==
n45http://dbkwik.webdatacommons.org/resource/m5268hoCy0FopVdhvAYd7w==
n15http://dbkwik.webdatacommons.org/resource/nT94uiQjoPHREHVKgHVxhQ==
n23http://dbkwik.webdatacommons.org/resource/Tq8tb-wXlnxGVO9zPCtA-w==
n20http://dbkwik.webdatacommons.org/resource/uZrROr2OVl8MvdG9ryFvZQ==
n9http://dbkwik.webdatacommons.org/resource/C6LVRj-d4fFGzTGwaY8tAg==
dbrhttp://dbpedia.org/resource/
n28http://dbkwik.webdatacommons.org/resource/_ioZ6a3IUMCVr_0OtwMQcw==
n24http://dbkwik.webdatacommons.org/resource/fcmI_6Lw69J-jnco6xBzNg==
n30http://dbkwik.webdatacommons.org/resource/RiaMY-W7ua567zJeXjY1LA==
n17http://dbkwik.webdatacommons.org/resource/sMOFIVfxTv3GRjyC02y_Kg==
dctermshttp://purl.org/dc/terms/
n33http://dbkwik.webdatacommons.org/resource/pvEP_9H_PCDCYQhxq2PEoQ==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n29http://dbkwik.webdatacommons.org/resource/h0rjvn_lUsXzw85YRxtYtw==
n21http://dbkwik.webdatacommons.org/resource/mXFj_5JIp1Ymt40pFBS0pw==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n12http://dbkwik.webdatacommons.org/sims/property/
n25http://dbkwik.webdatacommons.org/resource/xNriAiIeQKhMJ7_dlqY5wg==
n8http://dbkwik.webdatacommons.org/dofuswiki/property/
n34http://dbkwik.webdatacommons.org/resource/0WXmqgBzqJZhy2Jud-e3mQ==
n22http://dbkwik.webdatacommons.org/resource/nhahfS-alRwxIswCQsEOCQ==
xsdhhttp://www.w3.org/2001/XMLSchema#
n18http://dbkwik.webdatacommons.org/resource/_8vNhQe2YAPA9fX6e0KKnQ==
n11http://dbkwik.webdatacommons.org/resource/TgOVbXtoSofCtrjpr1F5Hw==
n42http://dbkwik.webdatacommons.org/resource/jEWMyciF0gj7JmQfSPyckQ==
n35http://dbkwik.webdatacommons.org/resource/uRiRTe0Yzg7EeXI5ZTOPFA==
n2http://dbkwik.webdatacommons.org/resource/d1GI9zwjbF3sC8NqcWxgYw==
n44http://dbkwik.webdatacommons.org/resource/OfTnUqnONAfJss64-ZsXfA==
n36http://dbkwik.webdatacommons.org/resource/I9pX3zvAAbIdJHCnTV7w-A==
n37http://dbkwik.webdatacommons.org/resource/6K3F5V46aaJNiY74Wzz9hw==
n43http://dbkwik.webdatacommons.org/water/property/
n38http://dbkwik.webdatacommons.org/resource/_Zpr0NJbPFuMcGO3_iLzxg==
n13http://dbkwik.webdatacommons.org/resource/2yBsZb273IYcYC-pKs7FJQ==
n32http://dbkwik.webdatacommons.org/resource/FBGTVcaHwIY047tJZ3WaMw==
n19http://dbkwik.webdatacommons.org/resource/2sq6Ks6h5Y9o4hlRQMsVXQ==
n10http://dbkwik.webdatacommons.org/ontology/
n31http://dbkwik.webdatacommons.org/resource/9LUA9xeo4EBpncZDyEmPRw==
n27http://dbkwik.webdatacommons.org/resource/OiytRyfWq1exxtEffZ9zrQ==
n4http://dbkwik.webdatacommons.org/resource/jMrXwnhdgj1YgM3W-21mzQ==
n5http://dbkwik.webdatacommons.org/resource/4_tf5USebLQc3O9P5r0i3Q==
n26http://dbkwik.webdatacommons.org/resource/Hh_IEZYd6h6i05_KVq3mpA==
n16http://dbkwik.webdatacommons.org/wikiality/property/
n41http://dbkwik.webdatacommons.org/resource/BqHRemcfbMbJ4uTcg_jVdg==
owlhttp://www.w3.org/2002/07/owl#
Subject Item
n2:
rdfs:label
Precipitation
rdfs:comment
Precipitation is a phenomenon that occurs as a part of normal weather changes. This feature is introduced in The Sims 2: Seasons. Unlike the real world, precipitation in the Sims' universe is essentially a random event; while Sims can get weather forecasts by reading the newspaper or watching the weather station on TV, they are not notably useful for predicting precipitation. There are three kinds of natural precipitation (rain, hail, and snow), and an artificial one (rain of fire). Each of the natural precipitation types may occur early in the following or preceding season, not only the current one. Thus, heavy snow may occur on the first day of Spring if Winter was just over, and a heavy snowfall occurring when Winter changes to Spring will continue. Of course, it will not snow in the mi Precipitation is one of the parts of the Water Cycle. In this section of the Water Cycle, the Water Vapor in the atmosphere that had condensed as clouds starts to compact to the limit. So the clouds release the water in the form of Precipitation. Let us consider the following scenario: Caution: Monsters' damage is modified by their statistics, which are in majority unknown. Indigenous to Baja Canada, probably because all the pot-smoking hippies there make the Baby Jesus extremely sad which makes him cry (although I am sure the Baby Jesus can stop crying whenever he wants to, but if he stops crying how will we know something is wrong?). California makes the Baby Jesus cry even more than Baja Canada but the Baby Jesus decides to avoid going near California altogether. Precipitation is the condensation of water vapor under natural weather conditions. Depending on temperature and weather dynamics precipitation may occur as rain, snow, hail, or sleet. The condensation of water vapor releases the heat used in its evaporation increasing the ambient temperature and adding to the vigor of weather dynamics.
