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Red Alert Red Alert Red Alert Red Alert Red Alert Red alert
rdfs:comment
Explanatory note: This quest is not in the game HKO as of 2011 anymore. This entry describes a Beta-quest of 2008. All brutal-sounding quests like "bring me body-parts of a slain creature" have been removed before the release of HKO in 2009. You cannot kill creatures in the present HKO of 2011 virtually anymore, but only put them to sleep for a while. Start NPC: Mr. Policeman Description: Mr. Policeman needs your help clearing out dangerous creatures. Rewards: * 1500 HKO Experience * 200 Florapolis friendship * 100 money * Hunter's shoes Previous Quest: Next Quest: Walkthrough: Red alert, here in outer space Red alert, interstellar space Red alert, save the human race Red alert, red alert! Battle stations everyone All phasers set on stun Facing down the enemy Flying through the galaxy Red alert, here in outer space Red alert, interstellar space Red alert, save the human race Red alert, red alert! Nothing escapes his notice, no matter how small. When his sensors are activated, thinks trouble is coming. Edgy... unpopular with comrades, but appreciated. Can trigger alarms in other Autobots. Excellent sensory perception. Fast in vehicular mode. Carries 25-mile range rocket launcher with particle beam rifle. Prone to rash judgements which can lead to injury to himself and comrades. Barbara Jean got a job selling insurance and Van decides to renew his vows for Cheyenne and his anniversary. Red Alert is the fourteenth single from GirlSpice and unfortunately did not make the top 40 anywhere but made the top 100 in UK, USA, Asia and Europe Red Alert is the Autobot security director. He has enhanced senses and is usually depicted as a friend of the Autobot Inferno. Axl realizes his friends have changed, and feels he must leave Red Alert immediately. This causes controversy when Axl comes across Maverick Hunter Zero, and gets involved with not only causing a war between Red Alert and the Maverick Hunters to get Axl to come back, but also has to take down the people he once held close to him. Red sees through Sigma's evil ways and tries to break ties with him, but it's too late: with Axl already gone and his generals corrupt, he has no option but to fight to win Axl back and bring peace back to his army. Sadly, this doesn't happen. Red Alert egy nagyon ügyes szerelő, legalább olyan jó mint Ratchet. Képes még a legborzasztóbb helyzetben is higgadt maradni. Prior to the events in X7, Red Alert wouldn't usually use such tactics that would make them known for their violence. Sigma, at some point, realized the potential in Axl's shapeshifting ability, and decided to intervene. He teaches Red how to use the DNA from Axl's transformations to power up his army. Sooner or later, this power ends up corrupting the generals of Red Alert, turning them into Mavericks. Interestingly enough, Sigma was referred to as the "Professor" by Red and Tornado Tonion. Red alert is a new guild on Shika, with lots of friendly members willing to make conversation. Don't hesitate to ask us for anything, and as we are recruiting feel free to make Red alert your home! The phrase "Red Alert" comes from the naval tradition of "General Quarters" ("Action Stations" if you're British), where a ship prepares for battle. Much of the procedures are the same. The alert is sounded by a drum or over an intercom. Off-duty sailors report to their stations, cannons are loaded, and the decks are cleared of non-essential items. On modern ships one of the most important steps taken is to close all watertight doors, thus if the ship is holed the leak is contained. See Red Alert for a wiki version. Understand? Good. Let's move out. Examples of Red Alert include: A red alert (also condition red or code red or general quarters) is the highest emergency alert on a Starfleet starship. Image:RedAlert.gif When Red Alert is called, a loud warning klaxon begins blaring, accompanied by flashing red warning lights. All Starfleet personnel are required to report to duty stations — even those who were sleeping at the time. In addition to this, there are a number of things that occur once a red alert is sounded: * The ship's weapons - phasers and photon torpedoes/Quantum torpedoes - are brought to ready status. * All crew members are to report to duty, whether that be their primary duty station or a secondary duty station within five minutes. Those crew members asleep at the time are to report to duty within fifteen minutes. * Secondary stations c Although the time of divergence in Red Alert is the Aztec repulsion of the Spanish conquerors, history does not change much until after WWI. The devastation was nearly total and it would take the European nations involved nearly two decades to recover fully. Meanwhile, in the new world, the United States was growing as a major power having suffered few casualties in the war compared to the Europeans. Red Alert to Fembotka pojawi się w 3 seri co dziwne Red Alert teraz to płeć żeńska. Paranoia is the character trait that makes Red Alert as good as he is at his job. Nothing escapes his notice - a whiff of smoke, a whisper of crackling electricity, a faint scent of fuel exhaust. Anything, no matter how small, that triggers his sensory circuitry directs his thoughts immediately to the expectation of trouble. Most of his comrades find his edgy, driven nature an unwelcome presence among their ranks, but they all appreciate his dedication to his duty. "He may have a few wires crossed in his logic center," says Inferno, "but at least his optical sensors are looking straight ahead." Command & Conquer: Красная Ртуть 2 (Комманд энд Конквер: Рёд Алёрт 2) — компьютерная игра, выпущенная в 2000 году группой мексиканских нелегалов "Бомбители" (LALKI BOMBIT PUKAN BATTHERT AZAZAZA STUDIO-CLINIC) и посвящённая знаменитому противостоянию Малого шайтана (СССР) и Большого шайтана (США). Несмотря на капиталистическое окружение и буржуазное сознание игроделов, стратегия вышла на пятерочку, а местами — вполне неплохо. Правда, Кукловод в игре так и не появился, зато появился повод делать продолжение. A red alert is an emergency alert that is the highest imminent danger status on a Federation starship. A red alert can be initiated by the commanding officer, the first officer, the ops officer, chief engineer, the tactical officer, or the main computer. Once the alert is sounded crewmembers are warned by signs and alert klaxons, and they proceed to battlestations. When the ship is under red alert, power is diverted to weapons and shields. (TOS episode: "The Cage") Red alert could also be ordered during various other emergency situations, such as a ship being boarded, radiation exposure, a security alert, massive systems failure, an imminent warp core breach, and an evacuation order, among others. (TNG: "Descent" , "Final Mission" , "True Q" ; VOY: "Threshold", "Day of Honor"; DS9: "The Changing Face of Evil"; Star Trek Generations; Star Trek Beyond) Sections of a starship could be placed on red alert while other sections remained at a lower alert status. (Star Trek VI: The Undiscovered Country) Red Alert was a pay-per-view for the Classic Wrestling Federation. So far this was a one time event, held on May 5th, 1999 at the Royal Albert Hall in London, England. Red alert was used by humans to signify the highest level of danger. When the Ninth Doctor and Rose Tyler picked up a mauve alert from a Chula ambulance that had been set to crash in the middle of World War II by Captain Jack Harkness, Rose commented on there being a "mauve" alert. She believed red alert to signify the highest danger, but the Doctor informed her that was only for humans, whereas the "rest of us," as he put it, signified danger with mauve. He also stated that a lot of aliens saw red as camp — "all those red alerts, all that dancing." (TV: The Empty Child) Red Alert, also known as WW III, is a fixed screen shooter developed by Irem and published by GDI in 1981 for Arcades. This game features gameplay similar to Space Invaders, but with the Invaders replaced by fighter jets, helicopters and such. Red Alert is the thirteenth episode of Season 3 of The Mentalist. Used by and , summons additional monsters to fight enemies.
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Red Alert, also known as WW III, is a fixed screen shooter developed by Irem and published by GDI in 1981 for Arcades. This game features gameplay similar to Space Invaders, but with the Invaders replaced by fighter jets, helicopters and such. Paranoia is the character trait that makes Red Alert as good as he is at his job. Nothing escapes his notice - a whiff of smoke, a whisper of crackling electricity, a faint scent of fuel exhaust. Anything, no matter how small, that triggers his sensory circuitry directs his thoughts immediately to the expectation of trouble. Most of his comrades find his edgy, driven nature an unwelcome presence among their ranks, but they all appreciate his dedication to his duty. "He may have a few wires crossed in his logic center," says Inferno, "but at least his optical sensors are looking straight ahead." Red Alert was seen racing in the race tracks on Cybertron with Bluestreak, Hot Rod, Smokescreen and the other Autobot cars after the end of the Transformers Wars. Explanatory note: This quest is not in the game HKO as of 2011 anymore. This entry describes a Beta-quest of 2008. All brutal-sounding quests like "bring me body-parts of a slain creature" have been removed before the release of HKO in 2009. You cannot kill creatures in the present HKO of 2011 virtually anymore, but only put them to sleep for a while. Start NPC: Mr. Policeman Description: Mr. Policeman needs your help clearing out dangerous creatures. Rewards: * 1500 HKO Experience * 200 Florapolis friendship * 100 money * Hunter's shoes Previous Quest: Next Quest: Walkthrough: Red Alert was a pay-per-view for the Classic Wrestling Federation. So far this was a one time event, held on May 5th, 1999 at the Royal Albert Hall in London, England. Axl realizes his friends have changed, and feels he must leave Red Alert immediately. This causes controversy when Axl comes across Maverick Hunter Zero, and gets involved with not only causing a war between Red Alert and the Maverick Hunters to get Axl to come back, but also has to take down the people he once held close to him. Red