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Subject Item
n2:
rdfs:label
Mud and Blood 2
rdfs:comment
Mud and Blood 2 is a real-time strategy game with a World War 2 theme. It was developed by Ludovic Leblanc (commonly known as 'Urbanprophet'). Released in 2008, it has been constantly updated ever since. It is a top-down sandbox World War Two RTS simulator set during Operation Luttich in 1944, where the objective is for the player, who controls a small American squad on one side, to hold their ground against infinite waves of Germans coming from the other side by deploying units, which act semi-autonomously, with the player typically only being able to tell them where to move (though some special orders do allow a greater range of player-controlled actions).
n4:
easy hard medium
dcterms:subject
n14: n23:
n5:
Survive for 50 waves while suffering 10 casualties or fewer Collect a crate of supplies Kill 100 enemy troops during a single game
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n18:
Supplies Party n22: Field of Screams "Bunker? I 'ardly knew 'er!"
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Strategy & Defense
n20:
Real Time Strategy
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Field of Screams n19: "Bunker? I 'ardly knew 'er!"
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n15:
2008-08-31
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n27:
Yes
n10:
No
n17:abstract
Mud and Blood 2 is a real-time strategy game with a World War 2 theme. It was developed by Ludovic Leblanc (commonly known as 'Urbanprophet'). Released in 2008, it has been constantly updated ever since. It is a top-down sandbox World War Two RTS simulator set during Operation Luttich in 1944, where the objective is for the player, who controls a small American squad on one side, to hold their ground against infinite waves of Germans coming from the other side by deploying units, which act semi-autonomously, with the player typically only being able to tell them where to move (though some special orders do allow a greater range of player-controlled actions). The player is able to customize their defense as they see fit, utilizing any from a range of infantry and vehicle units of various types and specialties, terrain cover, defensive emplacements, structures, infantry weapons and radio support, while the enemy side brings to bear an equally varied arsenal, reflecting the highly replayable sandbox design of the game, which is based on a concept termed by players as 'Unfair Random Brutality', after the developer's shortened name—Urb—who, in a testimonial in his website, wrote that: __TOC__