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War Master
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War Master is the Blood Might Hero class for Sanctuary in Might & Magic: Heroes VI. The War Master can focus his/her troops to deal more damage the less they move. Also, the War Master can command the stack of troops to make an additional attack. So far the War Master has only been mentioned once and his duties and the extent of his power and authority are unknown and could vary to that of other Masters due to the fact that the remnant is ruled by the Sith. "An army you lead will not suffer defeat. When you take the field, your foes have already lost."[PH3:161] Prerequisite: 21st level. ardent Conqueror of Death: At some point in your career, only one foe remains to you, and you set out to conquer what no one has ever been able to defeat. Perhaps you marshal an army and lay siege to the Raven Queen's palace, or perhaps doing that would only install you as a new god of death. Instead, you might take only your trusted adventuring companions on a final quest to slay death itself. Your final conquest might be hopeless, but you stand forever as a shining example to those who rage against the bonds of mortality. War Master is a Bolt Thrower album, recorded at Slaughterhouse studios in September 1990, produced by Bolt Thrower and Colin Richardson. It was released on Earache Records: Mosh 29 in 1991. Whereas Realm of Chaos was dominated by grindcore based blasts and riffs, this album abandons most of the grindcore influences for a sound that is more strictly death metal. Moreover, there is more melody in the music and the guitar solos, although some chaotic solos remain.
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n4:abstract
War Master is a Bolt Thrower album, recorded at Slaughterhouse studios in September 1990, produced by Bolt Thrower and Colin Richardson. It was released on Earache Records: Mosh 29 in 1991. Whereas Realm of Chaos was dominated by grindcore based blasts and riffs, this album abandons most of the grindcore influences for a sound that is more strictly death metal. Moreover, there is more melody in the music and the guitar solos, although some chaotic solos remain. "Cenotaph" is a thematic continuation of the song "World Eater" from the previous record. It shares the opening and ending riffs and it has some lyrical similarities as well. The album was extensively sampled on Dutch breakcore producer Bong-Ra's album Full Metal Racket, with allusions also including song titles such as "Bloody Cenotaph" and "Jo Bench". So far the War Master has only been mentioned once and his duties and the extent of his power and authority are unknown and could vary to that of other Masters due to the fact that the remnant is ruled by the Sith. War Master is the Blood Might Hero class for Sanctuary in Might & Magic: Heroes VI. The War Master can focus his/her troops to deal more damage the less they move. Also, the War Master can command the stack of troops to make an additional attack. "An army you lead will not suffer defeat. When you take the field, your foes have already lost."[PH3:161] Prerequisite: 21st level. ardent Conqueror of Death: At some point in your career, only one foe remains to you, and you set out to conquer what no one has ever been able to defeat. Perhaps you marshal an army and lay siege to the Raven Queen's palace, or perhaps doing that would only install you as a new god of death. Instead, you might take only your trusted adventuring companions on a final quest to slay death itself. Your final conquest might be hopeless, but you stand forever as a shining example to those who rage against the bonds of mortality. Unmatched Tactician (21st level): You and allies within 5 squares of you gain a +5 bonus to initiative. When you make an attack, you gain a +1 bonus to the attack roll if at least one of your allies is adjacent to the target. Unyielding Inspiration (24th level): Whenever you enable an ally to spend a healing surge, each ally adjacent to him or her gains 15 temporary hit points. Boundless Morale (30th level): Whenever an ally within 5 squares of you drops to 0 hit points or fewer, you can spend a healing surge as an immediate interrupt. You regain no hit points for doing so, but the ally regains hit points as if he or she had spent a healing surge and regains 20 additional hit points.