sees through Sigma's evil ways and tries to break ties with him, but it's too late: with Axl already gone and his generals corrupt, he has no option but to fight to win Axl back and bring peace back to his army. Sadly, this doesn't happen. Each one of his generals are retired by Zero, Axl, and when he realized the severity of the situation, X. Red battles the Hunters and Axl, but loses and ends up dying in a collapsing building part of the Crimson Palace. Red's death marked the end of the Red Alert syndicate. All members, current and former, were a part of the Red Alert syndicate prior the to events of Mega Man X7. All current members were retired during the course of the game. A red alert is an emergency alert that is the highest imminent danger status on a Federation starship. A red alert can be initiated by the commanding officer, the first officer, the ops officer, chief engineer, the tactical officer, or the main computer. Once the alert is sounded crewmembers are warned by signs and alert klaxons, and they proceed to battlestations. When the ship is under red alert, power is diverted to weapons and shields. (TOS episode: "The Cage") On the USS Enterprise-D, red alert led to all bridge stations being fully enabled and tactical set on full alert. Also, the security chief would then man the bridge's tactical station. (TNG video game: Echoes From the Past) On board the USS Voyager, Seven of Nine initiated red alert status in lieu of Chief Engineer B'Elanna Torres while she was assuming the duties of the Chief Engineer. (VOY episode: "Infinite Regress") Used by and , summons additional monsters to fight enemies. Red Alert is the Autobot security director. He has enhanced senses and is usually depicted as a friend of the Autobot Inferno. Red Alert is the thirteenth episode of Season 3 of The Mentalist. Red Alert to Fembotka pojawi się w 3 seri co dziwne Red Alert teraz to płeć żeńska. Red Alert is the fourteenth single from GirlSpice and unfortunately did not make the top 40 anywhere but made the top 100 in UK, USA, Asia and Europe Barbara Jean got a job selling insurance and Van decides to renew his vows for Cheyenne and his anniversary. Red alert, here in outer space Red alert, interstellar space Red alert, save the human race Red alert, red alert! Battle stations everyone All phasers set on stun Facing down the enemy Flying through the galaxy Red alert, here in outer space Red alert, interstellar space Red alert, save the human race Red alert, red alert! Although the time of divergence in Red Alert is the Aztec repulsion of the Spanish conquerors, history does not change much until after WWI. The devastation was nearly total and it would take the European nations involved nearly two decades to recover fully. Meanwhile, in the new world, the United States was growing as a major power having suffered few casualties in the war compared to the Europeans. However, elsewhere in the world, tensions were rising. The Aztec Empire had flourished in the 19th and early 20th century, while its southern neighbour, the Inca Empire, was weakening. Its empire had always been less stable than the USA and the Aztec Empire, but by the start of the 20th century it had lost 40% of its territory and its economy was in shambles. The post-war years brought little in the way of relief, and it began to see the United States and the Aztec Empire as the root of its problems. In 1935, it signed an alliance with Cuba and Spain. Tensions nf the North American continent coutinued to build and by 1940, the sides were on the brink of war. In Europe, Soviet aggression was also becoming a problem by 1940, and the European Alliance and the Soviet bloc were both preparing for war. In 1943, the Soviet Union invaded China, and seized the Empire’s northern provinces, while Poland attacked and annexed Hungary. Nothing escapes his notice, no matter how small. When his sensors are activated, thinks trouble is coming. Edgy... unpopular with comrades, but appreciated. Can trigger alarms in other Autobots. Excellent sensory perception. Fast in vehicular mode. Carries 25-mile range rocket launcher with particle beam rifle. Prone to rash judgements which can lead to injury to himself and comrades. Red alert was used by humans to signify the highest level of danger. When the Ninth Doctor and Rose Tyler picked up a mauve alert from a Chula ambulance that had been set to crash in the middle of World War II by Captain Jack Harkness, Rose commented on there being a "mauve" alert. She believed red alert to signify the highest danger, but the Doctor informed her that was only for humans, whereas the "rest of us," as he put it, signified danger with mauve. He also stated that a lot of aliens saw red as camp — "all those red alerts, all that dancing." (TV: The Empty Child) Despite this, the Titanic, from the planet Sto, used a red alert to signify asteroid impacts were imminent when the shields were down. (TV: Voyage of the Damned) A flashing red light also meant danger on the Eleventh Doctor's TARDIS. When Clara Oswald encountered one such alert, she opened the door anyways and witnessed a huge fireball filling the corridor. (TV: Journey to the Centre of the TARDIS) Red Alert egy nagyon