owl:sameAs
dbr:Precipitation
n38:
54
dcterms:subject
n4: n15: n18: n19: n21: n23: n26: n32: n36: n41:
n8:wikiPageUsesTemplate
n9: n24: n29: n33: n35:
n12:wikiPageUsesTemplate
n13: n14: n20: n25: n34: n42:
n43:wikiPageUsesTemplate
n44:
n16:wikiPageUsesTemplate
n17: n37:
n5:
N/A
n45:
Precipitation
n30:
n31:
n11:
"It's snowing outside!"
n27:
n28:
n22:
Iop
n6:
Increases the target's AP for the current turn but reduces AP the following turn. Cannot be used with weapons or the spell Iop's Wrath.
n10:abstract
Precipitation is one of the parts of the Water Cycle. In this section of the Water Cycle, the Water Vapor in the atmosphere that had condensed as clouds starts to compact to the limit. So the clouds release the water in the form of Precipitation. Precipitation is the condensation of water vapor under natural weather conditions. Depending on temperature and weather dynamics precipitation may occur as rain, snow, hail, or sleet. The condensation of water vapor releases the heat used in its evaporation increasing the ambient temperature and adding to the vigor of weather dynamics. Global weather patterns result in wide disparity in the amount and type of precipitation which falls in various regions. Central to this variation is whether air is rising or falling. Rising air will release precipitation; falling air makes precipitation extremely unlikely. Due to global weather patterns certain regions are affected by global circulation patterns of air movement. Particularly notable are bands of desert on the western coast of continents in the sub-tropical regions in which air masses are nearly always descending. Other major factors are latitude and altitude, polar latitudes being cold, particularly in winter, and high altitude land masses providing lift as air masses move over them resulting in precipitation. Caution: Monsters' damage is modified by their statistics, which are in majority unknown. Precipitation is a phenomenon that occurs as a part of normal weather changes. This feature is introduced in The Sims 2: Seasons. Unlike the real world, precipitation in the Sims' universe is essentially a random event; while Sims can get weather forecasts by reading the newspaper or watching the weather station on TV, they are not notably useful for predicting precipitation. There are three kinds of natural precipitation (rain, hail, and snow), and an artificial one (rain of fire). Each of the natural precipitation types may occur early in the following or preceding season, not only the current one. Thus, heavy snow may occur on the first day of Spring if Winter was just over, and a heavy snowfall occurring when Winter changes to Spring will continue. Of course, it will not snow in the middle of the Summer. Precipitation can be described by its type, intensity, accumulation, and duration. All of these depend on the season. The type, as described above, is the kind of precipitation, whether it's rain, hail, or snow. The intensity determines how heavy the precipitation is. For example, hail may or may not be heavy enough to damage crops and injure Sims, snow may occur in light flurries or in a heavy snowfall that eventually covers the ground, and rain may fall in showers or in a thunderstorm. The duration is random. Each season also brings different chances of daily precipitation: * Spring: 30% daily chance * Summer: 20% daily chance * Fall: 15% daily chance * Winter: 50% daily chance Additionally, precipitation will neither occur nor stop if Tempus Interruptus spell is cast by a Witch. Precipitation, as well as the current season, can be controlled by the Weathernaught 57X Aspiration reward. Some Sims usually want or fear to see certain precipitation types. Indigenous to Baja Canada, probably because all the pot-smoking hippies there make the Baby Jesus extremely sad which makes him cry (although I am sure the Baby Jesus can stop crying whenever he wants to, but if he stops crying how will we know something is wrong?). California makes the Baby Jesus cry even more than Baja Canada but the Baby Jesus decides to avoid going near California altogether. Let us consider the following scenario: