This HTML5 document contains 5 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n5http://dbkwik.webdatacommons.org/resource/DfhKgow-7IdE9PrdURC-Qg==
n6http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
n2http://dbkwik.webdatacommons.org/resource/dW5doWeD7Ko0EMTH3qN6sg==
rdfshttp://www.w3.org/2000/01/rdf-schema#
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n7http://dbkwik.webdatacommons.org/phantasystar/property/
n8http://dbkwik.webdatacommons.org/resource/26uUtymk75f5OKcdTi_hIw==
xsdhhttp://www.w3.org/2001/XMLSchema#
Subject Item
n2:
rdfs:label
Monster Chips in PSO2es
rdfs:comment
Monster chips that are obtainable in the mobile game, Phantasy Star Online 2 es. Developed by Dr. Cohen, these chips are the essence of the monsters they represent and are therefore obtained by defeating the respective monster with some exceptions. Silver and gold-plated chips are usually acquired from either the AC/Rappy Coin scratch or during special emergency quests.
dcterms:subject
n5:
n7:wikiPageUsesTemplate
n8:
n6:abstract
Monster chips that are obtainable in the mobile game, Phantasy Star Online 2 es. Developed by Dr. Cohen, these chips are the essence of the monsters they represent and are therefore obtained by defeating the respective monster with some exceptions. Silver and gold-plated chips are usually acquired from either the AC/Rappy Coin scratch or during special emergency quests. When released, simply add 20 to the chip's level to determine the new max level. For example, El Ahda originally has a max level of 30 but, when released, its new max level increases to 50 and so forth. Furthermore, unless otherwise stated, all released chips in the enemy category get ability+, which in general is stronger than its normal counterpart (example: Bantha Ong's original Angry Waves of Large Claws ability is weaker than its released counterpart). Each chip has either an active role of support or passive. Active chips are recognized by the white mark at the top left corner of the chip, while passive are black. The difference between the two is that active chips need to be manually activated in combat, while passive chips usually activate themselves during certain circumstances.