ügyes szerelő, legalább olyan jó mint Ratchet. Képes még a legborzasztóbb helyzetben is higgadt maradni. Command & Conquer: Красная Ртуть 2 (Комманд энд Конквер: Рёд Алёрт 2) — компьютерная игра, выпущенная в 2000 году группой мексиканских нелегалов "Бомбители" (LALKI BOMBIT PUKAN BATTHERT AZAZAZA STUDIO-CLINIC) и посвящённая знаменитому противостоянию Малого шайтана (СССР) и Большого шайтана (США). Несмотря на капиталистическое окружение и буржуазное сознание игроделов, стратегия вышла на пятерочку, а местами — вполне неплохо. Правда, Кукловод в игре так и не появился, зато появился повод делать продолжение. Действие игры происходит под аккомпанемент задорных маршей асашайского поляка Френка Клепацкого в созданной Альбертом Эйнштейном альтернативной реальности в 1971—1972, продолжая сюжетную линию америкашек из оригинальной «Красной ужасти 1» (равно как и фантасмагорические бредни Фоменко). Как и полагается стебной игре, противоборствующими сторонами являются СССР (тот самый, откуда Сталин, Тесла и Дорт Вейдир) и Американчеги (во главе с Джорджем Бушем). Помимо того, некоторые отряды и строения идентичны оригинальным из первого «Red Alert», а некоторых страдания и лишения изменили до неузнаваемости (так, мамонт-танк был превращён в танк «Азазашка»). По сравнению с предыдущей серией, в игре улучшены графика и мультиплейер до уровня МировойCrysisa-2008. Prior to the events in X7, Red Alert wouldn't usually use such tactics that would make them known for their violence. Sigma, at some point, realized the potential in Axl's shapeshifting ability, and decided to intervene. He teaches Red how to use the DNA from Axl's transformations to power up his army. Sooner or later, this power ends up corrupting the generals of Red Alert, turning them into Mavericks. Interestingly enough, Sigma was referred to as the "Professor" by Red and Tornado Tonion. Axl realizes his friends have changed, and feels he must leave Red Alert immediately. This causes controversy when Axl comes across Maverick Hunter Zero, and gets involved with not only causing a war between Red Alert and the Maverick Hunters to get Axl to come back, but also has to take down the people he once held close to him. Red sees through Sigma's evil ways and tries to break ties with him, but it's too late: with Axl already gone and his generals corrupt, he has no option but to fight to win Axl back and bring peace back to his army. Sadly, this doesn't happen. Each one of his generals are retired by Zero, Axl, and when he realized the severity of the situation, X. Red battles the Hunters and Axl, but loses and ends up dying in a collapsing building part of Sigma's Palace. Red's death marked the end of the Red Alert Syndicate. All members, current and former, were a part of the Red Alert Syndicate prior the to events of Mega Man X7. All current members were retired during the course of Mega Man X7. Red alert is a new guild on Shika, with lots of friendly members willing to make conversation. Don't hesitate to ask us for anything, and as we are recruiting feel free to make Red alert your home! The phrase "Red Alert" comes from the naval tradition of "General Quarters" ("Action Stations" if you're British), where a ship prepares for battle. Much of the procedures are the same. The alert is sounded by a drum or over an intercom. Off-duty sailors report to their stations, cannons are loaded, and the decks are cleared of non-essential items. On modern ships one of the most important steps taken is to close all watertight doors, thus if the ship is holed the leak is contained. See Red Alert for a wiki version. In a Rescue show, or any film with an emergency service like the fire department, there is a variant of the alert that can be called the Emergency Squad Scramble. where the heroes are at their base and the dispatch call sounds. Suddenly the base explodes with activity as the klaxons sound and the dispatcher comes over the PA system with the essential information. Meanwhile, the rescue heroes move quickly, often going down sliding poles to the garage, calmly to suit up and board their vehicles with utter professionalism. Then with the vehicles' rotating lights flashing and sirens sounding, the production's theme music plays the heroes go full speed to the emergency. This variant also occurs with fighter squadrons before or during a Fighter Launching Sequence . This often includes a running variant of the Power Walk that can be called the Scramble Run where the pilots, are seen sprinting to their fighters in full flight gear. Now, keep in mind, this is not to be confused with Command And Conquer: Red Alert, nor with Last Alert (known as Red Alert in Japan), nor with the Red Scare. Nor does it have any particular relation to any of the Transformers characters named Red Alert (WOO WOO WOO WOO). But it is similar, however, to Defcon Five. Err...one. And to Red Filter of Doom. Understand? Good. Let's move out. Examples of Red Alert include: A red alert (also condition red or code red or general quarters) is the highest emergency alert on a Starfleet starship. Image:RedAlert.gif When Red Alert is called, a loud warning klaxon begins blaring, accompanied by flashing red warning lights. All Starfleet