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Subject Item
n2:
rdf:type
n24:
rdfs:label
Wall-sided Ramp
rdfs:comment
The Wall-sided Ramp (or Crash Ramp in Stage Maker) is one of the most dangerous track pieces in the game to use; its main ramp is a narrow space with two vertical walls on the sides. While hitting those walls deals only moderate to heavy damage, they provide a barrier against which the car can be crushed if being chased and can ultimately slow the player down while Racing. This is perhaps most noticeable in He Is Coming For You Next and The Garden Of The King. Though the walls may block enemies, the blocks themselves are only about slightly more than 1/3 of the ramp itself. If one is not careful, slow, or experienced enough, going into the ramp at high speeds (which is what is done for almost all ramps, to get maximum power output) will often run the risk of receiving moderate to heavy dam
dcterms:subject
n9: n21:
n14:
2890
n7:
4.0
n20:
Approximate Width
n11:
45
n18:
Very Hard
n3:
Approximate Height
n15:
2800
n23:
Approximate Endpoint Angle
n12:
Difficulty to do a stunt off of
n17:
Approximate Ground Length
n22:
27
n10:
Model ID Number
n5:wikiPageUsesTemplate
n6:
n16:
Wall-sided Ramp
n13:
The death wall!
n19:
250
n25:abstract
The Wall-sided Ramp (or Crash Ramp in Stage Maker) is one of the most dangerous track pieces in the game to use; its main ramp is a narrow space with two vertical walls on the sides. While hitting those walls deals only moderate to heavy damage, they provide a barrier against which the car can be crushed if being chased and can ultimately slow the player down while Racing. This is perhaps most noticeable in He Is Coming For You Next and The Garden Of The King. Though the walls may block enemies, the blocks themselves are only about slightly more than 1/3 of the ramp itself. If one is not careful, slow, or experienced enough, going into the ramp at high speeds (which is what is done for almost all ramps, to get maximum power output) will often run the risk of receiving moderate to heavy damage. On a positive note, the ramp is generally smooth with a high angle, enough to allow for some serious air, and great stunts. Prolonged time in the air will allow enemies to catch up, however.