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Oddworld Inhabitants
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Oddworld Inhabitants’ Lorne Lanning was classically trained as a painter of fine art, but came to realize that the mediums most influential on popular opinion were becoming electronic and mass-distributed. He graduated from the California Institute of the Arts with a BFA in Character Animation and eventually found himself working on feature films, advertisements, station idents and motion-based attractions at award-winning Hollywood visual effects studio Rhythm and Hues. It was here he met Sherry McKenna, already a successful producer, who he persuaded first to work at Rhythm and Hues then, eventually, to co-found a videogame company with him. This persuasion took two years to accomplish. To Sherry, videogames were ugly, confusing and boisterous, but once Lorne had promised they could not
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Oddworld Inhabitants’ Lorne Lanning was classically trained as a painter of fine art, but came to realize that the mediums most influential on popular opinion were becoming electronic and mass-distributed. He graduated from the California Institute of the Arts with a BFA in Character Animation and eventually found himself working on feature films, advertisements, station idents and motion-based attractions at award-winning Hollywood visual effects studio Rhythm and Hues. It was here he met Sherry McKenna, already a successful producer, who he persuaded first to work at Rhythm and Hues then, eventually, to co-found a videogame company with him. This persuasion took two years to accomplish. To Sherry, videogames were ugly, confusing and boisterous, but once Lorne had promised they could not only design a graphically beautiful, intuitively controlled game with a captivating and meaningful story, but also get it funded, developed and published, Sherry agreed to the idea. In September 1994, Oddworld Inhabitants was born.
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