personnel are required to report to duty stations — even those who were sleeping at the time. In addition to this, there are a number of things that occur once a red alert is sounded: * The ship's weapons - phasers and photon torpedoes/Quantum torpedoes - are brought to ready status. * All crew members are to report to duty, whether that be their primary duty station or a secondary duty station within five minutes. Those crew members asleep at the time are to report to duty within fifteen minutes. * Secondary stations can include medical duty. On larger ships, a good portion of the crew receive training as medical technicians. Much of the crew is used as "damage control", where the crewmembers presumably help to fix minor damage to the ship and perform basic engineering tasks, under the direction of the primary engineering team. * The deflector shields are brought to full power and raised. * On starships that have the ability to separate the saucer section, the crew prepares for possible separation. * Backup crews for the main bridge standby in the event separation is called for. * Crews for the battle bridge also go on standby status in case separation is called for. * Non-essential crew and other individuals (such as civilians and mission specialists) are moved to the saucer section. * The security division also makes a number of preparations. * They make sure escape pods access ways are clear, so that if crewmembers and civilians need to evacuate the starship they can get to the escape pods without any interruption. * Security teams are stationed at key areas throughout the ship. * Sensors record and track the locations of all individuals aboard the ship. This is used to determine if unauthorized access by an intruder occurs. (The ship's computer also helps with this function) * All security teams are placed on standby status. A rarely used variation of this alert is the "double-red alert", which is only used in extreme, time-critical situations. In the TOS episode "The Conscience of the King", Captain Kirk declared a "double-red alert" when a phaser set to overload was planted in his cabin in a failed assassination attempt. On space stations, red alert procedures are similar to those of starships. Civilians either return to their quarters or are placed in special shelter areas. Public areas are closed down for the duration of the crisis. Red alert could also be ordered during various other emergency situations, such as a ship being boarded, radiation exposure, a security alert, massive systems failure, an imminent warp core breach, and an evacuation order, among others. (TNG: "Descent" , "Final Mission" , "True Q" ; VOY: "Threshold", "Day of Honor"; DS9: "The Changing Face of Evil"; Star Trek Generations; Star Trek Beyond) A red alert could either be activated manually by the commanding officer or the officer in charge, or automatically, as when a ship was attacked, or entered a dangerous area, etc. (TOS: "The Corbomite Maneuver" , "Arena" ) The raising of shields automatically triggered a red alert. (TNG: "Justice" , "Contagion" ) The ability to activate red alert could apparently also be granted even to non-ranking crewmen at discretion, as Seven of Nine had clearance to place the USS Voyager on red alert. (VOY: "Nothing Human", "Virtuoso") Engaging Self-destruct automatically triggers Red Alert and can only be deactivated by the captain using command codes. (TOS: "Let That Be Your Last Battlefield"; Star Trek III: The Search for Spock; TNG: "11001001"; "Where Silence Has No Lease"; DS9: "The Adversary" ; VOY: "Deadlock"; "Dreadnought"; Star Trek First: Contact) Sections of a starship could be placed on red alert while other sections remained at a lower alert status. (Star Trek VI: The Undiscovered Country) During a red alert, lights were dimmed, computer terminals showed constant red graphics, and alarms would sound. Paranoia is the character trait that makes Red Alert as good as he is at his job. Nothing escapes his notice - a whiff of smoke, a whisper of crackling electricity, a faint scent of fuel exhaust. Anything, no matter how small, that triggers his sensory circuitry directs his thoughts immediately to the expectation of trouble. Most of his comrades find his edgy, driven nature an unwelcome presence among their ranks, but they all appreciate his dedication to his duty. "He may have a few wires crossed in his logic center," says Inferno, "but at least his optical sensors are looking straight ahead." Red Alert can trigger an electronic alarm on each of his fellow Autobots. His sensory perception is excellent. His visual acuity is such that he can pinpoint a 2 cm microchip at 1200 feet. He can hear a pin drop - at a distance of 1.4 miles! And his olfactory module can detect odors as weak as 2 parts per million. In vehicular mode he is among the fastest of the Autobots. In robot mode he carries a shoulder-mounted rocket launcher that has a 25-mile range, and a high-energy particle beam rifle. Red Alert's paranoia and nervousness make him susceptible to rash judgments. Consequently, his actions can be injurious to both himself and his fellow Autobots, if he's not careful.
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